Jump to content
EN
Play

Forum

Iquit

Tanker
  • Posts

    150
  • Joined

  • Last visited

Everything posted by Iquit

  1. Iquit

    Ideas for Game Modes!

    it should be impossible to get a draw in control points. if the points on both sides are the same when time runs out then whichever team controls the most points at that time should win. doesnt every map have an odd number of points to control? or even better how about an overtime mechanic just like the majority of games in human history? can you manage that?
  2. repair kits should have a 20 second cooldown just like the other supplies also I had another idea: what if protection modules canceled out the "repair kit taking damage penalty"? if little timmy uses helios and I have ricochet protection module on, then the little kid bursts me with helios and take most of my health even with ricochet protection and armadillo and then I use repair kit and then the kid cant shoot me one more time a half of a second later, interrupting my repair kit. scorpion camper drone probably wouldn't be able to one shot my medium hull with fully upgraded module too if I use repair kit while get hit by all the high damage automatic spam. and there are many more advantages too. too many to list. Changing the cooldown from 30 to 20 seconds for repair kit is more important though. Please at least do this.
  3. Iquit

    Respawn

    I would love to see the invincibly while shooting trash go away. There are two sets of "i frames" and the SECOND set of i frames where the tank is solid should just go away. We should be allowed to put supplies on during the FIRST set of i frames where the tank is not solid, but not shoot or not move too far or at all.
  4. Iquit

    Ideas for Turrets!

    also make the aiming time greater than striker's aim time. This scorpion kid's turret aims through walls, fires over walls, and tracks tanks better than striker. 1 second of aiming is so terrible compared to 2.8 seconds for striker aiming time. Scorpion has no visual laser even though the turrets skin shows a big laser pointer above the cannon just like shaft. Both one shot a medium hull, but scorpion is way too easy for little timmy to play with compared to striker. and scorpion has even more irritating advantages with its augments and its instant hit cannon that in my opinion many players have abandoned railgun for. I'm so tired of all the camper drone scorpion garbage in juggernaut mode. Why not add a missile lock on warning or a laser like striker? This turret doesnt deserve status effects or critical damage. This is my opinion. One more thing: why can the cannon part of the turret immediately shoot after 5000 damage worth of over buffed automatic tracking spam comes out of it. Why doesnt juggernaut have this ability to immediately shoot the railgun after using missiles? I thought I hated railgun and its critical damage, but I hate this mini juggernaut turret a lot more.
  5. oh yeah and the mammoth overdrive interaction with destroyed tanks is broken and untested. I have been flipping upside down pretty much all the time if the destroyed tank gets underneath mammoth tank. You should just scrap this entire janky idea and mammoth overdrive should vaporize destroyed tanks in its way instantly. If I use crisis drone speed with mammoth overdrive the destroyed tank still gets in my way and slows me down.
  6. so you wont get rid of the irritating delay on this melee based overdrive, whatever... on mammoth overdrive get rid of the health bonus (its mostly worthless because of the delay. I have been destroyed many times during this delay) during the overdrive replace it with a protection module boost depending on how upgraded the module is I recommend having complete invincibility if one has a 50% module from one of the 16 turrets 5% module turns into 10% 25% turns into 50% 50% turns into 100% but only during the mammoth overdrive Also mine protection makes 17 and should be required to be invulnerable to mines (currently active mammoth overdrive ignores mine's damage and impact force) it would also be nice if impact force was blocked out completely from turrets shooting at a fully upgraded protection moduled mammoth overdrive protection modules in general should block out the percentage of impact force regardless of what hull a player uses (it would let light hulls actually move forward in battle) basically I want the ability to ignore Viking overdrive and its EIGHT SECOND unbalanced spamming spree of excessive damage and impact force when I use mammoth. fill free to change and nerf the 15 second active mammoth overdrive time or how fast the nuclear energy takes to recharge until the the next overdrive or whatever as well if you think this idea is bad then you obviously weren't playing the game for the first year or so after overdrives were introduced. Mammoth had complete invincibility from everything and no unusable delay to begin with.
  7. Iquit

    Ideas for Game Modes!

    haha yeah, throw the definition of "juggernaut" at 'em it's supposed to be OP I should have thought of that
  8. Iquit

    Ideas for Game Modes!

    yeah never move around as juggernaut and camp behind hide behind a tall building all match from little timmy camper drone scorpion in the back and never take off ricochet and critical damage protection. Yeah thanks for the advice, but I was already resisting all the buyers advantage as much as I could, but I cant stop them consistently.
  9. Iquit

    Ideas for Game Modes!

    maybe you should just upgrade your tank to 9999 then
  10. Iquit

    Ideas for Game Modes!

    juggernaut should just have adrenaline augment as a permanent feature and juggernaut shouldn't have a delay on its overdrive. Its the juggernaut. its so irritating dying during the delay to viking overdrive, helios, and scorpion spam.
  11. you wont let us put multiple status effect immunities on so... isida should get rid of status effects once again when it heals a teammate. maybe instead of a heal critical getting 4000 it could get the same as regular healing but a crit would ad the light blue shield symbol temporarily and cancel out all the excessive status effect spam the game is plagued with nowadays. also make it higher chance to get the crit. I mean REALLY high chance. vertical aim is basically non existent and could be buffed. so a player could aim up or down at enemies or more importantly allies. I only use healing emitters for shaft. Isida isnt worth anything to me, especially because I cant protection module from impact force. Here are a lot of good ideas. Use one of them for once
  12. Iquit

