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Posts
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Everything posted by Moisthero
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Totally agree with my fellow clansman. Why do this? Want less snipers? You don't like them? Do you not know your own game? You've forgotten how it was in 2015? Earlier you experimented with length of game - we all told you 15 min. was optimum, now you've come to the same conclusion after two years. Now this with the shaft - how long will we wait until you come back to your senses? Look, you've extended shoot delay, but the supply cooldown is the same, meaning we as shafts will use less supplies, because we won't have enough time to use them - specifically double damage, or overdrive for Titan. Because you've introduced the childish silhouettes then aiming at another, hiding in bushes or camouflage are useless. By having the laser pointers when we miss everyone knows where we are and we cant really reply. The effect is others who have rapid or normal fire obliterate us.
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i did not count - sure feels like 30 sec. any way how many shat get fired by smokey, hammer, Vulcan, thunder at me when I shoot my meager little shot? What about freeze and isilda? Why was this done? Whwat is the logic behind it? I have complained previously that while all turrets are OD, shaft gets nerfed all the time.
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well, they did it again, they ruined the game but this time specifically for shafts [By expanding the reload time to 30 sec. they made it very hard to be competitive on the arena. One shot every 30 sec. I have heavy capacitors and I have been having them for years. If this is to do with extanding the play time, why yet more weaken shafts - they had the same loading time when all games where 15 min. if they extend the reload time then have them get rid of the pointer laser. Now if I shoot and miss or not kill, I am a sitting duck. Using a shaft now is simply boring. two shots in 1 min. that is silly, which I dont see vulcuns or theres reloading so long. This is a pointless change.
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How can I paly a player in a game, and for him not to have a profile, nor his name be found in the search engine? The player is F-92 is a clan member and has 9999 GS. How can this be? What does this mean?
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Complain is probably the weakest of the words. How dare you! You've made a mockery of the game, all for MONEY! There are other ways to make money, but no. You made a shoot out, a rediculous shoot out, Mk7's who have played the game for years , get eliminated by tanks junior in rank, size, power. I got shot dead with one blast. Light tanks jump over other tanks, other tanks just go through other tanks, light tanks are now heavy, crisis drones and others resemble the God mode, tanks fly. What is this??? Have you seen a flying tank? The Hopper does not belong here. Get him out!!!!!!!!!!!!!!
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Dear Tanki Online, I've just competed a game and then I found in the team roster a player who gave himself the nickname "Dr. Goebbels". Wouldn't you think that is a very offensive name, especially in a Russian made game? I expect you ban the player. It is a disgrace having a player with that sort of nickname. Who comes up with a name like that if not someone endorsing nazism, fascism and nation cleansing. Or maybe this is a younger person who missed his or her history class and the name means nothing? There is no time to educate now. That person needs to be shamed. I would like feedback on this issue.
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One of the most annoying issues I have currently with TO is the SHIFT button not working properly. And it is not always connected with lag. Some games, just like the recent one, did not have any or significant lag. Yet when necessary, or life-saving moment required it - the overdrive, in my case the Titan dome, did not deploy. Fix this.
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I am just curious why can't I place a full ring of mines, when in fact I have maximum upgrade on Saboteur. Sometimes it paces all the mines, sometimes the ring is not complete (one or two mines missing). I don't mean when I am too close to the base - flag or goal. In regular distances, with plenty of room.
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Please pass on the Hazel that in today's Vlog his white polo has a very visible yellow stain. Not very presentable to the world. It seems that TO has a lot of similar stains when it comes to the quality of the game.
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I just played a game in MM. Of course not balanced. I took the time to count and sum up each team's total strength afterwards. It was 121554 for the enemy to my team of having the total of 92698 points altogether. That's like them having three additional 9999 tanks.
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The zero damage is part of the game - I meant when a tank respawns it cannot sustain damage for a few seconds. I am a Legend 28 - I have no "low ranks" to kill. I have all possible augments and protection available to nonbuyers, and I still get killed easily, and do damage more and more harder. I play the game every day since Jan. 2015.
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Dear TO, Please get rid of the "zero" damage or make it impossible for turrets to bring damage right after respawn or the tanks to pick up flags or footballs. The system was well intentioned, but it failed. Even if enemy tanks swamp home base, they still will quickly kill due to new augments and alike. From a distance we may not see if a tank is respawned or not, thus we use up our shot and give away position (shafts), while the enemy continues to pickup the flag and move on. Dear TO, Please remind me when the last time Shaft had its characteristics increased. When was it strengthened? To all other players not using this weapon, let me assure you that despite proverbial opinion Shafts are no longer the strongest turrets. Since I've been playing the game - Jan. 2015 - the damage factor has been decreased, no double hits any more, the angle of snipe aim decreased, the closer the target, the weaker the damage, and then some... while for other turrets it has been an extravaganza (especially regarding the completely new ones like Gauss or Tesla). The Shaft has or can have a powerful shot - but please bear in mind - it is one shot, loading time is so long, the enemy can kill three times by the time the Shaft powers up. In arcade the shots are very weak. And this tank has nothing more. My proposal is: remove the pointer-laser (best offer); increase the damage (note - Shaft required skill to kill just with one shot - no splash effect , no round the corners, no bouncing shots, no continuous stream of bullets etc. You either hit or not); increase aiming angle in snipe mode; speed up reload time; increase scope. Dear TO, my last point is a complaint regarding the introduction of hovering crafts, but especially and strongly the Hopper. His tank is from another universe. It does not fit the game, its logic and style. A well used Hopper can snatch a flag and bring it to base within about 3-5 seconds (on a large arena). With games becoming increasingly unbalanced - I know because I play every day - such a weapon has its effectiveness increase double if the enemy team is extra weak, disorganized and so on.
