Jump to content
EN
Play

Forum

Tanker-Arthur

Tanker
  • Posts

    2 176
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Tanker-Arthur

  1. Tanker-Arthur

    Ideas that will never happen in Tanki

    Revert/remove everything I hated from 2018-2021. Includes: Afterburn static damage rework in October 2018 Weekly mission chain removal Normal container reward nerf to weekly missions Isida more damage in exchange for crap healing rework Ultra Containers - just put everything in regular containers Coinboxes - just put everything in regular containers Premium alterations, such as Vulcan's rubberized rounds Hull Augments being added Removal of Alterations and the addition of unbalanced turret Augments Adrenaline Augment EMP status effect and all related augments AP status effect and all related augments Godmode-like Overdrives Critical damage for all turrets update Every turret and augment balance change after this update Except the Magnum reload nerf - I actually loved that change Critical damage buff where it now ignores protection modules Freeze effect rework in August 2021 Unbalanced drones The recent non-buyer drone nerfs The "nerfs" to certain drones where their supply consumption rates were increased A good amount of status effect augments Alteration prices being increased to a whopping 245,000 Removal of rank restrictions for alterations Alterations being added into containers, changed into augments, and OP augments being added to ultra containers Removal of the M0, M1, and M2 skins Changing of the M0-M4 upgrade system into Mk1-Mk8 Merging the upgrade and buy buttons so you can no longer micro-upgrade an equipment once you reached the unlock rank for the next modification level Crusader hull Hopper hull Battle pass price increased to 1,500 tankcoins 2nd and 3rd protection module slots costing tankcoins and is in a paywall. Literally P2W crap 4th module slot Jammer status effect and all related augments Paints being exotic rarity and only in Ultra Containers Tesla XT not looking like an animal Tesla not having enough silver parts on its default skin Anything I missed??
  2. So you would rather spend several ten thousand tankcoins to buy all the animated paints that are currently available for tankcoins... Instead of spending the tens of thousands of tankcoins on battle passes or ultra containers?
  3. Tanker-Arthur

    Let's discuss Tesla!

    My idea of this game's damage (Mk8): B0-NK: 4,000 damage per shot Firebird: 700 damage per second Afterburn: Whatever it was like before October 2018 Freeze: 900 damage per second Isida: 800 damage per second 500 healing per second Tesla: 600 damage per shot 1960 damage per ball lightning shot Hammer: 1080 damage per shot 120 damage per pellet Twins: 200 average damage per shot Ricochet: 350 average damage per shot Smoky: 535 average damage per shot 800 damage per critical hit Striker: 880 average damage per shot Vulcan: 44 damage per shot 800 damage per second Thunder: 900 average damage per shot Railgun: 1,200 average damage per shot Magnum: 1,745 average damage per shot Gauss: 600 average damage per arcade shot 1550 average damage per sniping shot Shaft: 700 average damage per arcade shot 3,000 maximum damage per sniping shot
  4. Tanker-Arthur

    Questions of the Week

    I think the answer for the current question is C Also, I stopped participating in question of the weeks simply because I never manage to be one of the 20 people who win the prize while people like RIDDLER_8 always manages to be one of the lucky winners every week or two.
  5. Tanker-Arthur

    Upgrade Mk1-9 to Mk2

    Bruh... Before the stupid merging of the upgrade buttons, it would only cost 790 crystals to upgrade the last Micro-Upgrade step for Dictator Mk1 Even that 2000 crystals you're so excited about is still a heavy rip-off.
  6. Tanker-Arthur

    Chameleon ability

    Tanki developers: "Yes! We love it! We're gonna profit off of it by putting it in Ultra Containers as a new Exotic Drop!"
  7. Mk4 Tesla in action: Mk3 Tesla in action: Personally, I think Mk7 Tesla should deal the same damage as the Mk3 or Mk4 Tesla, but nontheless, I myself like the idea. Mk5 is kinda playing it safe for the turret.
  8. Tanker-Arthur

    Most Annoying Combos in Tanki Today

    Wanna know what's worse than 1 broken combo? Two broken combos. This is the right solution in my opinion. Simple, and the devs don't need to add another pay-to-win broken item or anything like that. I suggest Tesla's damage should be reduced to around 600 per shot. That's actually close to Tesla Mk3's damage. I tried Tesla Mk3 in Legend battles and it did decently but did not overpower people as much as the Mk7 did. So yeah, I suggest the devs should just transfer Tesla Mk3 or Mk4's damage to Mk7, and make Mk1-Mk6 Tesla do proportionally lower damage.
  9. Tanker-Arthur

    Episode 309 of the V-LOG!

