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Iquit

Tanker
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Everything posted by Iquit

  1. why does hopper not have the one second delay after you hit the shift button before the overdrive does anything? I was playing hunter in CTF with a bunch of hoppers and I couldn't stun them because they stun me first. Why? because they have no delay and they move faster making it impossible to time my hunter overdrive. Coincidentally I have stun immunity for hunter, but I don't use it. Why? because there are so many turrets and hopper that keep lighting me on fire so I have heat immunity on all the time. Wow! Hopper overdrive does physical health bar damage and hunter overdrive doesn't? I wanted to try convince whomever game developer reading this, if any, to just strip hopper of every ability except jumping, which is a massive advantage by itself, but I am more likely to convince someone to just give hunter some love and/or simply.... Get ride of the one second delay on hunter overdrive that hopper doesn't have. no game developer will look at this anyway
  2. The delay on hunter just needs to go away. It's pretty obvious hunters overdrive is weaker in terms of the number of abilities it has compared other overdrives. Hunter overdrive is similar to hornet and Viking overdrive. All three overdrives boost your turret damage in a way, but hunter overdrive is weaker because you have to be close to the enemy to use it, the enemy could have emp or stun immunity, and there is that stupid delay that I'm fighting to get rid of. Kid shields get turned off way more often now by other kid shields instead of hunter overdrive. I am just trying to think of as many reasons why hunter needs this buff hoping that a game dev actually reads these ideas and suggestions
  3. and hunter overdrive doesn't even do damage and you can block out one of the two hunter overdrive abilities with a hull augment I don't have the heavy weight augment for any hull yet. I can't wait to see how "incredibly well" it does against "the shoot as faster as regular thunder but still have double the amount of impact force as thunder" augment railgun viking overdrive when you're right next to cover.
  4. all enemy overdrives are visible now get rid of the charge up delay from when you hit the overdrive button to when the overdrive does something if a viking kid is stupid enough to activate their overdrive next to enemy hunter with a star above it then so what? wasp bomb? do your hunter overdrive within the first second AND be closer enough (maybe you're trying to save teammates?) or you're too late about to get blown away by common as dirt railgun high caliber ammo railgun with overdrive thats right next to you? If their stupid enough to poke out from the wall that you're right next to with hunter overdrive then so what? 1000 dps vulcan hornet overdrive defender drone cancer farming spawn killers got you down? use hunter overdrive immediately upon spawning to stop them. (they all have heat immunity and dont use stun or emp immunity) and hunter overdrive has two protection modules from it. where is my protection module from viking overdrive splash damage and mine spam or too much impact force to get to the cover that if right next to you? what about protection from super shot turrets and vulcan with hornet overdrive? give hunter some love. its suppose to keep the other overdrives in check. one last reason to get rid of the delay on hunter overdrive: hunter vs. hunter, both have hunter overdrive, one player hits the shift button a split second before the other player. The second player that was too slow now looses and wastes their overdrive. if you die with hunter, hornet, mammoth and even viking overdrive (for no reason) like a second after trying to use it, you still have most of your overdrive energy. reduce the range or make the energy requirement higher, I dont care do what you have to do, just get rid of the delay that no other overdrive in the game has (except wasp bomb because that would be unfair)
  5. Iquit

