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Everything posted by alkyng
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Damage per-tick if you really play Tanki Umm true, 5s defense for heavy hull doesn't make a thing. I don't want to make a brainstorming to think about another re-balancing, as Tanki wont take my list literally blind faith.
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Mammoth can kill anyone anyone it touch, great for defense. Let's take it 67% of its current damage, the damage will be 667. Titan revised OD wont be a dome. Just restoring its health and make it immune to damage for a 5s. No counter
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Though I dislike the Overdrives, but I think from their concept they maybe make the gameplay cooler. But honestly I think there must a thing be done about the Overdrives, to make them more divertised and be just a small counterable boosts. In example: Hunter OD: Freezing all of the enemies around you. Hopper OD: Just a jump. Dictator OD: Full supplies. Mammoth OD: Dealing a lesser damage for the touch and the boosted speed still exist. But no more health recovery & Status effect immunity. Hornet OD: Dealing critical damage & Radar. Titan OD: Full healing & Immune to damage for 5s. They're just an example of how the rework to not make them just obviously one-click-killing. I haven't completed the list because it was only clarification. Though I dislike the overdrive concept completely. But with this way it will look that the developers really want to introduce a fun and divertising thing. About Drones, I rarely talk about them because they're obviously a P2W aspect so no need of talk. But I see the only drones who maybe have a help of diversity are #1: Crisis, which is fun regardless of its OPness. #2: Saboteur, though I completely hate it. But Drones like Defender or Booster, Defender is obviously gives you 20s of increased armor with no any help of diversity. Sorry of going far somehow from the topic with my idea. I believe that through the time developers maybe will do a thing regards the overdrives, and maybe with a different way than any of us suggested. Like Hornet OD, they nerfed it with a very invented way neglecting all of our suggestions of nerf.
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Bump Honestly I want to live more than 200 years (If I was healthy), I really don't love to age more, every year crossing is counted of my life. And if I can know when I will die it's a really good thing, to pray a lot before the day I will die.
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valid Decrease the number of mines in the game
alkyng replied to r_Fish.tank980 in Ideas and Suggestions
You're right I'm sorry of being attacking in my above post -
Honestly I don't want the new Juggernaut skin to be a free or paid. I just want it to not take a place in Container from the other possible skins. A permanent skin for a hull is way more better than a temporary
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Driver drone must be changed to boost the charging time instead of the current boosting by score. Driver will be also OP, as Booster and such drones wont generate the OD faster as no charging with score. Nuclear box must be removed, because players will make all of their focus on it. And I hope Dictator OD will give less charging. A problem will appear, at a second, all of the players will have their OD ready at the same time. Which will make a huge problem honestly. "once you press shift, your Overdrive goes to 0%, there's no returning charge" I think also if we want to implement the idea, there must be a re-balance. Because Hopper must be no-longer a capable of disqualifying Hunter OD. Or make Hopper have a delay time, so both can disqualify each other. I completely welcomed for any nerf of the overdrives, but an idea appeared to me. What if we made every player have only one OD ready in the battle. So when you enter the battle you have your OD ready from the first second, and you have to use it at any time you want but for once.
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Hi guys Like the past topic I don't want to prolong. I see we should be able to capturing Rugby ball by throwing it on the flag base. Honestly for my first time I played Rugby, I was alot trying to capture it by throwing, I practiced myself and I even mastered how can I throw it perfectly on the ball base. But sadly I noticed that it doesn't work, I was just delusional. So I think it's more logical and interesting to make us able to capture it by throwing
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That doesn't work with me btw
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Honestly I decided by myself to stop posting here, I bumped the topic a lot and it become a farce. But today I really want to share a thing that make me really nervous In Assault. The one who think that all of the team is dependent on him and we all waiting his attempt to capture the flag, you see him taking the flag and you wait him to capture the flag or die to take the flag and start your attempt. But you wait and wait and he still, turning around the map and dodging the enemy left and right and taking a big turn from the enemy base dodging every shot. Honestly the flag with such a players take a long while before returning, and one of the biggest reasons for Attacking team losing. The thing you have to do is to start your attempt and quickly trying to capture the flag, one dodging maybe seem accepted, but more than this is a farce. Or the one who his chance to capture the flag with his Mammoth-Shaft is 0%, but he still taking the flag left and right all the time and take a long while before dying or reaching the enemy base. Sorry if I'm looking as a mult in the first of the video, but I was really nervous and he made me really angry, the game is about to end, and this one went in sniping mode with the flag. I shoot him to either give me the flag or forcing him to go out of sniping to go to capture. *The cropped moments are when I tried to capture
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Hi guys Don't want to prolong this time. I think it would be cool if Viking-Twins with the overdrive work like the no-reload hack. Honestly when I tested this combo for show, I just get disappointed by the very normal shooting speed with the OD. So my suggestion is to make Twins shoot more with the overdrive but lesser damage buff & lesser impact force. So in general it's just for fun purpose
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valid Decrease the number of mines in the game
alkyng replied to r_Fish.tank980 in Ideas and Suggestions
Thunderhunter please I want to see a one argument from you without showing the other side or the bright opinion. Honestly I haven't excluded a one pure opinion from you, I don't know what you like or don't like, you always put all of the other opinions/bright sides in your arguments. I dislike Hopper. Yellow like Hopper. Edit: I'm afraid of being misunderstood as if I'm attacking.. but No, I just want to re-look at a certain point -
removal of micro upgrade button does not benefit any player.
