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Iquit

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Everything posted by Iquit

  1. whatever recent update you did made the game run worse than usual. Frame drops, massive control input delays, and striker and gauss charged shots (snipe shots) are broken and glitching with the the recovery time. It randomly resets my little aiming circle back to nothing for no reason. So imagine this new aiming garbage bug that you caused combined with the old bug that still hasn't been fixed, but made an appearance on a vlog in the Q&A section. The game devs dont seem to understand the the old gauss problem because they dont play gauss or striker, only railgun and scorpion. this is the old gauss bug that still exists: lets say you try to aim at pile of tanks, and it could be a mixture of enemies and allies or just enemies, you aim at the closest one to you. The game will not keep locking on to the tank you originally aimed at, it will switch to another tank in the pile behind to original but still proceed to leave the original tank highlighted. It is so broken and frustrating to deal with. Now I know a tank (enemy or ally) can drive in between and block my locking on to another tank, but that is not what is happening here. I try to aim at the closest tank and the locking on will stumble around to other tanks that are behind the original one I am trying to aim at. Striker doesn't seem to have this problem at least. this old problem combined with the obvious new bug means my playing style of almost exclusively charge shooting everything goes in the trash. and the frame drops have to stop. unacceptable.
  2. Iquit

    New turret — Scorpion!

    it looks like just another substitute thunder, plus a new augment for striker. but no, its another gimmick turret that shouldn't exist like tesla. What a great time to stop playing the game for months so I can wait for my newly aquired armadillo module to fully upgrade. I finally got on one from farming special missions ultra containers so now the game wont be so unbearable to play. I cant wait to be able to block out railgun kids once again.
  3. wow another crash, I guess I give up on trying to do the special missions. Can you believe people still pay money for this garbage game? nevermind, the game was down for 10 minutes only this time. Still no excuse
  4. Iquit

    Bugs and Glitches Reports

    I used hornet overdrive against a lifeguard drone player. They had jamming and AP status effect after. I did 3082 damage with a magnum shot and the lifeguard drone is still active, and the kid is still spamming me with the trashy ricochet augment. Why dont you fix this? Jamming effect should turn off ALL drones.
  5. Iquit

    Complaint Book

    "Note: Now players will need to plan their actions in advance before using an overdrive. This way players can show their skills of using overdrives. Perhaps some overdrives may become weaker. We will watch how tankers adapt to the changes and make adjustments if needed." Bad
  6. Iquit

    Complaint Book

    only viking overdrive should have the 1.1 second delay before it starts. Adding the delay to all overdrives just makes you dumpster fire of a game burn hotter and smell more Mammoth overdrive is worthless now and goes in the trash for several reasons
  7. @Iron_Man I disagree. this is just my opinion: this hazel guy, the person managing this game, he can do whatever he wants. Hazel and all the game devs obviously only play railgun, therefor railgun is the the most overpowered item in the game next to viking overdrive throwing the game out of balance. This critical damage mechanic they put in the game was obviously only for railgun, but they had no choice but the spread it to other turrets like a disease. when crit damage was first put in the game, critical damage chance was 50% for railgun and 10% for all the other turrets. the devs really really really wanted to make their favorite turret succeed, so they came up with this half assed way to force it and it is terrible. they should have just been honest and took railgun protection modules out of the game while admitting they wanted railgun to be the best turret in the game. railgun has way too many augments on top of all the status effects except jammer currently railgun has 1200 units of impact force while magnum has only has 700. How does this make any sense at all? I'm pretty sure the game devs can do whatever they want with the games mechanics. The company itself has no interest in how the game plays as long as its making money.
  8. Iquit

