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Everything posted by Iquit
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How long does it take to update the regular turret and hull skins? The low quality shot animations not showing up properly on my screen. That dumb mine magnum augment looks so broken when a shot animation actually shows up and I see it land but a mine appears no where near that spot. Shaft aiming lasers not showing up until after the shaft shoots or not at all, and railgun animations are terrible and slow, I cant see where smoky or thunder is shooting me from most of the time. Idk this game just keeps getting worse and worse every month. The game mechanics don't make any sense. Critical damage: adding two different types of damage to every turret, especially railgun has really just crippled my motivation to play this game. I have so many other complaints about the game and its mechanics. Like about how the game runs like trash because my damage randomly turns off and on, all the random lag spikes. EMP, stun, and AP status effects should have only been for overdrives. Adding those to turrets was a terrible idea. Why would I use hunter or hornet anymore when I can just use an augment with one of these three status effects and with overbuffed viking overdrive? Holy duck dude, the stun augments, especially striker's stun augment, make me leave the battle immediately and start another match. EMP railgun lasts for 10 seconds, but hunters EMP status effect only lasts for 5 seconds? That makes no sense. there are 6 status effects plus heavy weight construction that makes 7, but you can only have one immunity on at a time. That makes no sense, especially with the status effect turret augments. 16 turrets to protection module from, and you can have 3 on at a time, why isn't this single hull protection module slot just added to the other three slots? Nothing makes any sense about this system. the fourth protection module slot apparently is too special to be on sale with everything else in the garage? Game devs are so greedy, but too foolish to realize that maybe there would have been a good amount of players willing to buy that fourth module slot on sale. Literally everything in the garage was on sale except that. In my opinion, there is only 10 forms of damage worth protection moduling from. All three melee turrets are not worth it, nobody uses striker, railgun protection isn't worth it anymore, and what is the point of mine protection anymore while playing CTF or ASLT with hopper in the game. Why did I buy a telsa module during the sale when nobody even has telsa because its for heavy buyers only for no reason? Magnum and Gauss weren't put in a red exotic regular container only for heavy buyers back in the day... and jammer effect is pointless, it should have never been added to the game. A lame half ass buff for useless hunter and wasp. There is a new map to play on in the game that was actually made by a four year old. The large flat cramped one with all the building spam and hallway shafts and railguns, and other garbage spamming off the walls, creative little timmy made that map. Wouldn't it be great if there was a game menu with a list of all the possible maps and the player could select or checkmark all the map they were willing to play? That way we could avoid the trashy little timmy building spam map and old maps like Wolfenstein that weren't that great anyway in my opinion. Stadium is terrible also. Anti cheat system remains even though hopper and trickster drone are in the game now? How foolish. There are other minor features that the older flash version had that the game devs were too lazy to bring over to their new dumpster fire html5 version of a game. Two that I can think of off the top my head are the black burn and explosion marks on the ground after basically any turret shot a wall or ground. Mine explosion marks or craters where actually helpful because it helped me during battle and served as a warning that there might be more mines next to that. The second is: a long time ago, while you were sitting on lower ground, your striker missiles that were locked on to the enemy tank sitting on slightly higher ground would actually gently fly over ledges and all four missiles would hit the enemy tank no matter what instead of today only the top two missiles barely clear the ledge or even worse all four just hitting the ledge. Very detailed polish like this is not what I see today in this game, and it makes me sad and angry also. and most of all, its the overall greed emanating from the people running this game trying to get squeeze much money out of people and kids as possible without actually putting out some quality content and the effort which makes me sick. There are so many better games to play than this "ultra" greedy decaying dumpster fire of a game. They can't even pay attention to what they put in the challenge. Freeze immunity for Mammoth again? I need AP immunity for Mammoth! They did AP immunity so many times in the challenge in a row for different hulls, but not this time. So disorganized. And so slow to do or fix anything. They finally fixed nerfed fire vulcan for the second time. How loooooong did it take?
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@OverWorld the stun alteration for railgun and striker is way worse than emp, but hey, maybe you think the emp railgun is worse because every railgun main player has it in their garage thanks to the challenge. When stun striker and stun railgun hit the challenge, you will change your mind. Look at your supplies after getting hit by emp railgun versus getting hit by hunter overdrive or emp gauss. railgun is 10 seconds of emp status effect, but emp gauss and hunter overdrive is 5 seconds after the stun effect wears off. How ass backwards is that?
