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thunderhunter123

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Everything posted by thunderhunter123

  1. thunderhunter123

    Ideas for Maps!

    This can be very awesome! I would love to play in these types of Maps! I can shoot from hidden places and we can see tanks smaller as we are on a higher surface. It feels nice to be up high! (In the Old Madness Map, we could jump down from the top ; the tanks at the bottom looked small, and we could do an ambush attack on them!) Pretty cool to have this in the future!
  2. thunderhunter123

    Gold boxes not dropping

    In the Battle List? So in the Pro Battles section? I think the Maps you play there may have Gold Boxes and other supplies, as well as Overdrives, disabled. They could even have a specific combination necessary in order to join. This is why you might not be able to drop Gold Boxes there. If you want to drop Gold Boxes, and if you have some in your Garage in the "Supplies" Section, then you need to go to the Match-Making Battles and drop there. Click on "Quick Battle" which is a fast way to get into a MM battle. Also important: Make sure to check your Keyboard section in the Settings, to see if you are pressing the correct key to drop Gold Boxes!
  3. thunderhunter123

    Connecting

    Hi. You should check out and read these specific Topics about getting your Connectivity fixed and/or making it better: https://help.tankionline.com/en/knowledge-bases/7/articles/2297-i-cant-enter-the-game-the-game-doesnt-load https://help.tankionline.com/en/knowledge-bases/7/articles/2350-lost-server-connection https://help.tankionline.com/en/knowledge-bases/7/articles/2363-connection-failed https://help.tankionline.com/en/knowledge-bases/7/articles/2361-how-to-reduce-lags You can also incorporate these items into your device to make the gameplay cleaner: https://help.tankionline.com/en/knowledge-bases/7/articles/21361-how-to-get-rid-of-malware https://help.tankionline.com/en/knowledge-bases/7/articles/44519-how-to-clean-tanki-online-clients-cache https://help.tankionline.com/en/knowledge-bases/7/articles/60073-how-to-raise-fps-on-the-new-html5-version https://help.tankionline.com/en/knowledge-bases/7/articles/2329-how-to-clear-your-browsers-cache Your device may even be too warm to run. You can also turn off your device and wait a couple hours or so before going back to play. I hope some of the above topics help your device run better!
  4. thunderhunter123

    Overdrive resistance

    Since the Jammer Status Effect is pretty new, it will be in Ultra Containers for right now. I think later, Developers put them also in Containers when they are more older and when we have other new items. Plus, we don't need Jammer Immunity that much right now. Only a few things in the game cause the Jammer Status Effect like Hunter and Wasp's OD.
  5. thunderhunter123

    July Challenge I

    Okay! Have any suggestions for a Title and Table of Contents?
  6. thunderhunter123

    Overdrive resistance

    We already have the simple Status Effects and Resistance Modules for the game. Like the people said above, if we combine and make this kind of Resistance Module, then it can be very bad for F2P players since P2W players will try to get this new, over-powered Overdrive Resistance Module! So what we have now is already good. It's one Status Effect Resistance/Immunity Module that we can equip at a time.
  7. thunderhunter123

    July Challenge I

    Cool idea of yours. You should make an organized version of this Idea, and put it in the I&S section of the Forum, so that other Helpers and players can see and discuss this topic. In short, Tanki Online went from a free Demo game from the way past, to a paying game in this present time. We play for free and get the rewards it offers, or we can pay to speed up our progress. This is very easy to understand for most players because we play countless Phone games with In-App Purchases, etc. As F2P players, it will take a longer time, but it is what it is. TO can make changes if they want to, but we should keep adapting to whatever they are doing. I have kept this positive and happy mindset with my account, and I have a good GS tank now! (Don't forget to save your Crystals, ... and use them during Sales!) It's a game after all, right? Plus, we're not going to be playing forever, right? Soon, we'll stop playing, do school work and college more and more, work, and look back on this as a memory. The Augments, ... that Developers release are first balanced, tested, and changed up before releasing into the game. They do feel strong at first, but with proper protection and planning, we can handle it. Plus, Developers make balance changes as we go forth playing.
  8. thunderhunter123

    Tanki Fund 2021

    Did you get it now? The developers said the Armadillo Module came later.
  9. thunderhunter123

    Ideas for Augments!

    It does Critical damage quite often, but at least its regular damage is decreased by a lot. But it can be more balanced. Nice suggestion.
  10. thunderhunter123

    Ideas for Augments!

    Pretty nice idea. Then we can know the difference between Striker and Shaft if most people use this Augment. But I hope it's not too much in Tankoins, or I hope it's in Crystals.
  11. thunderhunter123

    Tanki Fund 2021

    Good job to all who participated and won! I hope you all have fun with your earned prizes like the Armadillo (Critical) Protection Module.
  12. thunderhunter123

    Gearscore system rework - idea

    Is the total correct? 4 Protection Modules are 1600. Turret Augment is 600 and Hull Augment is 600. Max Turret is 2600 and Max Hull is 2600. Max Drone is 2599, right? So total is 10,599 GS.
  13. thunderhunter123

    Episode 303 of the V-LOG!