    Complaint Book

    1000 (or 1050 with their kiddy defender or other drones) damage per second, full map range with unlimited energy, even if you take after burn damage with heat immunity or not is unacceptable. I have no clue why you are bringing up old vulcan. I looked at your playing profile and it doesn't even look like you play the game anymore. You don't even use drones it looks like. You have NO IDEA how bad vulcan is do you? Here, let me tell you. Vulcan is getting 1000 damage per second as you know, so basically it is unlimited energy and unlimited range isida unavoidable spam cancer, shooting 20 times a second 50 damage a shot, with defender drone, lifeguard drone, or booster drone, but mainly defender drone. Most of them use hornet. Now if you didn't know there is a hornet overdrive penalty that keeps you from getting overdrive energy if you get kills seconds after activating hornet overdrive. They know this, so they activate it early and get most of their kills later during their hornet overdrive. And keep in mind they are getting 2000 per second or 2100 damage if you don't have a drone on, protection module or not. So it turns out they get hornet overdrive at least once a minute because most of their kills are spread out over the last 2/3's of their hornet overdrive. And the dictator overdrives and orange boxes make it that much easier. Light hull, easier to get boxes before anybody else does, so they get bonus boxes for the entire match. The 15 second 200% double armor power bonus cool down is now 3 seconds instead of 20 seconds. So they can simply pick up a bonus box and reset the 15 second timer of having a 50% protection module from everybody. Okay and then there is hornet overdrive ignoring spawning i-frames, so that throws that mechanic in the trash. BS booster drone the only thing to stop these unbalanced players and pausing the game before spawning and waiting for their overdrive to turn off for a few seconds if that, some of them have stacking hornet overdrives ready to keep to unfair spam going. A lot of them don't even want the ability to light you on fire with the incendiary ammo even if they have heat immunity. They instead use the reinforced aiming alteration for faster turret turning. If nobody is a threat to them they will farm about 30 or 40 kills in the 7 minute match. Heavy hull vulcan is a bad too, but these kids don't move forward towards the opposite side base and their bullet hell spam somewhat avoidable. I have on 50% vulcan protection from them, but I don't have heat immunity yet on any of my equipment but once I do I won't complain. There are some medium hulls mainly hunters because they want to hunter overdrive a group of enemies and blow them away with incendiary ammo and they always have heat immunity on. If you don't actually play the game anymore, you have no creditably in my opinion. Also if you don't play matchmaking.
  6. I just requested the drone use less batteries. I didn't say make the drone 15-20% The way it is set up right now, you have to either buy batteries to play with a drone all the time, or only play with drones one day a week or maybe only during double battle funds if your only battery supply comes from missions and you don't shell out real money like the greedy game devs want you to. I predict if brutus drone didn't use as many batteries, maybe just enough batteries that you get from weekly mission containers and challenges, then you would see a lot of players using brutus drone instead of no drones at all. I went on a rant after this --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- and also average damage for mk7+ is (790+970) divided by 2 = 880 per shot, so 880 x .1 = 968 so you would need to get at least 910 damage plus fully upgraded brutus drone to one shot a light hull without a double armor, and that is only IF the enemy doesn't have a drone on because all regular drones have 5% fully upgraded. but you know what? I bet you're the luckier rng mf's out there always getting massive loads of good rng damage like all the railgun players do. hammer has no range and all the other rapid fire alterations for the following turrets (thunder, railgun, smoky, shaft, ricochet torch trash, gauss and shaft acrade shot, double hammer, and magnum reinforced gun carriage (super thunder) shooting at 100% power and pooping out another stupid looking floating explosive turd at 0% power 2 seconds later) blow away the hammer reloading mechanic so I welcome the buff, ricochet is rapid fire and easy and the time difference between one extra shot to kill is a half a second which doesn't matter, and I don't care about your stupid rapid fire, higher damage per second than original, kiddy railgun alteration, permanent 50% railgun protection for life. but like 95-99% of railguns use hornet only so I automatically expect a quick cheap lame ass death when I see railgun hornet overdrive
  7. Iquit

    Complaint Book

    yeah sure 7% less damage is definitely the answer. You just randomly chose a number. regular twins has about 800 damage per second if you didn't know, and old vulcan was somewhere around 600 damage per second.
  8. Iquit

    Complaint Book

    watch this and nerf vulcan adding projectiles (like you did with thunder) while reducing the spin up time was a fair and balanced trade off. adding 1000 damage a second and taking away over heat damage penalty was an idiotic decision I didn't even realize that you got rid of the 25% penalty on incendiary ammo, very poor decision also about the reinforced aiming alteration, you decreased the penalty from 30% to 15% and there was no reason for this there is a cancer of hornet vulcan defender drone players in the game and they have hornet overdrive on for half of the game or more getting 2000 damage per second, or 2100 damage per second if you don't have a drone on and one last thing, who is the moron that decided to let hornet overdrive ignore the 2 seconds of i-frames when you spawn? the letter "i" stands for invincibly if you didn't know. it doesn't stand for "protection module" or "double armor" which is the only thing hornet overdrive ignores mammoth overdrive and wasp bomb don't do anything against i-frames
  9. Brutus drone should use less batteries 10% armor and damage =/= 5% armor and damage plus the ability the drone gives you half price micro upgrades aren't good enough because in the end why would anybody use Brutus drone over of the other obnoxious unbalanced drones? even a non upgraded regular drone is slightly better than a fully upgraded brutus drone
  10. Iquit

    Ideas for Turrets!