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The anti cheat system needs to be removed because it keeps turning my damage off randomly. Some shots get damage and others don't. I am playing on the game client. Closing the game client after every match and reopening it before playing another match used to work, but today it didnt. I can't close the window with alt F4 or ctrl W. I thought I found some consistent bug with magnum involving the projectiles flying way into the sky and loosing damage somehow before they drop out of the sky onto the enemy, versus the shallow angle with 100% power no skill shots, but after further testing I didn't come up with any theories. I just know the anti cheat system is messing with my gameplay, and there is no point in having it in the game anymore now that hopper, crisis and trickster drone exist. That was the main point of the anti cheat system right? to stop the jump hackers? What does hopper hull do? it jumps. I'm not a cheater. While playing the game, I used to record hackers jumping using obs and send evidence to the forum all the time in the past like 3 years ago. So why am I getting punished?
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because its so hard to use, only hunter and its overdrive should have the ability to make an enemy drop the flag (in assult and CTF) or rugby ball why is it so important that hopper even have the stun effect? why isn't jumping grabbing boxes and skipping obstacles enough? Every time I get hit by that stupid railgun and striker stun alteration or see it in the battle list before hand, I BOUNCE. I don't play against that trash. And I refuse to equip stun immunity for one obnoxious buyer using that terrible over buffed item. EMP railgun needs a nerf also. 10 seconds of being EMPed is waaaaaaay too long. adding status effects to turrets was a stupid idea, putting those alterations in the challenge was worse, and its unfair that we can only have one status effect immunity on at a time. I think the critical damage game mechanic is terrible. I can't protect myself from railgun or auto cannon kids anymore. But I have noticed that other players will automatically put all there attention into killing off these two kid setups while they have protection from other things. but My biggest complaint is the anti cheat system. I can remember three years ago there where a bunch of jump hackers everywhere stealing gold boxes. Speed hackers also. Well would you take a look at the game now! a hopper with a crisis drone or trickster drone zooming in and out the enemy base with flags! Looks like a hack, but its not. A massive amount of "death dirt" (areas where you can't go on the map without immediate self destruction) have been removed because of hopper. Yet the pointless broken anti cheat system still lingers in the game even though its not needed anymore. Your anti cheat system is messing with by gameplay. I don't know how it works. I just know for sure when I play two or three battles in a row, its turning my damage off and on at random times and it blocks the little sniping mode aiming circle of striker and gauss from filling up. I hit ctrl w or alt F4 and the game window doesn't respond and close. I have to click the X in the corner of the window to close the game. I vaguely remember the same think happening in the flash version. I know its the anti cheat system. I see other players all the time not getting damage either. They aren't lagging and neither am I. My ping is in the green. Why don't you fix this first before putting buyer skins and alterations along with new pointless menus in the game? I have to close the game and reopen the game between every battle, that's how bad it is.
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but I only wanted this forum post to be about crusader recoil, not all about crusader overdrive in general. Should I have said that in the title? to stop you from introducing your own problems with the overdrive? but now I am curious You put a whole list of your own problems with this OD and most of them are so insignificant or don't make any sense anyway. You darn well know why this is balanced and there is nothing wrong with it. Wasp bomb isnt a projectile. You can't throw wasp bomb at anybody, you just drop it on the ground and everybody just drives away before it goes off. Wasp bomb is way more difficult to use. Showing the white overdrive star above enemy tanks, makes overdrives like wasp, mammoth, and hunter so tedious to use. Now think about this: viking overdrive is the same thing as wasp bomb, but you can spam and spread out all that damage (way more than 10k damage btw) to multiple enemies with basically unlimited range for 7 long seconds, instead of one large clumsy boom. Magnum viking overdrive is like wasp bomb like explodes over and over again for 7 seconds. Oh and it has range. No recoil, so you have the free ability to chase other players with it, protection from the specific viking overdrived turret you're using is worthless because the damage is so high and unbalanced. You're just doubling like the what, less than a second time to 2 seconds, and there are 4 different ways to ignore the long energy build up time. "to make the OD balanced with the rest" 6x the damage for 7 seconds is unbalanced "the rest" of the overdrives are not balanced *cough hopper *cough I know what your problem is, and what most everybody else's problem is. You compare the other hulls to overbuffed viking and then just spit on it and switch back to viking. or hopper defender drone
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@asem.harbi its like getting hit by juggernaut's overdrive isn't it? it feels just awful if they added that garbage recoil to viking overdrive, all the common players always using viking would complain about it, just like I am doing.
