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Iquit

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Everything posted by Iquit

  1. I somehow got the dictator overdrive augment last week and it was fun to get extra points and all, but it really made this problem worse to the point of me coming here and talking to a wall again. You all probably dont use anything but hover hull and viking, so as a reminder dictator overdrive gives you all supplies and critical damage and a stupid pointless freeze effect melee attack. so I want to use dictator overdrive and shoot at the same time, but I get my damage penalized when shooting at the armadillo module players. just another example of overdrives being weaker than other things. my favorite example of this is little timmy and his stun or pulsar augment for whatever turret hitting me during the stupid pointless delay on overdrives. you know, when you hit the overdrive button, then theres a delay and then you actually get the overdrive ability. this causes my overdrive to go down the toilet while little timmy continues to turn off my controls over and over again or just blows me a half a second later away because it was pulsar and I was armor pierced and emp too. the new missions are a train wreck and the 4th or 5th set of apology rewards are about to wear off. you know? the premium pass that makes getting to 300 stars stupid easy to achieve where I only have to play this garbage game less than an hour a day if at all? I'll just watch the chaos from a distance and not play anymore. I'll slowly turn my crystals into lottery tickets and supplies bye wall, nice talking with you again ?
  2. This is a cold take, but your game runs like trash. Lag, frame drops, crashes randomly throughout the day. The anti cheat system keeps sabotaging just about everything in the game. I don't understand why its still in the game if it makes the game unplayable at random times. I have no plans to play this dysfunctional game after I get all my ultra lottery tickets. Your challenges are not worth my time.
  3. I don't have any questions. I don't know and don't care about game development, but I do know for a fact the mobile version has drug the game quality down a lot voer the past few years. You know, because all mobile games are trashy low quality cash grabs. and like I said before the devs take way too long to get anything done. Remember how excessively long it took for overdrives to debut? and how many vlogs they apologized in. and back in last November how does a game stay down and crashed for two weeks? Its like there are two maybe three people working on the game and the rest of the people we see in the vlog are just paid actors sitting next to computers in the vlogs. The one dev working on the HD remaster skins only works for less than an hour a day I'm guessing. And the HD skins take even longer when there is a new skin for buyers to purchase like the steampunk, retro, or gt skins. A new set of buyer skins incoming: HD XT skins. This is frustrating to me because all of my favorite turrets still haven't been remastered yet and they're probably starting to slowly pump out HD XT skins. This is just my opinion, but they should be free if you have the old original xt skins, but that wouldn't be profitable for them.
  4. great idea but the devs are only willing to put a limited amount of work and effort into this dying game and it has to be profitable. Also it takes excessive amounts of time after they announce their plans. When was the last time an HD skin was released? Does anyone realized hornet HD was released back in 2020? They take way too long and their end product wasn't worth the wait This game is so tarnished. it desperately needs polish, like your idea.
  5. can we please do away with the stun effect on turrets augments? and hopper if it still has it little timmy uses mouse controls with stun striker and I cant play the game at all. All my controls are turned off until I either die or a teammate destroys little timmy just sitting there not moving holding the button down on my tank. Only hunter should have stun effect and there should be no immunity from it. get rid on the 2000 damage if you have to. Hopper is a whole other story. Its being used to attack, but the overdrive is supposed to be for jumping, not getting 3999 proximity damage also remove the secondary emp effect on the freeze effect. It doesnt make any sense. I am so tired of all these redundant status effects just immediately crippling my gameplay
  6. ugh no way, terrible idea. If I see little timmy with camper drone wondering around aimlessly instead of camping, I shoot and damage that little kids setup asap so I dont get "old booster drone" blown away really fast. All you kids keep reaching for the most damage per second you can get your little sticky fingers on.
  7. Iquit

    Ideas for Game Modes!

    I typed another paragraph but it didnt pop up oh well.. I cant even read things correctly anyway
  8. Iquit

    Ideas for Game Modes!

    PS draws happen more often then you think. There is a high chance of a draw if the game isnt landsliding in one direction because of organized heavy buyers and their overbuffed setups in group on a discord call versus a bunch of casual solo players like myself who have never have used the group play mechanic.
  9. Iquit

    Ideas for Game Modes!

