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Everything posted by ThirdOnion
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So, what do any of these suggestions have to do with removal of the Shop? See how quickly you came up with more reasonable solutions (even though they do not fix things in my opinion)? What was the point of this topic then?
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Basically when Tanki was a tech demo and not the main product? Devs don't work for free. Programmers don't work for free. Artists don't work for free. Server engineers don't work for free. Bills don't pay themselves.
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A lot of players don't like the effect golds have on battles and are in favor of a shorter drop time or removal of golds altogether. This is not a decision the devs made straight up on their own.
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Thanks for the sales. I spent about 30k crystals upgrading M1 Shaft to 6/10 on an alt, satisfied. :)
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Play the game on the normal servers, I don't know why you expect the test server to work. It's a test server. The devs can do whatever they want, including closing it altogether, whenever they want.
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planned Bring the old graphics back on tanki's birthday
ThirdOnion replied to r_Bue2 in Ideas and Suggestions
What does a change in graphics have to do with game progress? -
This has been answered years and years ago. Tanki Online will not be shut down. Tanki X is a separate game with a different audience.
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It's very powerful . . . if you use alterations.
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30%, not half. Don't give him a reason to complain.
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Players that don't switch to Dictator still stop focusing on the game when they hear the siren. Golds are distracting and interrupt the flow of battle, whether players switch equipment or not.
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You're not the only guy who has access to the account. If you get kicked out, that means someone else has logged in. This is why you don't trade accounts. I'm surprised you even decided to admit this here . . . things could result in a ban.
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Probably not. We do not know how battles are distributed across servers, but I'd say it probably wouldn't be very good for game stability if the majority of battles were lumped into one server.
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This is not the place to ask for help. Email Tanki customer service at help@tankionline.com
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Mad is not tank40. Look at his older posts, they do not resemble tank40 in the slightest.
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It was done to make controlling tanks on the mobile version of TO easier. However, I have no idea why they thought it would be a good idea to implement it for PC.
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Those drugging M4 Isidas with 50% self-heal . . . they both healed, stayed alive, AND killed. Fun times fighting a practically invincible turret.
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Every now and then someone digs this topic out of the recesses of the forum and has the same reaction as every single person before them . . . this topic should have died long ago.
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HTML5 2 is open, you get a Legend 8 account with 3 million crystals.
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I took a good look at Outskirts again and there's something interesting I noticed. The spawn areas for both teams are positioned in such a way that the enemy team cannot actually physically get to them. Players can jump off the spawn area into the main map, but they can't get back up. Clearly, this was meant to reduce spawn camping. Short range turrets cannot get up to that area and go on a rampage, and while ranged turrets can kill freshly spawned players, it's not too easy since there is a lot of good cover (containers on blue side and cliffs on red side). Furthermore, the spawn area seems to be pretty balanced from the POV of the team spawning there. You can camp in the spawning zone, but you have a limited view of the map - so you do have to leave the area if you want to actually do something significant in the match. It seems to be a great solution, right? Except Magnum exists in the game. If you're a Magnum player, you never have to leave spawn to kill anything on the map. And since you never have to leave spawn, which is well protected, you're going to be practically invincible. Oh wait, did I say invincible? Actually no. Enemy Magnum sitting in their spawn kill be able to kill you in the spawn zone easily, which defeats the purpose of having a well-designed spawn area in the first place! Hooray for Magnum! The spawn zone solution would work great if Magnum doesn't exist. See how much this turret ruins an otherwise good design? Magnum doesn't belong in the game. Remove it, please.
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In my experience simple things work best. Maps in TO can be divided into three categories: green summer maps (Kungur, Brest, Kolhoz, Forest, etc), yellowish post-apocalyptic / industrial maps (Highland, Polygon, Massacre, Industrial Zone, Desert, etc), and winter maps. There are a few made out of a patchwork of tiles (Madness and Skyscrapers) but no one really plays them. Green works well on summer maps, white on winter maps, post-apocalyptic maps nothing really works reliably.
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They said it will be for non-PRO only.
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Gold hunters after the update:
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If you think an M2 Mammoth should only be killed with supplies that's not normal.
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New maps are always welcome. Outskirts looks good. Not really. The reason it looks that way is because it uses a large variety of props. Usually the "village" props and "industrial" props are used for different maps, but on Outskirts everything is mixed together, which makes sense considering the name and design of the map.
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