    Complaint Book

    take away critical damage completely from the blunderbuss hammer augment its 5x worse than the original duplet hammer when it came out years ago. This augment got nerfed 4 times: 3 reload nerfs and 1 range nerf over the course of two years I can't play light hull at all if there is a kid using this unbalanced trash.
  9. all the good players have stop playing this dying game. Why am I still playing?
  10. what if viking overdrive is shared with teammates like dictator, paladin and kid shield titan all affected teammates by viking overdrive will shoot no more than twice as fast instead of the one annoying weak aimed kid spamming everywhere massacring everything instantly with 6x damage and 3x stunlocking impact force take away little timmy's instant win handicap button and make it less affective to use without teammates this change would make siege mode more interesting and not just a bunch of kid shields and status effect campers on the sidelines make juggernaut mode more of a team effort and not just a bunch of mouth breathing 10 year olds all using viking booster drone trying to solo kill a full health juggernaut with overdrive in less than 3 seconds the least you could do is turn off critical damage while viking overdrive is active
  11. Iquit

    Complaint Book

    I remember there was a vlog a few episodes back in the a Q&A part of the video where you answered a question that made me really angry and disgusted to hear. The question was something like "will you let us equip multiple status effect immunities at a time?" and your answer was "yes but they will be different items and not the immunities already in the game" So in other words, the old garbage protection module from turrets where you could only have a group of two or three particular protections as an item. Why would you go back to the old garbage protection module game mechanic that everybody was glad to see you get rid of? but it gets worse because its only for 1 of the 10 hulls unlike the old regular protection modules from turrets that has its own section in the garage and had nothing to do will the hull it was equipped to. And its even worse than that because they are for tankions instead of crystals because of the greed. (don't deny it) you should just let us have the current protection module game mechanic where we can have any three immunities we want as long as we possess them. I feel like even if you took my advice, it would still be bittersweet because each additional slot would require tankions to unlock I keep experiencing a group of kids with the group join mechanic, and one of them using EMP gauss and the other using AP gauss, both with the broken overbuffed reload time after the snipe shot with the status effect. And I have EMP and AP for a number of hulls but I can't stop them both just sitting right next to each other with kid titan hull spamming arcade shots after one snipe shot with status effect. You nerfed the aiming recovery time to .7 seconds of a second. You should have just made the reloading time the same as regular gauss with the 3 second reload time after the snipe shot.
  12. Iquit

    Complaint Book

    mammoth overdrive doesn't deserve to dominate ares overdrive I suggest ares and mammoth overdrives just cancel each other out if the mammoth player touches the ares projectile. Remember invincible old mammoth overdrive a long time ago? For a short time until mammoth overdrive was nerfed again and invincibility was removed, wasp bomb would turn off old invincible mammoth overdrive without damaging the mammoth player.
  13. take critical damage away from rapid fire shaft uranium striker gets no critical damage so this horrible unbalanced shaft augment for kids shouldn't have it either
  14. Iquit