    @Maf yeah get rid of the winning team mission. also what a silly thing to strongly disagree about. I am certain you have some ties with the game devs and they are feed you lines about how much effort they want to put in their game. I have put so many ideas in this forum and you have have spit on all but one. Remember when I complained about uranium striker ruining juggernaut mode years ago? They did nerfed that, but not soon after I complained about it. It was months and months of misery if you tried to play juggernaut mode. Uranium strikers littering the place, all of them with protection modules on from themselves. Something similar but 5x worse is happening in juggernaut mode right now with a certain turret resembling striker. I have so much to complain about regarding the balance of this game and how much damage and damage per second little timmy and his friends are getting with certain turrets, augments, and drones in the game, but it is a giant waste of time. You will be there to pour water on my fire. and the game devs intentionally made this atrocity so they wont undo it. So instead I try to suggest smaller ideas that make perfect sense like overtime and here you are "strongly disagreeing" with it. Youre a representative of the game devs. I have never seen a game dev answer to anything on here. All we have is you.
  10. Iquit

    Ideas for Game Modes!

    @Maf no its not fine that the game ends in a draw. its called overtime and this game needs it badly. and in control points it should be whoever owns the most points when the timer runs out is the winner (if the score is tied) the only reason I can think of why you disagree is: you're a game dev and you dont want to put in the effort to fix this. why dont you take another shortcut as usual with game development and just get rid of the "be on the winning team" mission
  11. Iquit

    Lunar New Year 2023

    @RIDDLER_8 I would stop playing the game too. That free daily tankion pass and ultra containers from the devs when their game was down 3 months ago is pretty much the only reason I am still playing. Dont give the game devs any money anymore. I haven't for a long time. The last time I bought anything for real money was the daily tankions pass when it first debuted, so I could keep doing the challenge. There are many other times when I wanted to stop playing, but I got the buyer drone last summer and I got the buyer protection module from the dev's apology containers back in November. Its like I am being bribed to keep playing. I curse this game everyday. I rarely have fun playing anymore. Everything is chaos and unbalanced. Its so irritating have maximum defense and still get blown away by buyer drone helios, pulsar, scorpion, vacuum thunder, viking overdrive, and little timmy's BFG ares overdrive. Those are the worst ones I can think of off the top of my head.
  12. Iquit

    Lunar New Year 2023

    I'm so tired of getting wasp bombed by little timmy's pulsar augment over and over. I have all the immunities. Why cant I put more than one on at a time?
  13. Iquit

    Ideas for Game Modes!

    it should be impossible to get a draw in control points. if the points on both sides are the same when time runs out then whichever team controls the most points at that time should win. doesnt every map have an odd number of points to control? or even better how about an overtime mechanic just like the majority of games in human history? can you manage that?
  14. repair kits should have a 20 second cooldown just like the other supplies also I had another idea: what if protection modules canceled out the "repair kit taking damage penalty"? if little timmy uses helios and I have ricochet protection module on, then the little kid bursts me with helios and take most of my health even with ricochet protection and armadillo and then I use repair kit and then the kid cant shoot me one more time a half of a second later, interrupting my repair kit. scorpion camper drone probably wouldn't be able to one shot my medium hull with fully upgraded module too if I use repair kit while get hit by all the high damage automatic spam. and there are many more advantages too. too many to list. Changing the cooldown from 30 to 20 seconds for repair kit is more important though. Please at least do this.
  15. Iquit

    Respawn

    I would love to see the invincibly while shooting trash go away. There are two sets of "i frames" and the SECOND set of i frames where the tank is solid should just go away. We should be allowed to put supplies on during the FIRST set of i frames where the tank is not solid, but not shoot or not move too far or at all.
  16. Iquit

    Ideas for Turrets!

