Jump to content
EN
Play

Forum

Tanker-Arthur

Advanced
  • Posts

    2 176
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Tanker-Arthur

  1. Tanker-Arthur

    Halloween 2021

    They are revealing and "emphasized" in order to increase the playerbase by attracting S I M P S
  2. Tanker-Arthur

    Let's Discuss Smoky!

    *Proceeds to die from one of the other 14 turrets with a status effect* XD
  3. Tanker-Arthur

    Wasp HD

    It feels like a downgrade... Pretty sure OG Wasp has more silver armor plating. Please add more silver plates, if not now, then sometime in the future with another remaster update.
  4. Tanker-Arthur

    Quick equipment change

    So, it's gonna be something similar to this?:
  5. Tanker-Arthur

    Jammer Grammer

    Oh. Well, whoever thought of that was weird. Grammar does not rhyme with "La-mar". Should've spelled it grammer. I get your point.... But if we call it the "Burning Effect" and not the "Burner Effect", Jammer should've been the "Jamming Effect" as well.
  6. Tanker-Arthur

    Guess the new HD skin

    Plot Twist: The next skin is actually Brutus HD.
  7. Tanker-Arthur

    Top forumers

    Nah, I'm pretty sure you're one of the lower-tier forumers. I myself personally prefer @DieselPlatinumand @Crossbone
  8. Tanker-Arthur

    Tanki: Reloaded

    I am pretty sure running a Striker around with a 140% damage boost that lasts for 30 seconds is still pretty overpowered. It does over 2000 damage per shot with that I believe. Just using Striker as an example, but the same goes for all the turrets. You are basically using an Mk20 turret for 30 seconds against people that have Mk7 or Mk8 turrets (Mk14-16 if those players use the "normal double damage supply").
  9. I do understand that the game is "balanced" in the sense that weaker equipment are "easier" to obtain and upgrade.... But here's my biggest problem with that type of game style: I'm not able to use equipment that I like whenever I want. Here me out, I like the designs and functions of most of the drones. For example, what if... I prefer a drone which has the ability to charge my overdrive (Driver) instead of one that boosts my supplies (Booster, Defender, Trickster)? I wanna be able to use things like Driver Drone in Legend Battles with no "restrictions". And yes, we technically have no restrictions on drones - we can use them whenever we want as long as we have unlocked them, I do understand that. But the point is, I feel "restricted" when using things such as Brutus or Driver because my chances of winning are significantly lowered due to the developers purposefully making such drones weaker than things like Booster or Crisis. I don't wanna be "forced" to use the same 5 drones again and again in Legend battles in order to win or at the very least, do decently in battles. I like the functions of several of them more than others - not fair that some of the drones I like are weaker than the Meta Drones. Just because Booster is one of the best performing drones doesn't mean I want to use it. Maybe I find the concept of permanently boosting my health and damage by a certain amount (Old Brutus) more interesting and fun than boosting the effect of my double damage, an effect that only lasts temporarily (Booster). And as such, I want to use Old Brutus whenever I want, and I want it to have a relatively equal chance of winning battle skirmishes as someone who has drones such as Booster equipped. Overall, although we are not prevented from using all the drones, the gameplay feels very "limited and less varied" since a good portion of the drones are not viable in higher ranked. Yes we can use them, but they'll act as cannon fodder for those with the better Drones. So in the end, no one wants to use the "Bad Drones" because they will find it much harder to win than using a "Good Drone. And it sucks too because the developers seem to have spent a lot of time coding and designing drones such as Brutus, Driver, Trooper, yet I find it ironic they worked so hard on those drones yet no one really uses them. So really, all the developers' work has gone to waste and they might as well delete those drones or never made them in the first place if no one is willing to use them besides low leveled players who will either quit the game before unlocking the Good Drones or will just replace the Bad Drone with a Good Drone once they rank up, and ranking is pretty fast nowadays so they're not gonna be stuck with a Trooper Drone for long. The same argument can be made for the Augment system too, only difference is this is more based on money and chance.
  10. Doesn't mean the game is balanced though. Proof to all that tanki is becoming purposefully unbalanced. You know, if the game is going down this path, why not make all aspects of the game unbalanced then? Smoky should be the weakest turret in the game, as it is free and used for beginners. While turrets like Gauss and Striker should be the best. Viking is the weakest hull - its health should be nerfed down to 2000 (at Mk8), equal with the light hulls but it is slower to justify the hull being used only for beginner matches. The best hulls would be Hopper, Crusader, Paladin, and Ares- those are for the Endgame players.
  11. Tanker-Arthur

    Top forumers

    The top forumers are @diamondcreeper159 @MysticBlood @FrozenRailgun And @thuglife
  12. Tanker-Arthur

    Windows 11 has been released.

    @RIDDLER_8
  13. Tanker-Arthur

    Windows 11 has been released.

    I personally prefer Windows 10 (Actually, I don't even have Windows 10, I've been using the same Windows 8 laptop for the past 4 or 5 years. But Windows 10 feels like it brought the best of Windows 7 and 8 together so that's why I liked it whenever I did have the chance to use it). I dunno why Windows 11 changed the start screen location to the middle. It's been perfectly fine being in the bottom left hand corner of the screen for over 20 years. Not that I'm complaining, but it seems like a useless change unless they want to appeal to the new Gen Z users who got used to Chromebooks. Also, besides the start screen being moved for no reason at all, what other actually "new" things does Windows 11 bring? All I know are that it has the normal optimization fixes, new versions of existing stuff that we could download separately on Windows 8.1 and 10 (before they randomly lose support in a couple years to persuade people to buy Windows 11 computers), and removal of things previously seen in Windows 10. Windows 7 is still my all-time favorite though. It's a shame HP doesn't make long-lasting computers.
  14. Tanker-Arthur

    Windows 11 has been released.