    New turret — Scorpion!

    it looks like just another substitute thunder, plus a new augment for striker. but no, its another gimmick turret that shouldn't exist like tesla. What a great time to stop playing the game for months so I can wait for my newly aquired armadillo module to fully upgrade. I finally got on one from farming special missions ultra containers so now the game wont be so unbearable to play. I cant wait to be able to block out railgun kids once again.
  13. wow another crash, I guess I give up on trying to do the special missions. Can you believe people still pay money for this garbage game? nevermind, the game was down for 10 minutes only this time. Still no excuse
  14. Iquit

    Bugs and Glitches Reports

    I used hornet overdrive against a lifeguard drone player. They had jamming and AP status effect after. I did 3082 damage with a magnum shot and the lifeguard drone is still active, and the kid is still spamming me with the trashy ricochet augment. Why dont you fix this? Jamming effect should turn off ALL drones.
  15. Iquit

    Complaint Book

    "Note: Now players will need to plan their actions in advance before using an overdrive. This way players can show their skills of using overdrives. Perhaps some overdrives may become weaker. We will watch how tankers adapt to the changes and make adjustments if needed." Bad
  16. Iquit

    Complaint Book

    only viking overdrive should have the 1.1 second delay before it starts. Adding the delay to all overdrives just makes you dumpster fire of a game burn hotter and smell more Mammoth overdrive is worthless now and goes in the trash for several reasons
  17. @Iron_Man I disagree. this is just my opinion: this hazel guy, the person managing this game, he can do whatever he wants. Hazel and all the game devs obviously only play railgun, therefor railgun is the the most overpowered item in the game next to viking overdrive throwing the game out of balance. This critical damage mechanic they put in the game was obviously only for railgun, but they had no choice but the spread it to other turrets like a disease. when crit damage was first put in the game, critical damage chance was 50% for railgun and 10% for all the other turrets. the devs really really really wanted to make their favorite turret succeed, so they came up with this half assed way to force it and it is terrible. they should have just been honest and took railgun protection modules out of the game while admitting they wanted railgun to be the best turret in the game. railgun has way too many augments on top of all the status effects except jammer currently railgun has 1200 units of impact force while magnum has only has 700. How does this make any sense at all? I'm pretty sure the game devs can do whatever they want with the games mechanics. The company itself has no interest in how the game plays as long as its making money.
  18. Iquit

    Complaint Book

    take away critical damage completely from the blunderbuss hammer augment its 5x worse than the original duplet hammer when it came out years ago. This augment got nerfed 4 times: 3 reload nerfs and 1 range nerf over the course of two years I can't play light hull at all if there is a kid using this unbalanced trash.
  19. all the good players have stop playing this dying game. Why am I still playing?
  20. what if viking overdrive is shared with teammates like dictator, paladin and kid shield titan all affected teammates by viking overdrive will shoot no more than twice as fast instead of the one annoying weak aimed kid spamming everywhere massacring everything instantly with 6x damage and 3x stunlocking impact force take away little timmy's instant win handicap button and make it less affective to use without teammates this change would make siege mode more interesting and not just a bunch of kid shields and status effect campers on the sidelines make juggernaut mode more of a team effort and not just a bunch of mouth breathing 10 year olds all using viking booster drone trying to solo kill a full health juggernaut with overdrive in less than 3 seconds the least you could do is turn off critical damage while viking overdrive is active
  21. Iquit

    Complaint Book

    I remember there was a vlog a few episodes back in the a Q&A part of the video where you answered a question that made me really angry and disgusted to hear. The question was something like "will you let us equip multiple status effect immunities at a time?" and your answer was "yes but they will be different items and not the immunities already in the game" So in other words, the old garbage protection module from turrets where you could only have a group of two or three particular protections as an item. Why would you go back to the old garbage protection module game mechanic that everybody was glad to see you get rid of? but it gets worse because its only for 1 of the 10 hulls unlike the old regular protection modules from turrets that has its own section in the garage and had nothing to do will the hull it was equipped to. And its even worse than that because they are for tankions instead of crystals because of the greed. (don't deny it) you should just let us have the current protection module game mechanic where we can have any three immunities we want as long as we possess them. I feel like even if you took my advice, it would still be bittersweet because each additional slot would require tankions to unlock I keep experiencing a group of kids with the group join mechanic, and one of them using EMP gauss and the other using AP gauss, both with the broken overbuffed reload time after the snipe shot with the status effect. And I have EMP and AP for a number of hulls but I can't stop them both just sitting right next to each other with kid titan hull spamming arcade shots after one snipe shot with status effect. You nerfed the aiming recovery time to .7 seconds of a second. You should have just made the reloading time the same as regular gauss with the 3 second reload time after the snipe shot.
  22. Iquit

    Complaint Book

    mammoth overdrive doesn't deserve to dominate ares overdrive I suggest ares and mammoth overdrives just cancel each other out if the mammoth player touches the ares projectile. Remember invincible old mammoth overdrive a long time ago? For a short time until mammoth overdrive was nerfed again and invincibility was removed, wasp bomb would turn off old invincible mammoth overdrive without damaging the mammoth player.
  23. take critical damage away from rapid fire shaft uranium striker gets no critical damage so this horrible unbalanced shaft augment for kids shouldn't have it either
×
×
  • Create New...