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Wow do you people even think before typing? @Maf @Spy @Tanker-Arthur using magnum and crusader, (the turret with the most recoil) when you shoot, crusader or the other two hovering hulls just float backwards a distance not even longer than the length of the hull. you can cancel this backwards movement out by just pushing forward for a second if you're trying to stay in one spot. if you are driving forward full speed, and shoot high recoil magnum forward, for example, you don't notice any loss in speed. now this was my original complaint: if you use crusader overdrive while not moving, your whole tank rockets backwards more than a tank's length and holding forwards for the couple of seconds makes no difference. If you are going forward full speed and use crusader overdrive, your tank suddenly comes to a complete stop and you have to reaccelerate again. Reduce the recoil on crusader overdrive. This is a crusader only discussion. If you didn't even use crusader that much then you have no credibility here.
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the recoil value on crusader's overdrive needs to be reduced. viking's overdrive has barely any recoil at all for what ever reason, so why does this relatively slow icicle projectile thing send my crusader flying backwards even when I go full speed forward with a speed boost? its similar to being hit by juggernaut overdrive and flying backwards but without being lifted off the ground. when I am about to shoot this icicle thing I have to make sure there are no pits behind me or I will go in that pit. and naturally I am backing up away from the enemy to make sure I dont hurt myself from the icicle splash damage. also why dont you make the projectile faster or reduce the delay time between pushing the overdrive button and the icicle actually firing? one of the two
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pointless idea, with this idea, heat immunity would be even more important to have equipped than it is now. so many players are equipped with heat immunity now anyway, because the game devs wont re nerf the fire vulcan garbage and the other fire turrets exist too. and hopper overdrive why dont you just git gud at striker. remote explosives striker is an excellent ability to stop wall humping railguns but then again I hope nobody uses striker, because then all thunder, super thunder (magnum) and substitute thunder (gauss) players, while using striker, will put striker protection on from their own self damage and at the same time, get bonus protection from me using striker.
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There will be a terrible cancer in the game coming soon. This cancer is just as bad as heat immunity vulcan lighting you on fire, emp gauss turning your supplies off and then substitute thundering you dead, or stun and light you on fire hopper. booster and defender drone AP super thunder vikings will litter the game after this challenge. Why? The only thing holding back all the AP over buffed trash augments was the fact that you had to dump a small fortune into this unbalanced game on ultra containers just for a chance to get one of these terrible over buffed excuses for an augment. Now any little kid can get their sticky fingers on this horrible AP super thunder monstrosity just by doing missions almost everyday and paying a few bucks. You're killing your game even more by trying to squeeze a little more money out it, by trying to get as many people as possible to buy battle passes as possible. And it won't get you much more. It isn't worth it. Hopefully one of the game devs will do the right thing and nerf the two "harpoon" augments, one of them being AP harpoon, (available in the current challenge) and make it shoot at 100% power permanently every 5 seconds, thus getting rid of shooting at 100% and then again 2 seconds later at 0% which is a horrible playing style IMO. It would stop those horrible thunder railgun players from shooting over walls. They don't deserve to shoot over walls using this augment. They're using super thunder, aka harpoon with protection from themselves. I played against a regular non AP super thunder today in siege mode and that player got 40 kills, even with me trying to soak up all the damage with 50% magnum protection and bait the player to shoot me first and hurt itself. And that super thunder player wasn't camping and being lazy in the back, it was being super active in siege mode and stayed right next to the siege point, shooting me point blank almost every time. Magnum protection module kid still probably lost at least 5 kills from self destructing while shooting at me and other players point blank range. firebird, freeze, and isida are only effective at close range, why cant splash damage turrets only be effective at medium and long range?