alkyng replied to MEDlC_DageLV in Archive
Saudi princes are the same of any politicians in the world, for sure they have money. Does Biden or Trump live under the poverty line? -
For my honest opinion I see whatever DeathMatch was a sux or not, it should be exist as it's the default mode of the game, and it was the one in the beginning Wasp-Smoky. Okay guys I see DM is better than TDM, they should remove TDM and replace it with DM. If you agree give me Like and if you disagree give me Confused. For a poll sake
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I think we should have a new type of missions which are like : Turning the turret for a 500s Yes I think we should have this. Legend players now are literally noobs, they don't know how to turn the turret! This mission will make them starting to turn their turret. I think it should be like 150s / 300s / 500s for the 3 daily missions. Some players will see it as a very easy, but the others will see it just as fire. I see this is a better teaching than a tutorial, we should teach them with stick. And in the other side, it will break the routine of the repetitive missions.
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Honestly I wasn't sure what to put my points I searched for a topic which was called "Let's discuss game balance" but I haven't found it or it even doesn't exist but I deloused nor I want to create a full topic. BTW, I decided to write in any random topic as there isn't any discussion in the forum stuck in the main point. Ok I have 3 things I see they have to changed, which makes inconstanty. First, Striker RRE should be able to explode the rocket even after the player die. Yes it's an annoying thing that many times I die and want to explode my rockets, so SPACE must enable exploding the rockets for me. I know it maybe need more programming and maybe will make many glitches.. But Tanki at least give us one feature that unique than the abundance of OP Augments. Second, Viking OD as it seems makes the players effect-less from the splash-damage. Have you ever went infront of a MM Viking-Thunder bot when he use the OD and you notice though of the high damage he got from the splash he haven't die? I'm not sure if what I say is correct but it must be no reducing of incoming damage for the player. Thirdly, I think there must be a thing done about Booster-Defender when someone have a support drone and activate the supply for you. You wont be able to use your ability that you saved it for the crucial time. Ok I'm not talking about balance, I only talk about the logical and reasonable/intuitive things. I'm not suggesting to buff Booster I really hate it. If this was a nerf, then Tanki don't know how to deal. Sorry for the mistakes, I'm too busy to re-read my post. Will edit it in the next hours
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Yellow you don't have to expect every item to be as strong as your EMP Gauss I haven't read everything it's a lot, but I think you got Stun Rail from container, I assume that because you say it's balanced. My advice for you is back to EMP Gauss, don't use anything else, and if you want to use a different augment than EMP Gauss don't ask to buff it to be like your EMP Gauss? Good??
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I have Heat Immunity and I say Vulcan IB is OP, where is the problem? If a certain Augment requires you to wear a Hull Augment against it, that mean it's OP. Stock Gauss doesn't requires you to wear EMP Immunity. That directly means EMP Gauss is more OP than stock. And again the same question I asked before to Yellow and nicely he answer, now I'm asking you. Which the Augments you see are more OP/stronger than EMP Gauss? for me if the question was directed to me, I don't see
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I'd rather lose without hopper than win on a team where someone uses hopper in Rugby/CTF.
alkyng replied to r_Fish.tank980 in Archive
Honestly my problem isn't with Hopper.. My problem is with Hovering hulls completely. I always criticizing them even before Ares release. But now all of my concentration is personally on Hopper because it's more OP than them, but when they balance Hopper, I will back to criticize all of the Hovering hulls. -
For my honest opinion I see them now are balanced with the uniformed HP. But I just see it's a pale and sux and boring thing. Like I always criticize MM pool maps, I say they're very balanced and boring. We don't see Pipes like in Rift map (or old Atra), or Monte-Carlo with the middle leaps. Though they're not practical, and Rift pipes are hard to cross over. But now in MM it seems all the maps are causeways, battle ground is perfect; No fun.
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removal of micro upgrade button does not benefit any player.
alkyng replied to MEDlC_DageLV in Archive
I'm not harming anyone by name. I said my opinion/advice in general, if the one don't agree with it, he can give me his opinion or simply ignore it. -
If you want a certain Augment. Go buy it with your crystals which is more probable than getting it from containers.
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removal of micro upgrade button does not benefit any player.
alkyng replied to MEDlC_DageLV in Archive
Regardless of the update. I completely disagree with this. I think for any players, if you near to reach the new rank after the update, just reach it in expense of your lost upgrades. Playing in this way means you take the game more seriously which is disgusting and quickly-boring. Except if your upgrades are like 8/10 so two upgrades left. For me, I remember in an event I reached 1800/2000 kills. 200 kills left for me, I was really bored and lazy to complete though of the prize. Honestly I left it, nothing force me to complete. -
They uniformed the HP for hulls categories. Light/Med/Heavy Hulls. Which is honestly a sux thing.
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MM is out of competitive for many different reasons. From maps' pool to Overdrives to GSs. The only competition in MM is to challenge yourself how to fight their OP equipment and their unfair advantage ODs. Because any real normal battle against them without their unreasonable powers, any normal player who have intuitive skill will beat them. I love fighting skilled buyers but not the noobs buyers
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