    Maybe not. Remember when we changed from M1, M2, M3, M3+ to Mk1, Mk2, ... Mk7+? I remember Developers said that the cost to upgrade was roughly the same! The cost for each upgrade was evenly distributed and when adding up the Crystals, we got the same Total as the one during M1-M3+. So if we ever convert from Mk1-Mk7+ to Mk1-Mk10+, then Developers might make adjustments and changes to each upgrade and keep the Total Crystals required roughly the same as before. To make the Mk8-Mk10+ balanced, we'll need to balance the damage, firing rate, Hull speed, etc. less for the previous Mks. If we just increase the statistics for the Turrets and Hulls, then they will be too fast in speed (Wasp/Hornet) and to powerful (Magnum/Shaft/etc.).
  14. thunderhunter123

    July Challenge I

    Everyone will basically benefit. Developers get money from players buying items in the game. They need good ways of getting income like from people buying Containers, the Battle Pass, Augments, Crystals, Special Offers during Events, etc. If Developers don't make enough money each day, then they will need to shut down the game and we will lose everything we have played and worked for over the decade!!! So the Developers need some kind of support from players so everything can continue running. But Developers do make good updates for F2P players like the free Shards, Missions, free Tier rewards from the Challenge, and other things. When we got a lot of Protection Modules, Developers gave us an option to get a 4th Protection Module when we get enough Tankoins. It's a lot so people would need to either wait and save for a long time, or they could buy with real money to support the Tanki Online company. We might have a 2nd Augment Slot for Modules also available to buy if not free. F2P players will not like it because it will be expensive, but the company can at least have another way to get income for their economy.
  15. thunderhunter123

    July Challenge I

    That's a lot of playing time. I decreased it to do other activities and work. But it's still hard to get 4000 Stars if we don't have Premium. I don't think it would. The 1st one can be, just like the 1st Protection Module we all can get for new players. But the 2nd one and on cost Tankoins. So the 2nd Immunity Slot might cost a good amount of Tankoins to unlock, and for each Hull! There were ideas already made on this topic in the I&S section. It is basically declined right now because we only have 6 Status Effects in the game. When we get a few more of them, maybe Developers will add in the option to buy the 2nd Augment Slot for each Hull!
  16. thunderhunter123

    Episode 303 of the V-LOG!

    We could but some Turrets and Hulls can become way too powerful at Mk10, like Magnum, Gauss, Shaft, Striker (with Uranium). Unless Developers decrease the damage, etc. from the Turrets and Hulls, and add in Mk8, 9, and 10 to make it balanced. If you have a good detailed version of this idea, make a nice topic in the I&S section of the Forum so we all can see and discuss our opinions and point of views on this! I would like this to be in the game because I don't like Mk7 as the highest one. Mk10 and Mk10+ sound and look way better! :)
  17. Cool! This can be a nice, small addition to battles, to make it easier to tell where we are at with our health. I am already able to tell how much health I have right now, but colors can make it even better!
  18. It would be nice to have some kind of indicator for Gauss, but it's sniping mode loading time is not that much. Gauss can lock on a target and shoot it fast. With a light, it can help us escape a little easier and faster. But it will then look similar to Striker and Shaft. It won't be unique as much. But I would still like some kind of way to detect Gauss easier.
  19. thunderhunter123

    Episode 303 of the V-LOG!

    Nice idea. Can you make it in the I&S section of the Forum? This way, the curators and all the other players can see it there too!
  20. thunderhunter123

    July Challenge I

    Good thing only a few people will get the Stunning Missiles. 1500 Tankoins is a lot to spend on each Battle Pass, and there's 2 Challenges a month! That's 3000 Tankoins a month to spend on Challenges to get the items. Best of luck to all who want to get 4000 Stars as well! I mostly get to 3300 Stars every time.
  21. thunderhunter123

    Changes in battle pass

    It sounds nice, but how many of these Supply Reduction Time Passes will there be in the Challenges? I like getting supplies as a F2P player. I could like reducing the amount of supplies I use up, but I am still decreasing. It could mess up the amount of supplies we have (have 1.5 or 0.5 supplies left ; then when our Pass ends, are we allowed to use that extra .5 of supply or no?) But having this can be interesting. I would like to see something similar to this in the future!
  22. thunderhunter123

    Ideas for Augments!

    I like the first two ideas. For the third idea, if we made that change, then won't Magnum's Mines critical way more and defeat players, just as easily as now?
  23. thunderhunter123

    Animations for Status Effects

    Status Effects are pretty balanced and look simple and easy to understand. With Heat Status Effect, we see the tank burning. With Freeze SE, the tank is blue. The other SEs also show some kind of visual effect. But with the symbols, we can see what SE we have.
  24. thunderhunter123

    Legend-only battles for MMS

    Yeah, I would like a MM with just Legends to keep the Ranks and GS organized. When becoming a Legend Rank, we can always be placed in Legend battles. There's quite a lot of Legend ranks now, and many are strong compared to other Legends, but all Legends can become stronger. This small change can make MM battles more balanced.
  25. Very nice and organized! I would like Adrenaline to be base, but it would become over-powered. It's because when a tanker loses just a little HP, they can do the extra boost from the start, instead of increasing it with lesser HP. Tankers can do self damage to themselves and activate the Adrenaline damage boost, and then make kills easier.
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