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sent the post twice, oh well this forum is hard to use
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@wolverine848 but striker requires a lot more effort than titan shield. do hours mean anything if some turrets are harder than others? the only experience you need to have with titan shield is know the dos and the donts. which I told you already. wow I have 30 hours combined, I would have guessed lower. are you saying you don't even try to give yourself a head start to run away from mammoth or wasp bomb? what is worse: getting pushed out of your shield for a second by those two overdrives and then moving back into the shield after the bomb goes off, or just dying in 2 seconds. Not giving yourself a head start and letting mammoth run you over and wasp pass you would be a don't. do you know what I am talking about when I say put your shield as far back as possible so the limited range overdrives have a hard time reaching you? the siege point has a lot of range compared to a control point. The siege point doesn't have to be inside the shield with you. Out of hunter overdrive reach. I don't think anybody will respond to the other short sentences I typed in red, orange, and yellow, so I am probably done here. No game dev will look at this anyway. Thanks for agreeing with me about defender drone. GL
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@wolverine848 but striker requires a lot more effort than titan shield. do hours mean anything if some turrets are harder than others? the only experience you need to have with titan shield is know the dos and the donts. which I told you already. wow I have 30 hours combined, I would have guessed lower. are you saying you don't even try to give yourself a head start to run away from mammoth or wasp bomb? what is worse: getting pushed out of your shield for a second by those two overdrives and then moving back into the shield after the bomb goes off, or just dying in 2 seconds. Not giving yourself a head start and letting mammoth run you over and wasp pass you would be a don't. do you know what I am talking about when I say put your shield as far back as possible so the limited range overdrives have a hard time reaching you? the siege point has a lot of range compared to a control point. The siege point doesn't have to be inside the shield with you. Out of hunter overdrive reach. I don't think anybody will respond to the other short sentences I typed in red, orange, and yellow, so I am probably done here. No game dev will look at this anyway. Thanks for agreeing with me about defender drone. GL
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@FrozenRailgun this dude isn't bothered by 6 or 7 vikings on the enemy side blowing him away one after another over and over again with high damage splash damage spam, magnum mine spam, impact force spam, or long range twins or long range ricochet off of a wall spam. Spam Spam Spam
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I'll repeat myself a second time. It doesn't have to be 90% just leave it at 75% or what it is right now, but only if the player has a module on from it. Get rid of the 25% protection from all 17 forms of damage in the game for all 7 minutes of the match. Especially 2 of those forms, juggernaut and afterburn. Another thing: none of you are talking about this item in RED. 25% damage reduction from all 17 forms of damage for all the match. Do any of you think that this is balanced? @MysticBlood why are you trying to combine titan shield and defender drone into one super defense ability? When I see like three or four railguns on the enemy side and a good number of players on my team without railgun protection on, (I can not, will not play without railgun protection) all those railguns players farm my teammates and wait until they have viking or (in the past hornet) overdrive before aiming at me. Do you do the total opposite of what I am saying? Probably not @wolverine848 Look again, I have titan. and on Mister_Howitzer too. Can you honestly say you get hit by the AP status effect that often? I know its less than 10 seconds. It feels like 5 seconds. Wiki doesn't say exactly how many seconds. It doesn't happen to me enough for me to count the exact number of seconds. The annoying gauss hornet in siege mode or sometime CP trend has died. What single turret are you dying to in one second? Viking overdrive? Fire vulcan ass cancer? auto cannon smoky for kids? I don't see very many railgun hornets anymore. I feel like I survive AP status effect all the time on the rare chance that it happens. I notice on cramped maps, I hear the hornet overdrive activation sound, but don't get hit AP. Hornet is dead. Its annoying to use and annoying to get hit by. It goes in the trash. So about your problem with getting foiled by the other overdrives like wasp and mammoth and other titans: you must not notice the star icon over the enemy wasp and mammoth zooming toward you to take you out. Or maybe you're trying to ram at them and use their splash damage against them? Don't do that. I don't have much hands on experience using titan overdrive because its boring, but I know what works and what doesn't. Kid shield is massive so putting the generator as far back as possible and behind a wall if possible away from hunter, then move forward and possibly block hunter again is the best solution. Because who cares if you get hunter overdrived in a still-active kid shield. And get a head start backing up with incoming mammoth and wasp. You can outrun the wasp bomb unless the wasp passes you and then drops. I see it all the time. And you can definitely unrun mammoth. And if your teammates don't back up too and block you, well RIP. Look around and look at your radar for enemies trying to flank with mammoth or wasp. Oh look here comes enemy titan with overdrive ready. Too bad that titan has to travel a little bit further to turn off your shield because you put your shield as far back as possible and in that time the enemy titan takes more damage and dies. Did you know wasp bomb and aires projectile get turned off by kid shield activation? Aires overdrive is a joke to attack with. Anyone paying attention can easily dodge it. Even up close with that stupid delay shot.
