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Moisthero

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Everything posted by Moisthero

  1. Moisthero

    Complaint Book

    Because they choose the questions they want to answer to. They may even make up the questions for the answers...
  2. Moisthero

    Complaint Book

    I don't s[end and I don't play those silly minigames, but I agree that Hazel is the main corporate of TO downfall. His general way of explaining Alternative decisions it "no, because no", "no", and "never". -Hazel, can you explain the efficiency process - No! -Hazel, when will you consider zero damage to respawn - Never! -Hazel, why? No, because no!
  3. Moisthero

    Spawn immunity improvement

    True, I hardly trust Alternative which has an alternative view of what is fair.... They've messed up enough. I am giving them an opportunity to fix thinks by keeping face at the same time.
  4. Moisthero

    Spawn immunity improvement

    I disagree - why would you choose defend modes if you are in attack mode? Yes, exactly, it separates the buyers, the beginners, the noobs, the amateurs from the players who want a good competitive game. No one stands in anyone's progress or style of play. and because of that you had to make a comment. Yeah, wrong topic, but the way this forum is made I'd need to go though dozens of topics. This was just on my way, and it can be moved by moderators.
  5. Moisthero

    Complaint Book

    Please explain why in the English language version of the game the names of rooms (arenas) to chose from in pro games are in Russian. Have them translated. Or best, stop people from giving them their own names.
  6. Moisthero

    Spawn immunity improvement

    Have you given thought to introducing different levels of game play? For example some may want to play MM on a general level - with everything that is taking place now in the arenas. Let's call this level 0 (zero). And one could play all the time at that level, as is the case now. But others may wish to play MM in level 1 (one), which turns off some adaptations, such as no more silhouettes, indicators where the runner with the flag or ball is, no zero damage when re-spawning. The next lever (two) is all in level one, plus no overdrives, no augments, but you still have drones. Level three is levels 1+2 with no drones; level four could be level zero, but with no flying tanks. The point is that you don't progress from level to level, but you choose how you want to play. So you play that level all the time, unless you want to change that. It is up to the player what kind of game he or she wants - an easier level one with all benefits, or something more challenging. This proposal would mean eliminating the pro games, as levels two or three are close to what pro games offer now. The difference is that pro games give a choice of battle - which arena to play in. I am suggesting installing levels for the MM games only. It would be a good thing in MM to restore the option of choosing an arena within a particular mode of game.
  7. Moisthero

    Spawn immunity improvement

    The above suggestion I made way back in June was deemed as "valid". Now I'd like to know where is it now in the analysis process. When choosing to play the Assault Mode, we should have an option of whether we want to play in attack or in defense. Knowing which, helps us better to prepare, such as choosing the right turret, hull or even drone.
  8. Moisthero

    Complaint Book

    Has anyone else encountered problems with the shift button? I sometimes cannot activate overdrive on time despite the it being ready and no lag.
  9. Moisthero

    Complaint Book

    Tanki, what are those ghastly plunking, knocking, scratching sounds in game play?? Ridiculous sounds!
  10. Moisthero

    Complaint Book

    I just want Tanki to know that although sometimes our comments might seem harsh, they come from the heart. We do care about the game, that's why we react, sometimes very emotionally. Oh yes, there is a lot of anger, but there is no hate! Moderators need to make weekly analysis of all the comments that come in and present that data to the devs, unless the whole complaint box is a sham...
  11. Moisthero

    Complaint Book

    Why the industrial sound in the garage? Who asked for this? Why can't you concentrate on serious stuff like fixing bugs, investing in your weak servers. Stop adding . You think we needed this noise? You've really lost your priorities.
  12. Moisthero

    Complaint Book

    yes, give more money to the Russians, they earned it because they created a fair, balanced game where everyone can have a shot at winning.
  13. Moisthero

    Complaint Book

    I showed some of my mates this game to explain to them what I've been wasting my time on every day for the last 6 years. In their opinion this is the most stupid game ever - you can't really play, you are destroyed every moment. (and I am a L31, Mk7-20 on weapons and armor). TO has gone to the dogs.
  14. Moisthero

    Complaint Book

    Hey, look, don't worry when you stun shafts. They have a 10-11 sec. reload time, so you can safely stun them twice and still find time to shoot them dead. By the way, I am not a fan of stun guns... Shaft.
  15. Moisthero

    Complaint Book

    I disagree. For once Tanki has listened to its old players and reverted to its old position - returning to a tested format - 15 min. Now we can wait for the rest to go back when it was 2015... However I do understand those who don't like the 15 min. - that's because Tanki has augmented so much, OD'ed so many elements, and made so many ludicrous updates that indeed for some modes it does seem a bit long and pointless. That's because Tanki has overhyped its game.
  16. Moisthero

    Complaint Book

    I am convinced that the next augment will be speed up reload time for shaft. It will be only for money first, than it will be for 5K coins.
  17. Moisthero