    Striker and gauss have the same sound effect when locking on. So how about a different sound effect? At least get rid of the beep that happens at the same time as the super shot.
  11. magnum mines shouldn't be invisible at all.
  12. Iquit

    Complaint Book

    why is vulcan getting regular damage when it over heats again?
  13. what was wrong with old defender drone? why cant it be just like booster drone? 5 seconds of 300% double armor is way more balanced and fair than 20 seconds of 200% 5 seconds of 300% is a lot more useful also. There is a saboteur drone spam pile there, put a defender drone-powered double armor on and plow through the kid camper spam. over buffed viking overdrive is mowing down my teammates and still has like 3 or 4 excessive seconds left and I'm next, I have a 50% module on from the turret attached to viking overdrive but it doesn't matter because it blows me away or almost takes all my health if I get clipped by the tail end of the 7 seconds. put a 300% 5 second double armor to ride it out and still have health left to fight back after the the rapid fire impact force has stopped if you can manage not getting flipped and rolled. and of course to cancel out all the super common booster drone players. If you can time it and see it coming. 20 seconds of 50% protection to everything is too over buffed.
  14. Iquit

    Revealed enemy mines remain visible

    if you or a teammate sees a mine on the ground, that mine should be permanently visible to you and all your teammates. If you back away from a mine you spotted and didn't run over, the mine doesn't go invisible again to you or your teammates. You have to park right next to the enemy mine to even see it briefly before it goes back to being invisible after you drive away so this idea has to be fair. and make the discovered mines brighter red or blink light or something because the dull darker red mines blend into the dirt color ground what would be great also is if you see one or two of the nine mines that a fully upgraded saboteur drone makes, it makes all nine mines permanently visible at the same time, but it doesnt matter as much as the first idea because of the unbalanced magnum mine alteration spam (boosted by viking overdrive) and the mine drones. If this idea isn't good enough you could just increase the visible range of mines
  15. still sick and tired of all these all these alteration magnum hornet noobs with protection on from themselves shooting me at close range. its a medium/long range turret, not a short range turret. they're starting to use defender drones now which means they take a maximum of 400-500 shooting me at point blank with hornet overdrive, and even if I survive, after they shoot me at 100% power, they poop out another shot on the ground at 0% power two seconds later near you. I saw a guass hornet the other day with a guass protection and defender drone and it would ram and get as close as it could to enemy tanks because it couldn't aim for the two second charge up time and it kept damaging itself, but it didn't matter because of the protection module/defender drone combo give the noobs with poor aim using long range turrets with splash damage their own self damage module if it were my game, double armor, protection modules, defender drone would not protect against self damage. I use defender drone to cancel out all the over buffed alterations (rapid fire and added firebird effect alterations) and viking overdrive (6x the damage for 7 seconds with no movement of turret penalty), along with all the invisible mine spam that still hasn't been nerfed. So when I accidentally shoot too close an enemy with the guass super shot and the edge of the massive splash damage bubble clips me, but the defender drone halves the damage when I actually deserved to self destruct. I dont even like defender drone, it's too over buffed. 20 seconds of 200% double armor? why? it should be no more than 10 seconds, or bring back 5 seconds of 300% double armor to block out viking overdrive and rapid fire shaft garbage. it doesnt even matter though because lifeguard drone is even worse. brutus drone is a joke
  16. why is juggernaut terminator getting lower damage now? 2600-2800 at most for the railgun part and like 1200-1300 damage a missile. I play with fully upgraded equipment, turret, hull, protection module, drone. 9999 GS and I am not getting the correct amount of damage with juggernaut.
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