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@asem.harbi wow, just wow. You only chose to read like half of what I said. I did a second message about why viking overdrive's long reload time gets shorten by 4 different things and you ignored it completely and only quoted the first thing I said about viking overdrive. And about you module switching: if one side only uses rapid fire railgun, rapid fire thunder, and auto cannon for mouth breathing little kids, then maybe they deserve to loose hard against smart players like you switching modules all the time. And have fun playing with defender drone helpers on your side loosing points to them, or against them not being able to get them outta your base while you get spawn killed because they don't die. I always leave the battle immediately if I see one. and it is a good thing shaft's arcade shot doesn't have good range because it shoots as fast as smoky or even faster with that stupid alteration and you are wrong about hunter overdrive beating viking overdrive, because of the delay, range, stun time of three seconds of hunter overdrive vs 7 seconds of viking overdrive, unlimited range depending on the turret and the fact that viking overdrive blows you away in less than 2 seconds and in 3 seconds if you have a module on. (I'm repeating myself) Does hunter overdrive turn viking overdrive off completely? NO @wolverine848 viking overdrive makes your turret shoot three times as fast and adds an extra 100% damage to it, plus the player puts a DD on adding another 100% damage (excluding vulcan and melee turrets) and this rule doesn't apply to magnum for some reason. and nobody uses hornet anymore. That AP immunity reward in the past challenge for viking was the nail in the coffin for hornet. and if you do get hit by it, its only for 5 seconds. titan survives 5 seconds without armor most of the time. the other overdrives have no range or have unusable delay, so maybe stop putting your kid shield overdrives in their base or in front of the enemy with overdrive ready. Are you blind? can you not see the star above the enemy tanks? putting the shield generator behind a wall is a nasty trick to shut out hunter I'm just going to say it one more time the difference in damage protection between 75% and 90% is minor. And it doesnt have to be 90% leave it at 75% just get rid of the 25% protection from 17 forms of damage. that would be better than no change. Oh oh oh oh oh better yet, change it back to the oldest defender drone mechanic! yeah yeah yeah 5 seconds of 300% to survive viking overdrive! what I originally bought it for. Can everybody read their message back to themselves and make corrections before replying so I can understand better? Thanks
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and dont talk about viking overdrives slow reload time. If 3/4 of the enemy side uses viking then it stacks really bad. Add a dictator and it is even worst. 4 ways to boost viking overdrives slow reload time: dictator orange box booster and overdrive drone ----- sometimes I use dictator plus overdrive drone and a turret that nobody has a module on from like striker. If all the little kid vikings are smart enough to come over to me and get 50% overdrive from my overdrive, man it is a massacre
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how is taking the 25% damage reduction from all 17 forms of damage and putting it towards only three forms of damage using protection modules of the players choosing, unbalanced? it doesn't even have to be 90% just getting rid of the 25% protection from all 17 forms of damage (including juggernaut and afterburn status effect) and having it only boost your modules to 75% is good enough. (which is what it is right now) don't you people get fed up with the most common hull in the game blowing you away over and over again from a distance in less than 2 seconds? even with a 50% module on, that time goes up to only 3 seconds and at the same time you loose control of your tank and aim because the triple impact force viking overdrive provides I hope everybody knows that, excluding vulcan and the three melee turrets, viking overdrived turrets get 6x the damage per second for 7 seconds if 90% is SOOOO unbalanced why is 20 second titan shield in the game? hornet overdrive is trash, so maybe titan shield should be trash too? and no one cares about all the defender drone hoppers zooming in and out of their enemy's bases with flags and scoring goals?
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What if defender drone didn't boost your armor, but instead boosted your protection modules? Right now if I use my fully upgraded defender drone and fill all three slots with fully upgraded protection modules, the turret that I have a protection module on from shoots me and gets 25% of their damage. EVERY other turret INCLUDING juggernaut, mines, and afterburn status effect only gets 75% damage. There is like what, 17 different forms of damage including afterburn damage? So right now, fully upgraded defender drone players are only taking 25% damage from 3 things, and they are taking 25% less damage from the other 14 forms of damage in the game for ALL 7 MINUTES OF THE MATCH With my idea, fully upgraded defender drone would add 40% to the 50% modules giving the player 90% protection from the ONLY three turrets (or mines) of their choosing. (no protection from juggernaut or afterburn damage) Just think about what it is right now. -------> Defender drone cuts your damage down to 25% with modules and 75% against all other damage including juggernaut and afterburn. VS 90% protection with a fully upgraded defender drone and modules from ONLY three things, and of course, DA is always on if you use your supplies correctly. think about this: a firebird protection module doesn't do anything to firebird afterburn anymore think about this: there are hull augments against hornet and hunter overdrive, but nothing to protect you against the most common over powered hull's overdrive, VIKING Do you die to viking overdrive while in titan shield? NO because you have 90% more armor from everything while under that shield! Is no one fed up with all those hoppers using defender drone in rugby and CTF? What about Helpers always using defender drone? With this idea, those helper modules using 20-25% modules from every form of damage would be nerfed a little from 45-50% protection down to 38-45% Module percentage x .8 added back to the percentage
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striker is an excellent turret. especially remote explosives alteration. railguns don't know what to don't against it.
