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Akame

Tanker
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Everything posted by Akame

  1. stop complaining, tanki shouldnt do these freebie events and they still give it.
  2. Akame

    Episode 139 of the V-LOG is here

    People can either cry in despair at the update, OR then can get better at using the new repair like the majority of tankers are doing. Honestly, I've played a LOT with a variety of turrets, and it is still all good.
  3. I dont feel sorry for myself, I like a challenge, I pay to have fun, not win everytime easily unlike other buyers. ps, a recent battle today in non-pro DM, with isida ofc since i know what to use,
  4. I noticed that and made a comment ages ago, drugs get spent real quick, but i dont care anyways.
  5. Akame

    Tanki Picture of the Day - Have any?

    Bobruisk DM Tank: Isida M3 20/20 Viking XT M3 15/20 Griffon T-D M3 15/15 (Rail/Thunder/Smoky) The following will shows how OP Isida is. The person hating me started with rico, i overtook him, then he realised how OP my isida was, many others started using Isida too. Despite being 1st, I still couldnt complete the left mission in that 1 battle, simply due to the drops zones being occupied or too farther away. Also, me being first proves that anyone with supplies (and a decent set of MU's) can easily top it if they know how to use their supplies, including the nerfed repair. So buyers complaining about stuff need to drop the charade, it is still a pay to boost win game. 800 kills tier, here I come!
  6. That moment when a warrant officer 5 wins the giveaway, gets maxed m1 tank :ph34r:
  7. Akame

    Episode 139 of the V-LOG is here

    XT's dont get alterations still, the main reason people dont get xt's now. I'll assume xt hulls will not get abilities too, if so, please work on making XT's split into skins somehow so that many people can use XT appearance with the m4 + alterations i.e M4 Rail with alts and xt look.
  8. High rank vulcans already face many high end modules like grafitti legacy, etc, tbh Vulcan isnt an epic DM turret, most of your kills will be stolen.
  9. 1.5X is a single multipier used to indicate a 50% boost, now lets say u finished a battle today, they have no muliplier, so fund is normal, 100%. If u conducted same battle on the 1.5X fund date, u would have recieved 50% extra crystals, thats all they are saying Little edit to make things more clear, basically for ever crystal added to the fund, there is half a crystal added, ofcourse there is no such things but you get the idea. Every 2 crystals added to the fund will be awarded 1 extra crystals. do 200 on each day, roughly 2 hours to 4 hours of playing max a day in DM's. Don't play ctf/cp they arent game modes where u can farm kills as quickly. TDM if your combo is slightly weak so u can use allies to get ur target down then kill steal if it works. If ur combo is pretty good, DM is the one to play to rake in thos kills.
  10. Ez 800 kills, not sure if i have time for 2k kills, but im ready to waste my supplies to rake in kills for my super mission. #RepairUpdateWontStopMe
  11. add 2k overtime heal over 2 seconds and make that 2k instant heal and keep the price 100 or 150
  12. wasp fire battles? use pro battles to create a private battle for those, as for super missions, many still slowly complete them. The matchmaking system is still yet to come, but this thread is to talk about this update mainly.
  13. Nope, i do have many alts, but that is not one of them. As for aspriring to become a mod? That is not my plan, I simply am trying to get people to see that it's only slightly harder to play. I'm just one of the many tankers that would happily give some advice to tankers based on experience. This update ofc has positives and negatives, but end result, it's still a drug-2-win (pay-2-win) situation as overdrives charge with getting kills etc, non-druggers will hardly fill their overdrive bars up while druggers can get it done much quicker. See why I find it annoying that many arrogant buyers think this update helps many free to play players only! Yes maybe it's not possible for that one lone drugger to make a difference, but in TEAM games, it is meant to be TEAMWORK that prevails, not lone wolves, those lone wolves should stick to DM battles if they arent willing to play as a team. Finding a good team isnt that easy, but if u want to act as a lone wolf in a team battle, TDM would be the better mode since u can control your deaths and gain kills for your team, althought there may be those few annoying weak tanks in your teams giving the enemy free easy kills. As for the numbers online? There seems to be not much of a deviation, a few more days should show how much of an impact this udpate has had. One revised thought I agree with may people is that the instant heal should maybe be buffed while the overtime heal nerfed, along with a repricing of the repair supply. I.e, 2K Hp instant heal, 2K over the 2 second overtime. And maybe a reduced cost of 100 crystals per repair? Not the best idea, but people are always reccomending items. Either way, i'll be able to adapt to any update, but the fact still lies that many are unwillling or just heavilly inept to change and drug wisely with this new repair mechanics. [Edit; minor spelling errors]
  14. What maps do you play? What combo do you use? This feedback is useless without any support...
  15. I ain't spreading hate towards them, you should maybe read the points made? And did you forget there are many other non arabs? Typical.
  16. That is definately 1 positive, but also dont forget that for some team parkour stunts u may require a spam of repairs which was more possible with old repairs and now you might result in death more often meaning having to reduce one player which in turn reduces impact force for the stunt.
  17. seems like an interesting idea, but against such sniping turrets like rail/shaft/hammer/magnum, this repair will be worse. Currently u can full repair against 1 rail/magnum easily to prepare for the next hit, if this was changed to like 7 seconds of slow repair, u might die much sooner, also in close quarters m4 isida does 500 damage a tick if i re-call correctly. This may, or may not possible work. However I believe that many players have already become used to this repair for now. It is annoying in parkour, can't fight drugged parkour wars now with this repair.
  18. Akame

    Tanki Picture of the Day - Have any?

    well thats the best way, worst way is to use it on the brink of death tho, as for how i managed to steal 1 flag and capture it, I was able to wipe out 2 defenders and had a budding isida hornet healing me slightly while the rest of my team provided cover fire, the games all about teamwork, any ignorant player who doesnt want to co-operate with team mates will most likely lose the game.
  19. Akame

    Tanki Picture of the Day - Have any?

    I understand what u mean, as we were only given some data to theorise on rather than a testing period. But nonetheless, update cant stop me :3 Hammer is still EPIC! A touch of teamwork, and there you have it, from 1-1 at joining to 3-1 victory. One can never know how bad or good an update is without full experimenting on it too.
  20. i've healed more than 2k hp over 70% of my repairs used
  21. That is where a bit of team work will help. Lone warriors in team battles won't be succesful if they don't work as a team.
  22. Supplies are worthless? Please display some sort of supporting evidence. As for new tactics, I had already thought of them and they are working. Many quit and go, still many are staying and joining.
  23. It is simple to get used to, and requires a tad more skill than drugging old repair kits. People are just lazy to change.
  24. I drug and still the gap to me seems the same against most free players, i've still seen many who do not drug and team failing to win as a result, in the end, the update is promoting team play too
  25. U said u left, yet still here? Jeez stick to what you say half hearted don. [Edit, spoiler added]
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