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Posts
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Everything posted by Tanker-Arthur
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Actually...... Thunder was supposed to be the splash damage turret. Gauss was supposed to be the "stealthy sniper". The splash damage was just a bonus because the shots Gauss fired looked like they were exploding.
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Railgun is actually one of the stronger turrets in the game now. It's critical chance is literally 50%! Half your shots will bypass protection modules and do increased damage!
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Yes :D If it's not, I'll quit Tanki on April 2nd. Or rather, I'll go on "hiatus" until the game gets better again, or till Tesla gets released and we have a 50% sale :)
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What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
Yes XD Too bad the developers of the game make playing with homies in a private world cost something like 7 dollars per month. (Realms) I get there's public servers, but I would like to make my own world and stuff like that and invite my friend over to play. And making my own server is too much of a hassle for a guy like me :,( -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
Lol, true. At least Maxing out TH13 is more likely to happen than me obtaining all the Exotic Augments from Tanki's containers. Not gonna lie though, some of the 3D skins look........abnormal. O_O True XD Well, I hope they do fix the graphics..................................... Lol, I'm actually not very interested in Minecraft as a whole. Only reason why I have it is cause my younger brother got like a buy one get one free thing so he installed Minecraft on my laptop as well. I usually play Minecraft only when I have nothing left to do on Tanki and/or a few other games I play. -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
I already have Optifine XD And the Nether Update works perfectly fine for me..... But the Caves and Cliffs snapshot is......."glitchy", due to my outdated graphics driver/card/whatever we call it. -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
I think it's mainly because TH13 is just so hard to beat with the OP Giga Inferno thing on it and Scattershots lol. Unless you're saying you're lower than TH13/not a maxed TH13. -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
Welp, I can't even play Minecraft anymore. I got a Windows 8 and the upcoming Caves and Cliffs update will update the graphics software of the game and it will be incompatible with my laptop's graphics driver. -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
Lol it's not really pay to win at all. It just takes too much time to upgrade. But otherwise, unlike Tanki, everything in Clash of Clans (except maybe some special decorations and such) are readily available for all players, no matter if they buy or don't buy. -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
I remember I was using Magnum in a match..... And literally 90% of my shots did no damage at one point...... So I decided to shoot a nearby wall to see if I could do self-damage (If I don't do any damage to myself, it means my internet is lagging me out).... I shot the wall and I did self-damage. -
All turrets can do the AP Critical hits.... Which means we all die faster in battles now.... But Vulcan can do AP Critical hits far more often than other turrets cause it fires 16 shots per second. 10% of these shots will AP an enemy (so around 1-2 shots per second will do full damage, although many times I have seen it do critical hits around 3-5 times per second) Meanwhile, stuff like Thunder needs to wait like 10 seconds or so just to get a Critical anti-module shot.
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But the critical bullets act like Armor-piercing projectiles. They can bypass protection modules and do full damage.
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And then we got Vulcan which can do like 3 or 4 critical hits every second :(
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I love how no one's commenting here, despite there being the talk of "sales" and such cause they're all busy with the Critical update.
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Yep. It stays the same as is was before.
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Isida's healing sucks now with that alt.....but..... It's OP when healing Juggernauts cause you can heali like 4000 health with a single tick sometimes.
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You guys should make a new turret that inflicts Supercharge on it's teammates. Basically a more offensive version of Isida :) I would've loved to see the Supercharge, as well as the Stunning effect, both first introduced to Tanki as special abilities of their respective turrets.
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I don't see why the devs needed to mess up and rework the damage mechanics of allllll the other turrets just to "nerf" a few augments. I mean, if it were up to me, I'd just do some simpler changes to nerf them, like this: Reduce the base damage of Railgun's Incendiary Rounds. The damage you lost would be compensated by the addition of a burning effect. Remove the damage boost that Stun Rounds and EMP rounds gives you. Stun rounds will increase reload by around 25%, not 50% to compensate. Stun rounds will also stun for only 1 second. EMP rounds will only have a 2 second duration, instead of the 6 seconds that is there now And boom! Problem solved. No need to add in a bunch of random new critical mechanics. Not only does it make Smoky not special anymore, but it also messes up a bunch of other mechanics......like how Isida can easily heat Juggernauts now due to the massive critical health being healed.
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Ah yes, when they "nerf" it, it just means they'll just release a new buyer-only Augment or something that hard-counters it, like an Immunity :(
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Actually its more like -1/10 :)
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Yes, but if you do own one of those 18 Augments, there really is no reason at all to use the Default version of the turret.
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I believe Booster won't do critical hits, If I remember correctly.
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Oh. Thanks for the heads-up, I never knew until literally now..............
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I believe adrenaline augments will get crtical damages that also increase the less health you have. And LCR for Rail will probably have a critical damage increase of 40%? Maybe? XD
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Let's see...... Armor-Piercing Hammer Armor-Piercing Ricochet Armor-Piercing Magnum Armor-Piercing Gauss Armor-Piercing Shaft Adrenaline for Firebird Adrenaline for Freeze Adrenaline for Isida Adrenaline for Hammer Adrenaline for Twins Adrenaline for Ricochet Adrenaline for Smoky Adrenaline for Striker Adrenaline for Vulcan Adrenaline for Thunder Adrenaline for Railgun Adrenaline for Magnum Adrenaline for Gauss Adrenaline for Shaft All the Hull Augments And some Augments that barely have any downsides: Burning Railgun Cryo Railgun Railgun's Electromagnetic Accelerator "Scout" I would've added "Death Herald Compulsator" in the list, but seeing as how I barely kill any enemies with it due to all the Railgun Modules and people stealing my kills or me being snipped off by Gausses and Shafts, and etc, the 10% extra warm-up is a pretty big downside for an Augment that doesn't get utilized very often.
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