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everybody hating on gauss lmao Easy solution: gauss shouldn't be a substitute thunder, cripple the arcade shots range and add a second to the reload time that stupid EMP alteration? yeah the little noob kid always arcade shots one second after their pathetic weak ass aim does a snipe shot and turns your armor off and it does 1500 damage plus the other 1500 damage from the snipe shot I have alteration on one of my accounts and while playing it reminds me of hornet overdrive. I turn their armor off and someone else gets the kill and points, if I snipe shot only.
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three railgun alterations should go in the trash, theres your nerf rapid fire railgun: less time to knock its aim off, more damage per second compared to non alteration railgun, and for some reason the impact force wasnt nerfed at all so its basically getting double impact force with good RNG regular railgun damage all the time. high caliber ammo: its like a noob's substitute gauss snipe shot without splash damage, same damage per shot, and without having to put any effort into aiming consistently for 2 seconds OR also the noob's substitute magnum so they dont have to aim vertically with the normal horizontal aim that every turret requires. harpoon magnum hornets or "super thunders" (what I call them) used to be super common because aiming vertically was no challenge, but hornet overdrive went in the toilet and super thunders are as rare as uranium striker and double hammer now. railgun doesnt deserve to one shot a full health medium hull without any armor or protection. Shell destabilization: is just and mixture of both alterations and deserves to go in the dumpster. A damage RNG window from 1 to 2720 with 20% more impact force? What moron made this game mechanic? the median between 1 and 2720 is 1310 and the median for regular railgun damage is 1200. And it seems like its rigged anyway to get above the median all the time. Do you see anybody using railgun with the opposite alteration on? NO Regular fully upgraded railgun damage is 800 to 1600 per shot with the 1.1 warm up and 2.9 reload or whatever it is now days, and that is where it should permanently stay. I'm glad hornet is dead. Less railguns. and barely any more cheap high caliber ammo hornet overdrive deaths
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haha thats funny because for the past 4 or 5 months I havent used real money at all on this game anymore. It doesnt deserve my money anymore. I stopped playing for a month or two actually a month ago. The only reason I came back and still play is because you can play for a little bit each day doing missions and still finish the challenge instead of grinding the unfair unbalanced buyer disaster of a game for hours trying to get enough stars even with premium account.
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get rid of the AP status effect, take away all the AP augments, and make it to where only hornet players have hornet overdrive. Bring back old hornet overdrive. I am seeing more and more vikings with AP turret augments that are basically hornet overdrive. Why do they get to have hornets overdrive plus viking overdrive? And hornet isnt even worth playing anymore, because its just some half assed put together large radius hunter overdrive that turns off the enemies protection module as a bonus. Old hornet overdrive is better and more consistent. This new garbage hornet overdrive just lets the entire one side have hornet overdrive and makes it not worth using hornet. all the game devs needed to do was add the a hull augment in the game right now that blocks hornets effect, just like they did with hunter. and that trashy overbuffed hopper hull
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my post got heavily edited I had typed out two ideas for hunter overdrive buffs, not just the one but whomever moderator read that didn't like my idea and deleted like half of my text. You should have just let me use caps for the end part or I wouldn't have noticed. Here is what I actually posted before some corrupt moderator rigged my post: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// why does hopper not have the stupid one second delay after you hit the shift button before the overdrive does anything? there are so many stupid defender drones with emp hull protection to keep their stupid little handicap drone ability on. I was playing hunter in CTF with a bunch of hoppers and I couldnt stun them because they stun me first because they have no delay and they move faster. I wanted to try convince whomever game developer reading this, if any, to just strip hopper of every ability except jumping, which is a massive advantage by itself, but I am more likely to convince someone give hunter some love two things to buff hunter: hunter deactivates the (14 second long 6x the damage and 3x the impact force) viking overdrive trash that everybody is using right now and/or simply.... GET RID OF THE STUPID DELAY ON HUNTER OVERDRIVE THAT HOPPER DOESN'T HAVE no game developer will look at this anyway ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// It looks like the two week double health disaster test is over and viking overdrive is 7 seconds again. Apparently that moderator is a viking player only and is too blind to see the overdrive star symbol above an enemy hunter.
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