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You are new to the game, so you may not have had the opportunity to see shafts in action on your side. Shaft is one of the last turrets that requires skill (there is also the Railgun and the Magnum - I play the latter too). Shafts for the most part are great players, as it is on them all enemy attention and fire is directed when at the base. Also when the team is in attack mode, they cover for their team. They also cover the flag bearer when running back to the base. At least I do, and I know some that do that as well (Staxx, Molosse). The only problem Shafts may have is staying in snipe mode so long that they do not observe their nearest area they are supposed to guard.
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Shaft??? I am a shaft and I don not feel powerful at all. Frankly I feel that the shaft has been left behind while other turrets have been OD. You have not been playing a lot, I imagine. take a look at hopper, Vulcan, Gauss, and the crazy OD other turrets and hulls have. The Shaft is Little Ridinghood compared to those wolves.
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Why in the English language version you have Russian names of the arenas in XP games? Not only those that are made up by the players but also the regular names. Since I am on XP, don't you think that Legends may be bored with constantly playing Serpuhov or Sandbox? I mean these are the most common options on the list.
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Tanki exactly knows what it is doing. They know they are ruining the game for the connoisseurs, but they don't care - it is the money that counts. There is a business plan they are attempting to fulfill. Alternative Games is a business that needs profit. Unfortunately it feels it can only do that by panning to the lowest denominator which is greed and vanity. In a nut shell - it pays for their kids' college... (or future kids).
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A purchase for crystals complaint: I had Mk6 Wolf protection. I wanted to upgrade to Mk7 for 170K crystals. I had 179K. I pressed upgrade and eventually remained with the same Mk6, only now without the 170K. Any suggestions?
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could someone explain to me how it is possible a thunder shoots me dead with one shot? - Titan, Mk-7-20.
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Would it be too much to ask if the shift button or the other supply buttons work immediately after being pressed? Especially shift. I have a titan and it produced a dome for overdrive - it usually does that after I am killed, although I had 100% of overdrive deployment readiness.
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I have a new suggestion for TO: invest in your god damned servers! TO, make an effort to care for this game, to make it at least run well, since you're ruined nearly everything else.
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Hard to paly when lag is huge and when during every game a moment comes when you inflict no damage on the enemy. The entire day today.
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When praise is warranted, I give praise. Good that tanki extended back to 15 min. per play. Downside is only that the other players are so used to the 7 min. games that when losing 4:0 they run away or give up instead of trying to fight on. 15 min. is enough to pull back.
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I've just played an xp game with all augments and drones - Highways. We were in a balanced position until came guys equipped with stun guns. This is another element that ruins the game, even for the buyers. I mean what is the satisfaction of killing an enemy every time when he cannot move, bears no challenge to the attacker because he cannot react. What is the fun in that? Another thing is the hunter overdrive with stun. What is the counter to that? I am a titan, I use dome, a hunter comes round and smashes my dome. OK. A hunter comes in, turns on his overdrive - what is my countermeasure?? How is the game more satisfying even for the big spenders? Must be boring. No challenge, no skill required, everything comes easy, no pros or cons. With money everything is pro! But it must be boring. Even the real billionaires - Branson, Bezos - they are looking for challenges - space - just not to get bored with having everything. I understand that now the company that makes TO has to make money. It has a business plan. But there are ways to make money without killing your own product. Use the billboards for ads, make the entire game pay to play, but not pay to win. TO's ambition is reaching the Play Station and Xbox platforms (Hazel indicated so in the recent vlog). That should give you enough in sales. To reach that level you must stop concentrating on the near future which is pay to win. I wish TO success, but not at the cost of its players, and the quality of the game. It used to be a great game. You pride yourselves in the awards you've received. When was the last award you received? When did you have over 100K players playing at the same time globally? You have taken the wrong route and if you stay on it, you will not survive with this game. There will be other games? How is your Hardcore King game going? Well?
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Please pass this on to Hazel and the company management: - longer games: good - tesla: bad - play to win: bad - hopper: disaster, so as other flying tanks - greed: bad - Hazel's sense of humor: terrible - TO's treatment of players: dismissive, meaning: bad - nearly all updates: bad - Xtanki ending: very good - end of TO: it will be very bad for employers, great for the world
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the non-buyers are cannon fodder.
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