    Complaint Book

    So, as Shaft before the stupid and unnecessary devaluation of the turret, I scored about 200-300 points on average per good game. Now I score about 90. My other colleagues who have learned to play other turrets still get about 200-400 points. So from a top gun I have been demoted by your Devs to the bottom of the barrel. In this very competitive game based on pay to win, it is very hard for example to take one of the three first positions on the winning side. There is just not enough points to be scored. You have tried, for no apparent reason, to change a long range turret into a short range one. In small settings the shafts are cannon fodder.
  18. Moisthero

    Complaint Book

    Here is the announcement regarding changes to shaft. As mentioned these changes are unnecessary, senseless and uncalled for. Shaft: Energy per arcade shot (eng) has been decreased from 250 to 0 eng; Sniping shot reload time has been increased from 3-5 to 10 seconds; Regular Arcade damage (hp) has been decreased from 335-670 to 290-580 hp; Critical Arcade damage (hp) has been decreased from 490-980 to 340-680 hp; Range of max damage (m) has been increased from 20-30 to 40-60 m; Range of min damage (m) has been increased from 30-40 to 50-70 m; Horizontal aiming speed (deg/sec) has been increased from 15-30 to 20-40 deg/sec. The key change here is that arcade shots no longer consume energy. Earlier, both arcade and sniping shots consumed energy. You could only use the arcade shot if you had enough energy to shoot. Now it’s similar to Tesla, where you can still use the arcade mode and deal damage to opponents, but at no cost to the energy, even when the turret is still reloading. Shaft’s «Heavy Capacitors» augment: Sniping shot reload time has been increased by 10%. Shaft’s «Light Capacitors» augment: Sniping shot reload time has been decreased by 10%. Shaft’s «Rapid-Fire Mode» augment: No longer increases sniping shot reload time.
  19. Moisthero

    Complaint Book

    has To censored by comment and took it off? I was giving support to other commentators who complained about the shaft.
  20. If you play well and finish the entire daily mission process that ends wiht 100 stars or the nuclear option ahead of time - eg. 5 days ahead - why then if you continue to earn stars TO takes away those earnt stars when the new daily mission cicle begins?
  21. From Shaft I had to change to Magnum - I get more battle points now then I used to from Shaft. That is how "useful " shaft is.
  22. Arcade is not the solution. Had I wanted to paly arcade I'd choose a different turret and hull. I drive a Titan, slow, so doesn't really steal flags or run with the ball. I consider myself a good player, looking out for my team mates. So, yes, I do camp, but in doing so I mind the back of my colleagues, provide cover, eliminate oncoming traffic. But from time to time we shafts have to stand in the front line as we are the last line of defense. See, when all else fails, when our brave team mates are far away from the base the only ones defending are usually us. So, buddy, don't give me that patronizing tone of smug contempt for campers.
  23. Moisthero

    Complaint Book

    Shaft reload: and another thing - now each shot by shaft is so precious. You miss, or wound but not kill - you sit there for 11 seconds and wait. Everyone now knows they can run and hide or if close enough retaliate for 11 long seconds! Arcade shots are meager for shaft. Also the mechanics for shaft are that the closer the target, the weaker the shot is. So shaft in small arenas fial miserably. Also why isn't striker requiring longer load time? Why Gauss is not changed? They are very powerful weapons. And another thing - in this very competitive virtual reality TO has created where everyone has some kind of hand - augment, drone, overdrive , it is hard to stay on top of the game and claim daily mission, especially first three places on the winning team because we shoot less. It will take longer to reach a required number of points or damage points in game. While other players with other turrets do not see a problem, have no difficulties shafts a for some reason negatively targeted by the devs.
  24. Moisthero

    Complaint Book

    In real life you don't have dragon bullets, stun guns, you don't have bullets ricocheting endlessly hitting a target, you don't have a freeze weapon nor an isilda, and especially you don't have flying tanks, like hopper. So, don't tell us please what is realistic and what is not in this game. At least shaft had a slight chance to make a difference in a game, now that is gone. Especially in small arenas, such as sandbox and more. You talk nonsense about shooting when tanks respawn - because of various augments shaft doesn't kill that often anymore with one shot. Why don't you play shaft for an hour or so and tell us how much fun and satisfaction you had, mate!! So far I do not see any more effect in damage with this longer reload. We as shaft never asked for more damage. We asked for the laser to be dropped, we asked for the wide aiming angle to be reintroduced, we asked for double shots, getting rid of pointless billboards obstructing view. But not so much strengthening the shot it self. If all other things I write about would be reintroduce (all we used to have) we wouldn't need TO's grace to let us have more damage shot. We'd cope on our own.
  25. Moisthero

    Complaint Book

    Shaft load extended: nobody asked for this change, no one complained about this issue. True, some players didn't like shafts, but that was because of their effectiveness. Now that is gone, so no reason to be a shaft. Why is TO bent on upsetting the old players? Why do you have to tinker with nearly all aspects of the game? We can see clearly that you gradually are moving to change TO to TankiX - first by expanding P2W, graphics, now - nerfing weapons, so that soon you can introduce an augment only for cash that speeds up reload. This is vulgar. You eventually will lose too many players so even the P2W won't bring in enough revenue. Instead of renting billboards you prefer P2W, so you end up with an average game like there are many other.
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