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Everything posted by thunderhunter123
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I like asking questions too! What do you hate most of all about Tanki Online?
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So if it was on the Test Server, then that means ... The developers might be releasing them! Let's hope we get this news in the next V-Log! It would be cool to get back Isida's healing ability, but I also hope it is balanced. For Shaft's Healing Sniper Shot, I hope it doesn't heal too much and has a good con effect to balance it out.
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What ideas do you have for the Clan System? Clans are created for basically being able to chat with some people you may know, to do Clan Battles, and to have the Name Tag, like it's stated above. In the past, I thought Clans would be more beneficial, but they just provided me two of the three things listed above. (I don't do Clan Battles.) I would also like to do more with a Clan and be able to get extra rewards. An Idea I have for the Clan System: Have Clan Quests The team destroys a number of Tanks during a season of maybe 15 days ; PRIZE- ... (suggestions?) Use a specific Turret throughout the season and accumulate a high score ; same with a specific Hull ; PRIZE- ... (suggestions?) Collect/use supplies throughout the season ; PRIZE- ... (suggestions?) The Clan Quests have stages, so we can get a different amount of rewards for each stage that we reach/complete.
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You want more Isida skins? Do you use Isida a lot? It is a melee range turret, so maybe not so much. I think developers look at the Turrets tankers play most often with, and make those skins first. But we will get Skins for all Turrets as we progress.
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Doesn't this part mean it is given free after obtaining the Shot Effects of each Turret? It won't decrease chances of other items because it won't be placed in Containers. The Rainbow Shot Effect can be gray in the Turrets' Shot Color selection page. It can become available (in color) once a player has all Shot Effects obtained for that Turret.
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I thought to make it so that Gauss's EMP Augment, and its Sniper Shot, removes supplies only on the tank that got hit. The surrounding tanks only get damaged, but keep their supplies. Or The Sniper Shot damages and removes supplies on the tank that got hit. The surrounding tanks only get their supplies removed, but take zero damage!
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I hope to join in for more Challenges as we approach summer! I would like to get more items for my collection and get my 9999 GS soon! I can't wait for the next 50% sales!
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I was saying they are all unique! Each and every turret is special. If tankers use it efficiently, they are able to win massively. Let's say for example, Vulcan. I'm not that great at using Vulcan. But I see tankers in 1st place with this turret in almost all battles! This is because they find this turret unique to them, and have mastered the mechanics of using it. A bonus feature is for me. Whenever I use another turret, besides Thunder, I find that I don't feel protected to handle all opponents. This is because I have the most experience with my own unique Turret, Thunder. It has made my game-play the best. I got very skilled with using Thunder's splash damage at times, and using its self-damage, as an advantage, for other times!
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Sounds very cool! I would like this rare feature. It can motivate tankers to open more Containers to obtain all Shot Effect Colors.
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There are about 7 UCs in each Special Event Missions. There might have been around 10 Events with UCs. So we might have gotten around 70 UCs, since they released them with Special Missions.
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I disagree with the entire list. (I use Thunder a lot. It is the best turret in my opinion. I think it should definitely be S Rank.) But all turrets are special in their own way. They each have a special and unique capability, if used correctly. They are all S Ranks!
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Some more ideas of nerfing Gauss's Augment. 1.) We can change the Electromagnetic Salvo Augment for Gauss by only making the Sniping Mode remove supplies on the tank who got hit. The tankers, around the radius, either do not get ANY supplies removed, or they lose ONE of their active supplies. 2.) The Sniping Mode removes supplies from all tanks in the radius (like we have now), but only damages the tank who got hit (sniped). The tankers around only lose their supplies. They take ZERO/no damage.
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123 <----- Nickname has simple and straight forward numbers, also representing M1, M2, M3 ... (when we had this, but it still represents upgrading.)
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Use a Heavy Hull and strong tank to defeat more enemies and get destroyed less. Attack from far away, maybe from your base for all battles. This will give you no deaths. Use Saboteur Drone to lay mines around your territory, so no one can come and destroy you. Doing some things like this will increase your K/D gradually.
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valid Make old MK1, MK2-MK3, MK4-MK6 and MK7 sprites as Skins
thunderhunter123 replied to B.A.B.I in Ideas and Suggestions
We will have a lot of skins after this! But I still would love to see all the variety in this game! Good idea about bringing back the M0, M1, and M2 Skins. -
Do as much of this Contest as you have time for. Don't play too much. It's bad for health.
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This could be very cool if developers did this. Nice idea! I would love to use the old textures, every now and then, to feel the memories of the past skins. But HD would be used more because they are high definition, and they look futuristic!
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Does it matter which one the developers release first? I actually don't mind wanting one before the other. I just look forward to these new skins that come out. They look better and better! :) But I can't wait for Thunder HD soon!
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Let's hope everyone finishes this Contest without anymore problems. Best of luck to all who make it to the end!
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I feel the Augments are strong right now. Developers will change up their status effects and times as they continue testing them. We can also let them know in the feedback on YouTube, the Forum, and other places about any specific changes we want to see.
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The effect Heat Immunity gives is "immunity" for any burning effects from weapons. So we cannot change up the Heat Immunity Augment. Maybe for Vulcan, however, we can give its Incendiary band Augment another con, so it balances out for everyone.
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How bad updates came. What do you think is their point?
thunderhunter123 replied to Picassoo in Archive
We can make it balanced as we move forward, as tankers continue giving their feedback, and as we let developers see all the feedback. For now, play and create you Perfect Tank that you are most comfortable with, and can play the best with. This can make your gameplay more enjoyable. I use my favorite combo most of the time, and get top places. I don't find anything too hard to battle against because I'm using my strong/best/favorite tank. -
That was a prank in the end. Sadly, it is not getting added. Check this Forum topic for the full announcement: I felt bad that it didn't get added. But at least we'll get similar updates like this, in the future, that actually get added.
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I think the speeds are pretty balanced. The light hulls are fast, but they have less HP, so we can still defeat them fairly before they escape. The heavy Hulls are slow, but with their high HP, they have an equal chance of staying alive and being able to move a distance. Also, Titan is a little faster than Mammoth. With Mammoth's Overdrive, it can move faster. Plus with Speed Boost, both Heavy Hulls move pretty fast.
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How bad updates came. What do you think is their point?
thunderhunter123 replied to Picassoo in Archive
Adding all of these new features has made the game not just about shooting, exploding, and re-spawning. It offers variety in gameplay, skills, nice ways to get rewards, and much more. (I really love how we got Shards, the HD Skins, and new Augments.)