    also make the aiming time greater than striker's aim time. This scorpion kid's turret aims through walls, fires over walls, and tracks tanks better than striker. 1 second of aiming is so terrible compared to 2.8 seconds for striker aiming time. Scorpion has no visual laser even though the turrets skin shows a big laser pointer above the cannon just like shaft. Both one shot a medium hull, but scorpion is way too easy for little timmy to play with compared to striker. and scorpion has even more irritating advantages with its augments and its instant hit cannon that in my opinion many players have abandoned railgun for. I'm so tired of all the camper drone scorpion garbage in juggernaut mode. Why not add a missile lock on warning or a laser like striker? This turret doesnt deserve status effects or critical damage. This is my opinion. One more thing: why can the cannon part of the turret immediately shoot after 5000 damage worth of over buffed automatic tracking spam comes out of it. Why doesnt juggernaut have this ability to immediately shoot the railgun after using missiles? I thought I hated railgun and its critical damage, but I hate this mini juggernaut turret a lot more.
  17. oh yeah and the mammoth overdrive interaction with destroyed tanks is broken and untested. I have been flipping upside down pretty much all the time if the destroyed tank gets underneath mammoth tank. You should just scrap this entire janky idea and mammoth overdrive should vaporize destroyed tanks in its way instantly. If I use crisis drone speed with mammoth overdrive the destroyed tank still gets in my way and slows me down.
  18. so you wont get rid of the irritating delay on this melee based overdrive, whatever... on mammoth overdrive get rid of the health bonus (its mostly worthless because of the delay. I have been destroyed many times during this delay) during the overdrive replace it with a protection module boost depending on how upgraded the module is I recommend having complete invincibility if one has a 50% module from one of the 16 turrets 5% module turns into 10% 25% turns into 50% 50% turns into 100% but only during the mammoth overdrive Also mine protection makes 17 and should be required to be invulnerable to mines (currently active mammoth overdrive ignores mine's damage and impact force) it would also be nice if impact force was blocked out completely from turrets shooting at a fully upgraded protection moduled mammoth overdrive protection modules in general should block out the percentage of impact force regardless of what hull a player uses (it would let light hulls actually move forward in battle) basically I want the ability to ignore Viking overdrive and its EIGHT SECOND unbalanced spamming spree of excessive damage and impact force when I use mammoth. fill free to change and nerf the 15 second active mammoth overdrive time or how fast the nuclear energy takes to recharge until the the next overdrive or whatever as well if you think this idea is bad then you obviously weren't playing the game for the first year or so after overdrives were introduced. Mammoth had complete invincibility from everything and no unusable delay to begin with.
  19. heres another problem of many that proves the game devs dont play test their own game. using mammmoth overdrive, land on top of an enemy tank and after the enemy tank blows up, the blown up tank will go crazy and fly upwards while your mammoth tank barrel rolls from getting one side pushed up. and now all of the sudden your upside down in one of the least likely hulls to flip upside down. why cant the game devs put forth any effort? They are too slow and when something actually gets done, its only for buyers bullet holes on the walls and ground? incomplete. HD skins for every hull and turret? incomplete. Hornet HD was released 2020. TOO SLOW, why don't you put your nose to the grindstone? All the HD skins (dinner) should have been done before making all these buyer skins (dessert) spoiled your dinner
  20. Iquit

    Ideas for Game Modes!

    haha yeah, throw the definition of "juggernaut" at 'em it's supposed to be OP I should have thought of that
  21. Iquit

    Ideas for Game Modes!

    yeah never move around as juggernaut and camp behind hide behind a tall building all match from little timmy camper drone scorpion in the back and never take off ricochet and critical damage protection. Yeah thanks for the advice, but I was already resisting all the buyers advantage as much as I could, but I cant stop them consistently.
  22. Iquit

    Ideas for Game Modes!

    maybe you should just upgrade your tank to 9999 then
  23. Iquit

    Ideas for Game Modes!

    juggernaut should just have adrenaline augment as a permanent feature and juggernaut shouldn't have a delay on its overdrive. Its the juggernaut. its so irritating dying during the delay to viking overdrive, helios, and scorpion spam.
  24. you wont let us put multiple status effect immunities on so... isida should get rid of status effects once again when it heals a teammate. maybe instead of a heal critical getting 4000 it could get the same as regular healing but a crit would ad the light blue shield symbol temporarily and cancel out all the excessive status effect spam the game is plagued with nowadays. also make it higher chance to get the crit. I mean REALLY high chance. vertical aim is basically non existent and could be buffed. so a player could aim up or down at enemies or more importantly allies. I only use healing emitters for shaft. Isida isnt worth anything to me, especially because I cant protection module from impact force. Here are a lot of good ideas. Use one of them for once
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