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Posts
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Everything posted by ThirdOnion
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How about just revert the afterburn mechanic to how it use to be?
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We'll see how it goes, but I think Hunter should get the additional ability to disable enemy protection modules for a short time.
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It seems drones and supplies are going to be significant game mechanics in TO in the future, to the point where their use will be necessary to compete. Future TO seems similar to TX in this respect. I am not opposed to the concept of modules as in TX, and am not too opposed to drones / overdrives / drugs being a large part of TO, on one condition: that these things are not consumables. Supplies are going to be so ubiquitous that giving them to everyone without restriction will be necessary. Same goes for batteries. I hope batteries and supplies are scrapped and everyone gets to use infinite supplies and drones. Let supplies be converted into upgrades for drones or something. But not consumables. I know that supplies are easy to come by nowadays, but that the same can't be said for batteries.
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No, it is called "noob Rico with MFS alteration." He gets 2x the ricochets that the game directs for him. You do not have to be precise with Ricochet at all to hit shots. It's quite easy to spam all over the place until the shots hit something and you just keep shooting in that area. Striker and Magnum have this problem too, yes. It's not a big deal, but still annoying. The impact force on Ricochet is also far too high.
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What?
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What have they done to this game.
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Too small to make any difference. Neither of those turrets AIM FOR YOU. The difference between bad and good players is significant regardless of the turret. Right, I'm a noob for being a moving target behind a wall across half the map. The range and ricochet effect are unacceptable. Plus, half of the time shots which don't hit you do damage for unknown reasons. The old Ricochet seriously infringed on the role of old Smoky. I have 0 exp on Magnum too, but I don't see how that invalidates my arguments against Magnum.
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“Shotgun” shots aside, as much as I hate Magnum I recognize that whoever hit me put some thought into lining up a decent shot. With Rico I often die to some clueless player who is simply spamming bolts everywhere, without thinking about what they are doing, but the shots connect because of auto-aim and the ricochet effect. With MFS alteration it’s 10x worse. Rico has a low skill floor and a decent skill ceiling, but the type of play that you have near the skill floor yields results that would compare to the type of results you get as a mediocre player playing most other turrets. In other words, noobs do way too well with Rico, which is why I hate it. No turret controls? No problem. At least Twins can’t hit me behind walls.
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1. I said that playing badly with Rico can still yield you good results with alarming consistency, which frustrates me to end. 2. I was assuming that is what you were referring to.
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You realize how powerful / weak a turret is by playing against it and not necessarily playing with it.
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um
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Saying this playing against Rico. I have Rico M2 on another account.
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First: consider the term "moderator." A person that moderates - not asks questions. Some transfer feedback to devs / CM, we should be thankful for that. The community manager, on the other hand, is the middleman between devs and players. He communicates feedback and receives answers (or doesn't).
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This is the problem. It should not be like Thunder and Smoky, because it has too many other favorable attributes in order to have a comparable range. Have you played against it before? Decent range, high rate or fire, high damage considering the rate of fire, rage-inducing impact force, and on top of that you have significant a auto-aim parameter + ricochet mechanic which means you do not require a brain to use it. The long range alteration it was a complete nightmare. No other turret bridged the gap so well between short and medium range turrets - it took the best of both worlds. Ricochet is probably my #1 most hated turret. It takes no skill to use as it aims for you but the payoff is ridiculous! I'm glad it is nerfed.
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Username is fitting.
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New map, Arena: https://sketchfab.com/models/7c567b2aa8094d65a81caf3db75a650b I hope to do Zone next.
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I just noticed how interesting the faction paints for the latest War were: They actually show wolves, bears, and lions. Definitely something you wouldn't notice by simply wearing the paint.
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As it should. If a tank is far away from Firebird, Freeze, or Isida, they go in the trash too.
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Are there only Rico users in this thread, or is there at least one other person who is sick of playing against that borderline aimbot and welcomes the nerf?
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Boi Magnum is why some people stopped playing tanki.
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Best. Update. Ever.
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At least 25% 15% of the players in a match have to vote in order for battle mod to come.
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http://en.tankiforum.com/index.php?showtopic=366098
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Not thrilled about Cologne and Parma being added, Magnum heaven (or should I say pigsty). On the other hand I am glad they are adding Magistral and overall listening to players’ requests to add more maps into the game.
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Play both Wasp and Hornet before you say that Hornet is "objectively inferior" to Wasp. You may be surprised.
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