    Complaint Book

    How long does it take to update the regular turret and hull skins? The low quality shot animations not showing up properly on my screen. That dumb mine magnum augment looks so broken when a shot animation actually shows up and I see it land but a mine appears no where near that spot. Shaft aiming lasers not showing up until after the shaft shoots or not at all, and railgun animations are terrible and slow, I cant see where smoky or thunder is shooting me from most of the time. Idk this game just keeps getting worse and worse every month. The game mechanics don't make any sense. Critical damage: adding two different types of damage to every turret, especially railgun has really just crippled my motivation to play this game. I have so many other complaints about the game and its mechanics. Like about how the game runs like trash because my damage randomly turns off and on, all the random lag spikes. EMP, stun, and AP status effects should have only been for overdrives. Adding those to turrets was a terrible idea. Why would I use hunter or hornet anymore when I can just use an augment with one of these three status effects and with overbuffed viking overdrive? Holy duck dude, the stun augments, especially striker's stun augment, make me leave the battle immediately and start another match. EMP railgun lasts for 10 seconds, but hunters EMP status effect only lasts for 5 seconds? That makes no sense. there are 6 status effects plus heavy weight construction that makes 7, but you can only have one immunity on at a time. That makes no sense, especially with the status effect turret augments. 16 turrets to protection module from, and you can have 3 on at a time, why isn't this single hull protection module slot just added to the other three slots? Nothing makes any sense about this system. the fourth protection module slot apparently is too special to be on sale with everything else in the garage? Game devs are so greedy, but too foolish to realize that maybe there would have been a good amount of players willing to buy that fourth module slot on sale. Literally everything in the garage was on sale except that. In my opinion, there is only 10 forms of damage worth protection moduling from. All three melee turrets are not worth it, nobody uses striker, railgun protection isn't worth it anymore, and what is the point of mine protection anymore while playing CTF or ASLT with hopper in the game. Why did I buy a telsa module during the sale when nobody even has telsa because its for heavy buyers only for no reason? Magnum and Gauss weren't put in a red exotic regular container only for heavy buyers back in the day... and jammer effect is pointless, it should have never been added to the game. A lame half ass buff for useless hunter and wasp. There is a new map to play on in the game that was actually made by a four year old. The large flat cramped one with all the building spam and hallway shafts and railguns, and other garbage spamming off the walls, creative little timmy made that map. Wouldn't it be great if there was a game menu with a list of all the possible maps and the player could select or checkmark all the map they were willing to play? That way we could avoid the trashy little timmy building spam map and old maps like Wolfenstein that weren't that great anyway in my opinion. Stadium is terrible also. Anti cheat system remains even though hopper and trickster drone are in the game now? How foolish. There are other minor features that the older flash version had that the game devs were too lazy to bring over to their new dumpster fire html5 version of a game. Two that I can think of off the top my head are the black burn and explosion marks on the ground after basically any turret shot a wall or ground. Mine explosion marks or craters where actually helpful because it helped me during battle and served as a warning that there might be more mines next to that. The second is: a long time ago, while you were sitting on lower ground, your striker missiles that were locked on to the enemy tank sitting on slightly higher ground would actually gently fly over ledges and all four missiles would hit the enemy tank no matter what instead of today only the top two missiles barely clear the ledge or even worse all four just hitting the ledge. Very detailed polish like this is not what I see today in this game, and it makes me sad and angry also. and most of all, its the overall greed emanating from the people running this game trying to get squeeze much money out of people and kids as possible without actually putting out some quality content and the effort which makes me sick. There are so many better games to play than this "ultra" greedy decaying dumpster fire of a game. They can't even pay attention to what they put in the challenge. Freeze immunity for Mammoth again? I need AP immunity for Mammoth! They did AP immunity so many times in the challenge in a row for different hulls, but not this time. So disorganized. And so slow to do or fix anything. They finally fixed nerfed fire vulcan for the second time. How loooooong did it take?
  15. Iquit

    Complaint Book

    @OverWorld the stun alteration for railgun and striker is way worse than emp, but hey, maybe you think the emp railgun is worse because every railgun main player has it in their garage thanks to the challenge. When stun striker and stun railgun hit the challenge, you will change your mind. Look at your supplies after getting hit by emp railgun versus getting hit by hunter overdrive or emp gauss. railgun is 10 seconds of emp status effect, but emp gauss and hunter overdrive is 5 seconds after the stun effect wears off. How ass backwards is that?
  16. Iquit

    Bugs and Glitches Reports

    The anti cheat system needs to be removed because it keeps turning my damage off randomly. Some shots get damage and others don't. I am playing on the game client. Closing the game client after every match and reopening it before playing another match used to work, but today it didnt. I can't close the window with alt F4 or ctrl W. I thought I found some consistent bug with magnum involving the projectiles flying way into the sky and loosing damage somehow before they drop out of the sky onto the enemy, versus the shallow angle with 100% power no skill shots, but after further testing I didn't come up with any theories. I just know the anti cheat system is messing with my gameplay, and there is no point in having it in the game anymore now that hopper, crisis and trickster drone exist. That was the main point of the anti cheat system right? to stop the jump hackers? What does hopper hull do? it jumps. I'm not a cheater. While playing the game, I used to record hackers jumping using obs and send evidence to the forum all the time in the past like 3 years ago. So why am I getting punished?
  17. Iquit

