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Iquit

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Everything posted by Iquit

  1. what was wrong with old defender drone? why cant it be just like booster drone? 5 seconds of 300% double armor is way more balanced and fair than 20 seconds of 200% 5 seconds of 300% is a lot more useful also. There is a saboteur drone spam pile there, put a defender drone-powered double armor on and plow through the kid camper spam. over buffed viking overdrive is mowing down my teammates and still has like 3 or 4 excessive seconds left and I'm next, I have a 50% module on from the turret attached to viking overdrive but it doesn't matter because it blows me away or almost takes all my health if I get clipped by the tail end of the 7 seconds. put a 300% 5 second double armor to ride it out and still have health left to fight back after the the rapid fire impact force has stopped if you can manage not getting flipped and rolled. and of course to cancel out all the super common booster drone players. If you can time it and see it coming. 20 seconds of 50% protection to everything is too over buffed.
  2. Iquit

    Revealed enemy mines remain visible

    if you or a teammate sees a mine on the ground, that mine should be permanently visible to you and all your teammates. If you back away from a mine you spotted and didn't run over, the mine doesn't go invisible again to you or your teammates. You have to park right next to the enemy mine to even see it briefly before it goes back to being invisible after you drive away so this idea has to be fair. and make the discovered mines brighter red or blink light or something because the dull darker red mines blend into the dirt color ground what would be great also is if you see one or two of the nine mines that a fully upgraded saboteur drone makes, it makes all nine mines permanently visible at the same time, but it doesnt matter as much as the first idea because of the unbalanced magnum mine alteration spam (boosted by viking overdrive) and the mine drones. If this idea isn't good enough you could just increase the visible range of mines
  3. still sick and tired of all these all these alteration magnum hornet noobs with protection on from themselves shooting me at close range. its a medium/long range turret, not a short range turret. they're starting to use defender drones now which means they take a maximum of 400-500 shooting me at point blank with hornet overdrive, and even if I survive, after they shoot me at 100% power, they poop out another shot on the ground at 0% power two seconds later near you. I saw a guass hornet the other day with a guass protection and defender drone and it would ram and get as close as it could to enemy tanks because it couldn't aim for the two second charge up time and it kept damaging itself, but it didn't matter because of the protection module/defender drone combo give the noobs with poor aim using long range turrets with splash damage their own self damage module if it were my game, double armor, protection modules, defender drone would not protect against self damage. I use defender drone to cancel out all the over buffed alterations (rapid fire and added firebird effect alterations) and viking overdrive (6x the damage for 7 seconds with no movement of turret penalty), along with all the invisible mine spam that still hasn't been nerfed. So when I accidentally shoot too close an enemy with the guass super shot and the edge of the massive splash damage bubble clips me, but the defender drone halves the damage when I actually deserved to self destruct. I dont even like defender drone, it's too over buffed. 20 seconds of 200% double armor? why? it should be no more than 10 seconds, or bring back 5 seconds of 300% double armor to block out viking overdrive and rapid fire shaft garbage. it doesnt even matter though because lifeguard drone is even worse. brutus drone is a joke
  4. why is juggernaut terminator getting lower damage now? 2600-2800 at most for the railgun part and like 1200-1300 damage a missile. I play with fully upgraded equipment, turret, hull, protection module, drone. 9999 GS and I am not getting the correct amount of damage with juggernaut.
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