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ThirdOnion

Tanker
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Everything posted by ThirdOnion

  1. ThirdOnion

    Ideas for Game Modes!

    I think idea would fit in well with a general system that disables game objectives for a short time after a battle starts, allowing players to connect.
  2. ThirdOnion

    Let's Discuss Hopper!

    Well, the lightweight augment is useless in MM for any hull.
  3. ThirdOnion

    October Challenge II

    Hopper does not jump higher with Crisis, but farther. Crisis only affects speed.
  4. ThirdOnion

    Migrating to HTML5: your thoughts

    Load times, at least for the UI, are no longer a problem thanks to the latest update. These used to be one of the major gripes of HTML5 for me, glad they no longer are.
  5. It's UTC 1:38 right now.
  6. ThirdOnion

    Livestream

    Many of the sounds that have been added to the game since Striker's release are of lower quality than the previous ones - the higher frequencies are completely missing, as though a low-pass filter was applied over them. A good example of this are the new Vulcan sounds, which are lower in quality than the old ones. Why is this so?
  7. ThirdOnion

    Saboteur Drone and batteries issue?

    Drones will consume batteries as long as you have them equipped, regardless of whether you make use of their active abilities or not.
  8. ThirdOnion

    Tanki Picture of the Day - Have any?

    @ReptilianTroll You can hide your own posts.
  9. ThirdOnion

    The current turrets and hulls of 2020: Poll.

    Maybe Twins is UP at lower Mks, but I'd be hard pressed to say that it is UP at Mk7, even without augments.
  10. ThirdOnion

    Flash restrictions

    Adding new features and content is easier in HTML5 - that's one of the main reasons for moving. In fact there already are several graphical improvements planned. Flash is holding back the creation of new maps and some graphical improvements for maps, for example. Also in the works are updated skins for all hulls and turrets.
  11. ThirdOnion

    number of players in the game

    On the other hand, I am not registered and I am not there, nor are some other players I looked up. At any rate, that should indicate that the website does not show all players.
  12. ThirdOnion

    Mission changes

    Weekly mission requirements have been decreased, and it is now possible to complete a challenge in full simply by completing missions each day. I think it is a net positive for free players.
  13. Two EMP Gausses on the enemy team in one match, in Siege mode.
  14. ThirdOnion

    Improve equipping protection modules using keyboard

    Currently, equipping protection modules using only the keyboard in the HTML5 garage requires you to first unequip all of your currently equipped modules with [Delete], and then reequip all of them one by one, which is rather cumbersome if you only need to swap out one module. I suggest being able to assign a selected protection module to a particular slot using the [1] [2] and [3] keys. For example, pressing the [2] key will replace whatever protection module is installed in the second slot with the one you have selected.
  15. ThirdOnion

    The current turrets and hulls of 2020: Poll.

    OP - Magnum. Can one-shot medium hulls with DD, and can do so both in and out of cover, whether above a tank or below it. Also, Mortar alteration is simply absurd, especially when combined with the Saboteur drone. A Mortar Magnum can lay mines almost anywhere on a map while staying hidden and out of reach. UP - Freeze.
  16. ThirdOnion

    The GAME: Tanki Online MeetUp

    The city she could not visit was in one of the Baltic states, assuming you got it right. Serbia is not in the Baltic.
  17. Ultra equipment textures are larger than those of standard equipment, so a paint can repeat more times across an Ultra hull or turret's texture than a standard one. Hence the designs look smaller.
  18. I use WASD and mouse. Used arrow keys before, new keyboard suffered from ghosting issues, so I switched to mouse controls. I think that mouse controls in general are superior to keyboard controls, though they take a bit more time to get used to. You can quickly check behind you without rotating your turret, and it's harder for other players to knock off your aim, because the camera is not bound to the position of the turret.
  19. ThirdOnion

    Jump, Hopper, Jump!

    Hopper can maneuver while in the air, while tracked hulls cannot. So the faster Hopper goes, the more distance it will be able to cover while in the air. The jump height is not affected I think.
  20. Disagree. Paints are significantly easier to create than something like skins, and selling them is an easy way to make money. More paints give players more customization options. I really don't think it matters if a paint is "rare" or has "value" if it looks ugly. Case in point: Spectator paint.
  21. Yeah, and therefore you shouldn't deal extra damage with Incendiary band.
  22. ThirdOnion

    Flash restrictions

    The situation is hardly the same. The switch to HTML5 is being made out of necessity - Adobe will drop support for Flash soon. TX was a separate project. HTML5 is the same game with a different coat of paint.
  23. ThirdOnion

    Flash restrictions

    Why do people keep pointing to Tanki X as an example of AP's incompetence? TX, in my opinion, improved over TO in many ways, except for the amount of content (fewer maps and gamemodes) - dev team more responsive to player feedback, less P2W, better balance, more interesting game mechanics, much better graphics, skill-based matchmaking, more opportunities for free players to obtain items that would be locked behind a paywall in TO.
  24. ThirdOnion

    Do u like sourqrout?

    What a spelling . . .
  25. ThirdOnion

    Let's Discuss Shaft!

    This is where DD comes in. Activating DA renders a medium hull safe from one-shots from every turret with DD except for Shaft.
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