    I didn't know you worked for Microsoft. Congrats tho.
  15. Also, it doesn't logically fit Railgun either. How does a solid kinetic projectile with no special properties besides being made of depleted uranium and travelling at supersonic speeds manage to disable electronic tank systems anyway? (Stun/EMP) And if someone says the Railgun got a lucky shot and managed to hit the enemy tank's internal engines or stuff like that, shouldn't default Railgun do the same? Considering the augments don't relly change anything about how and what Railgun shoots?
  16. Tanker-Arthur

    Jammer Grammer

    Why is the status effect called "Jammer" and not "Jamming"??? Besides, we got "Burning", "Freezing", and "Armor-Piercing", not "Burner", "Freezer", and "Armor-Piercer".
  17. Tanker-Arthur

    Ideas for Hulls and Overdrives!

    He means it has "no impact on the outcome of the battle" I believe. Edit: Nevermind, I guess you thought he meant that too.
  18. List of no-skill items in my opinion: Gauss Any hull overdrive Except maybe Paladin's and Dictator's, as that's those are the only ones that don't insta-kill affected enemies or make the users turn full God-Mode. Any hull augment Except Lightweight Construction Any turret augment that provides no negative effects to the turret Also includes the following augments: Isida's Vampire Nanobots Tesla's Endothermic Lightning Hammer's Blunderbuss Striker's Stunning Missiles Every Railgun augment that inflicts a status effect All of Gauss' augments Shaft's Healing Emitters Adrenaline Augments The following Drones: Defender Trickster Booster Lifeguard Blaster Saboteur Hyperion Crisis Nuclear Energy Supply Because the only thing that can usually counter it is Jammer or a specific hull overdrive, depending on which hull the player is using when activating Nuclear Energy. And Jammer is not as common as someone using a Double Armor to counter another person's Double Damage. Really, anything that would've been removed/reworked/never added had the developers stayed the same as they did 4 years ago.
  19. Tanker-Arthur

    Just curious

    Maybe they hacked the game and got their equipment via hacking?
  20. Yeah, all that was needed was a simple damage nerf, eh? I don't get why everyone's been overreacting and begging the developers to rework the turret entirely. Yeah, I wish the developers would see that. The hulls were fine for the past 11 years. There was no need to change them and turn them into "reskins/alterations" of each other. "If it ain't broke, don't fix it."
  21. Tanker-Arthur

    Clan system update

    War Robots has got you covered. The devs really should add something like this into Tanki.
  22. Ohhh, yeah, same here. I only know the PC version of the game. FunFact: I mainly got into that game because it managed to load even though my internet was slow, so yeah lol. It's a third person shooter game with cartoony characters. Very fast paced battles and each character has their attack and health already built in, there's no "weapon and hull" component like in Tanki or in other shooter games where you equip a desired weapon on a desired body. Overall, its pretty simple but there's a lot of characters to choose from (when you unlock them) and you can customize their "Star Powers" and "Gadgets". Since you play Tanki, in Tanki terms, those are "Augments" and "Supplies", basically. But more balanced and fair.
  23. My third-favorite update of the year. Very odd indeed. The devs are probably just wanting to make it more popular since no one wants to use it anymore because every other turret does critical damage now....and some do it better. Its way too much. Seems like now, each year, the devs want at least one very powerful turret to reign supreme. In 2020, it was Gauss In 2021, its Striker No, although it does nerf the turret somewhat when attacking enemies, which I do like... But its the wrong change. How ironic XD. (The hulls lost more of their variety now since they all have the same health and speed, so they are less interesting individually, which sucks and it takes out much of the game's old charm in my opinion.)
  24. Tanker-Arthur

    Count Supercharge as "supplies"

    True, because EMP disables the supplies. But Burning and Freezing cancel each other out, and burning does direct damage too so I guess a lot of status effects have different mechanics. On Development Plans: On the Supercharge wiki page: So it's technically saying Supercharge may become a supply in the future. Even though we cannot manually activate it, I still think it counts as a "supply" because all supplies (except mines and batteries) drop from bonus boxes and I believe all supplies may have started out as drop boxes back in the day before they were consumables. Maybe. Also, other status effects could be supplies too. The burning effect could be a new "Fiery Ring" supply, which, when activated, instantly heats all enemies in, let's say a 10 meter radius, to the max temperature. It's another enemy-damaging supply like the mine, but as a status effect and not a spawnable. (They changed Hornet's Anti-Armor Overdrive into the Armor Piercing status effect like half a year after status effects were normalized in the game) Yeah, I'm not a fan of that but still, it seems like the devs will pretty much convert everything into a status effect if it counts as a lingering positive or negative effect. It happened with Hunter and Hornet's overdrive. I honestly see it happening to things like Viking's overdrive and maybe Mammoth's overdrive too. New status effects that reduce turret reload and make you do damage to enemies that touch your tank O_O
  25. Tanker-Arthur

    Count Supercharge as "supplies"

    Double Damage inflicts a positive status effect that boosts the turret damage by 100% Double Armor inflicts a positive status effect that reduces all incoming damage by 50% Speed Boost inflicts a positive status effect that increases the maximum speed by 40% Repair Kit inflicts a positive status effect that gradually heals 1000 hitpoints per second It's the same mechanic as status effects like Supercharge and Burning. The supplies inflict a lingering effect on the tank.
×
×
  • Create New...