    Anyone who wants to instantly kill heavy hulls without having to eat through the 4,000 HP Heavy hulls have slow speed, so it's each to get close to them.
  10. Tanker-Arthur

    Let's discuss Arms Race

    Arms race is cool, but let's be honest.... The better your internet connection, the higher your chance of winning. Also, turrets that do great in this mode: Firebird No Heat Immunity and Firebird Modules :) Isida Damage is way too high Tesla Damage output is way too high Vulcan A good amount of damage with good range Striker Turns out, if no one is using speed boost, it's really hard to dodge a salvo Magnum Well, only if you mastered Magnum, but still, it's REALLY easy to steal kills and/or destroy groups of enemies with this Turrets that are horrible in this mode: Hammer Hammer is fine against most hulls, but Viking is so low to the ground that unless you rock your hull to properly aim, half your pellets will most likely miss the targets in Arms Race (literally just flies over the Vikings) and thus you won't be doing damage to your full potential - and Hammer needs 3 perfect hits to destroy Viking without reloading and its sluggish firing rate makes it easy for other enemies to steal your kill or just outright kill you when using Hammer. Railgun For a turret with a relatively slow firing rate, it does less than ideal damage. Typically requires 3 hits to destroy a Viking, but if there's a delay of 3 or 4 seconds in between each shot, it leaves plenty of opportunities for enemies to steal your kill or just kill you if they are using a turret with higher damage per second. Also, yes, Railgun excels in long range combat but Arms Race is DM, which means enemies may spawn right next to you, and as we all know, Railgun doesn't do so well in close range combat, especially against turrets with high DPS like Isida.
  11. Tanker-Arthur

    Ideas for Augments!

    There is a way to try to make this balanced.... Permanently removes the laser sight in sniping mode. Disables the turret's ability to rotate horizontally while in sniping mode. If it needs more downsides, be my guest.
  12. Ever heard of "Red Sprites"? It's electrical discharges of some sort that happens high up in thunderstorms. Basically a form of lightning. Actually they could just make the shot effects affect the bolt of electricity of Tesla's normal firing mode, but not affect the ball lightning projectile color.
  13. https://docs.google.com/document/d/1daoPj2y_aGQacEhf9qASAirOLTCGMXvCQW_GfKMRe1k/edit?usp=sharing I tried.
  14. Tanker-Arthur

    Let's Discuss Augments

    I already posted this a while back, but I made some updates: https://docs.google.com/document/d/1BBUpqmD8D3P9S_BXOQL7WFK7ZLGTtBeqh_i8QqgH-iw/edit?usp=sharing It's a list of a bunch of new Alteration ideas (or "balanced" Augments) I made years ago and still updating today. Also still a work in progress, but I recently decided to add the augments we already have in the game, but tweak them with my own parameters so they'd become "Alterations" :)
  15. Tanker-Arthur

    Idea for a new Drone

    Yeah, its the equivalent of doing something like reworking Firebird into a turret that can slow enemies' movement speed instead of inflicting a damage over time effect.
  16. It's from the game "War Robots" lol, which is basically a battle-machine-type game similar to Tanki. In late, 2020 they added "Drones" into the game. One of them just so happens to be named "Defender". It's ability repairs 6% of your health once you drop below 35% health remaining.
  17. Tanker-Arthur

    Tesla's Minus Field Alteration

    Thanks guys for your input. Actually, yesterday, I myself have tried it on the test server and it does indeed explode and do self-damage after bouncing 10 times and hitting the wall on the 11th time. Not 100% sure if that's the case in the real game but the test server at the time was 99% identical to the live server, so I guess it probably is like that.
  18. Tanker-Arthur

    Episode 309 of the V-LOG!

    Just use strong materials for the weapon so it doesn't snap off when swinging. B0-NK has a rocket that propels the hammer forward - that way it can actually swing it. Actually, in a Tank game, stuff like Hopper, Crusader, and Ares are ridiculous because those aren't "tanks" at all - they don't have tracks so they aren't tanks, literally. They're just 'hovercraft". Although, Ares is at least a "figurative" tank because it has high health to "tank" damage. Meanwhile, turrets are essentially "weapons" mounted on other objects, either vehicles (like Tanks) or stationary structures. As long as it deals damage and/or provides a certain effect that boosts you and your team (like B0-NK), it fits the concept of a turret and does fit in a tank game.
  19. Tanker-Arthur

    Complaint Book

    The things I disliked about the recent update: Firebird and Freeze lost their range Firebird and Freeze have weird critical hits. I don't understand why they needed that to be changed, they were fine before. Tesla's range nerf. The range was honestly fine - and even with the range nerf, it still dominates. The problem was damage, not range or anything else.
  20. Tanker-Arthur

    Episode 309 of the V-LOG!

    Not really, B0-NK isn't a ultra-powerful turret like Terminator is... It looks cool, does something cool... And Magnum also used to not be able to rotate horizontally too. It would be awesome to have B0-NK as an official new garage turret. Terminator would be the ridiculous one, because unlike B0-NK, it's purposely OP with its high damage and infinite range, and unlike B0-NK, its design isn't that original - literally a photoshopped Railgun.
  21. Tanker-Arthur

    Most Annoying Combos in Tanki Today

    Non-Masters: "We just use Trickster"
  22. Tanker-Arthur

    Most Annoying Combos in Tanki Today

    To be fair, Gauss is the more annoying turret. A super death shot that comes out of nowhere and may inflict a status effect is more agonizing than fighting a limited ranged turret that you can see coming towards you.
  23. Tanker-Arthur

    New turret category

    Ideally: Melee: B0-NK Short: Firebird Freeze Isida Tesla Hammer Medium: Twins Ricochet Medium-Long: Smoky Striker Vulcan Thunder Long: Railgun Magnum Gauss Shaft Terminator
×
×
  • Create New...