    Complaint Book

    because its so hard to use, only hunter and its overdrive should have the ability to make an enemy drop the flag (in assult and CTF) or rugby ball why is it so important that hopper even have the stun effect? why isn't jumping grabbing boxes and skipping obstacles enough? Every time I get hit by that stupid railgun and striker stun alteration or see it in the battle list before hand, I BOUNCE. I don't play against that trash. And I refuse to equip stun immunity for one obnoxious buyer using that terrible over buffed item. EMP railgun needs a nerf also. 10 seconds of being EMPed is waaaaaaay too long. adding status effects to turrets was a stupid idea, putting those alterations in the challenge was worse, and its unfair that we can only have one status effect immunity on at a time. I think the critical damage game mechanic is terrible. I can't protect myself from railgun or auto cannon kids anymore. But I have noticed that other players will automatically put all there attention into killing off these two kid setups while they have protection from other things. but My biggest complaint is the anti cheat system. I can remember three years ago there where a bunch of jump hackers everywhere stealing gold boxes. Speed hackers also. Well would you take a look at the game now! a hopper with a crisis drone or trickster drone zooming in and out the enemy base with flags! Looks like a hack, but its not. A massive amount of "death dirt" (areas where you can't go on the map without immediate self destruction) have been removed because of hopper. Yet the pointless broken anti cheat system still lingers in the game even though its not needed anymore. Your anti cheat system is messing with by gameplay. I don't know how it works. I just know for sure when I play two or three battles in a row, its turning my damage off and on at random times and it blocks the little sniping mode aiming circle of striker and gauss from filling up. I hit ctrl w or alt F4 and the game window doesn't respond and close. I have to click the X in the corner of the window to close the game. I vaguely remember the same think happening in the flash version. I know its the anti cheat system. I see other players all the time not getting damage either. They aren't lagging and neither am I. My ping is in the green. Why don't you fix this first before putting buyer skins and alterations along with new pointless menus in the game? I have to close the game and reopen the game between every battle, that's how bad it is.
  18. but I only wanted this forum post to be about crusader recoil, not all about crusader overdrive in general. Should I have said that in the title? to stop you from introducing your own problems with the overdrive? but now I am curious You put a whole list of your own problems with this OD and most of them are so insignificant or don't make any sense anyway. You darn well know why this is balanced and there is nothing wrong with it. Wasp bomb isnt a projectile. You can't throw wasp bomb at anybody, you just drop it on the ground and everybody just drives away before it goes off. Wasp bomb is way more difficult to use. Showing the white overdrive star above enemy tanks, makes overdrives like wasp, mammoth, and hunter so tedious to use. Now think about this: viking overdrive is the same thing as wasp bomb, but you can spam and spread out all that damage (way more than 10k damage btw) to multiple enemies with basically unlimited range for 7 long seconds, instead of one large clumsy boom. Magnum viking overdrive is like wasp bomb like explodes over and over again for 7 seconds. Oh and it has range. No recoil, so you have the free ability to chase other players with it, protection from the specific viking overdrived turret you're using is worthless because the damage is so high and unbalanced. You're just doubling like the what, less than a second time to 2 seconds, and there are 4 different ways to ignore the long energy build up time. "to make the OD balanced with the rest" 6x the damage for 7 seconds is unbalanced "the rest" of the overdrives are not balanced *cough hopper *cough I know what your problem is, and what most everybody else's problem is. You compare the other hulls to overbuffed viking and then just spit on it and switch back to viking. or hopper defender drone
  19. @asem.harbi its like getting hit by juggernaut's overdrive isn't it? it feels just awful if they added that garbage recoil to viking overdrive, all the common players always using viking would complain about it, just like I am doing.
  20. Wow do you people even think before typing? @Maf @Spy @Tanker-Arthur using magnum and crusader, (the turret with the most recoil) when you shoot, crusader or the other two hovering hulls just float backwards a distance not even longer than the length of the hull. you can cancel this backwards movement out by just pushing forward for a second if you're trying to stay in one spot. if you are driving forward full speed, and shoot high recoil magnum forward, for example, you don't notice any loss in speed. now this was my original complaint: if you use crusader overdrive while not moving, your whole tank rockets backwards more than a tank's length and holding forwards for the couple of seconds makes no difference. If you are going forward full speed and use crusader overdrive, your tank suddenly comes to a complete stop and you have to reaccelerate again. Reduce the recoil on crusader overdrive. This is a crusader only discussion. If you didn't even use crusader that much then you have no credibility here.
  21. the recoil value on crusader's overdrive needs to be reduced. viking's overdrive has barely any recoil at all for what ever reason, so why does this relatively slow icicle projectile thing send my crusader flying backwards even when I go full speed forward with a speed boost? its similar to being hit by juggernaut overdrive and flying backwards but without being lifted off the ground. when I am about to shoot this icicle thing I have to make sure there are no pits behind me or I will go in that pit. and naturally I am backing up away from the enemy to make sure I dont hurt myself from the icicle splash damage. also why dont you make the projectile faster or reduce the delay time between pushing the overdrive button and the icicle actually firing? one of the two
  22. pointless idea, with this idea, heat immunity would be even more important to have equipped than it is now. so many players are equipped with heat immunity now anyway, because the game devs wont re nerf the fire vulcan garbage and the other fire turrets exist too. and hopper overdrive why dont you just git gud at striker. remote explosives striker is an excellent ability to stop wall humping railguns but then again I hope nobody uses striker, because then all thunder, super thunder (magnum) and substitute thunder (gauss) players, while using striker, will put striker protection on from their own self damage and at the same time, get bonus protection from me using striker.
  23. Iquit

    Complaint Book

    There will be a terrible cancer in the game coming soon. This cancer is just as bad as heat immunity vulcan lighting you on fire, emp gauss turning your supplies off and then substitute thundering you dead, or stun and light you on fire hopper. booster and defender drone AP super thunder vikings will litter the game after this challenge. Why? The only thing holding back all the AP over buffed trash augments was the fact that you had to dump a small fortune into this unbalanced game on ultra containers just for a chance to get one of these terrible over buffed excuses for an augment. Now any little kid can get their sticky fingers on this horrible AP super thunder monstrosity just by doing missions almost everyday and paying a few bucks. You're killing your game even more by trying to squeeze a little more money out it, by trying to get as many people as possible to buy battle passes as possible. And it won't get you much more. It isn't worth it. Hopefully one of the game devs will do the right thing and nerf the two "harpoon" augments, one of them being AP harpoon, (available in the current challenge) and make it shoot at 100% power permanently every 5 seconds, thus getting rid of shooting at 100% and then again 2 seconds later at 0% which is a horrible playing style IMO. It would stop those horrible thunder railgun players from shooting over walls. They don't deserve to shoot over walls using this augment. They're using super thunder, aka harpoon with protection from themselves. I played against a regular non AP super thunder today in siege mode and that player got 40 kills, even with me trying to soak up all the damage with 50% magnum protection and bait the player to shoot me first and hurt itself. And that super thunder player wasn't camping and being lazy in the back, it was being super active in siege mode and stayed right next to the siege point, shooting me point blank almost every time. Magnum protection module kid still probably lost at least 5 kills from self destructing while shooting at me and other players point blank range. firebird, freeze, and isida are only effective at close range, why cant splash damage turrets only be effective at medium and long range?
  24. sent the post twice, oh well this forum is hard to use
  25. @wolverine848 but striker requires a lot more effort than titan shield. do hours mean anything if some turrets are harder than others? the only experience you need to have with titan shield is know the dos and the donts. which I told you already. wow I have 30 hours combined, I would have guessed lower. are you saying you don't even try to give yourself a head start to run away from mammoth or wasp bomb? what is worse: getting pushed out of your shield for a second by those two overdrives and then moving back into the shield after the bomb goes off, or just dying in 2 seconds. Not giving yourself a head start and letting mammoth run you over and wasp pass you would be a don't. do you know what I am talking about when I say put your shield as far back as possible so the limited range overdrives have a hard time reaching you? the siege point has a lot of range compared to a control point. The siege point doesn't have to be inside the shield with you. Out of hunter overdrive reach. I don't think anybody will respond to the other short sentences I typed in red, orange, and yellow, so I am probably done here. No game dev will look at this anyway. Thanks for agreeing with me about defender drone. GL
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