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Everything posted by Moisthero
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I don't thin the game is anymore "pay to win". More like "pay and see if you can win" - have you heard what Putin said in Geneva? - "There is no happiness, only a mirage of it far in the distance" - well this hard boiled Russian philosophy is very much at home with TO...
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I am a casual player, have never bought anything from TO for real money and never will. However I do play every day, less recently than before, but still, every day since January 2015. And I agree this is impossible for players such as we are to complete these challenges. The reason is obvious - TO wants us to throw it all in and just buy the damn stars or the equipment or passes that make it much easier. So with the TO management it is no longer a mission or a calling to simply make a great game for all to enjoy and spend free time having fun and relaxation. They want you to be hooked, to become addicted, to feel you need these paid updates, because otherwise you'll never be good enough. It's a bit like big pharma, the tabacco industry and so on. The good of the consumer is not even in the first ten priorities of companies like this. It probably is not on any list.
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valid Spawn immunity improvement
Moisthero replied to Moisthero in Spawn immunity improvement Ideas and Suggestions
Spawn immunity - generally a very bad idea, but here is an improvement: if the re-spawning tank has immunity from hostile fire, then make it impossible for that tank to pickup a flag or a football until damage can be suffered. -
My suggestion is this: when in play provide an indicator how much progress we have made in the missions. Simple.
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i've got a bunch of new ideas for TO Add the following features: 1. God mode for 1 min. 2. with one button all enemies in the entire game explode 3. make auto-aim for all turrets so every shot is a hit (no need to aim any more, you you do is press the button) 4. give a new paint - cloak - so no one can see you 5. make a hit of one enemy kill all enemies in the entire map 6. introduce teleportation - the hopper is so passe... 7. decrease the power of the shafts even more, and never update them (as you have so far - good job) 8. introduce the katiusha turret - shoots 30 rockets, but loads every 30 sec. {with time intro an augment that will make it possible to fully reload every 10 sec.) 9. introduce the mole tank - it can easily go underground and pop up anywhere - you gave air tanks, ground tanks, now you can have underground tanks 10. make sure all these new features are very expensive, so that they will bring you money and happiness. I am sure that if you introduce these and many more features you will not ruin the game. It really cannot be ruined any further... ah, and yes, do not invest in servers, continue making them work less effective with more details of the game to deal with.
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instead of adding new poorly crafted and tested crap, invest a bit of your own TO money in servers. They are working terribly lately.
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I basically agree with the line you've taken in these arguments and complaints. I'd add another lot such as make the enemy running with the flag not indicated or drop the silhouette when aiming at a tank and so on. However your suggestion just slightly reminds me when I got into my friend's car after a while and I noticed he changed his car stereo, to which he said, "Yeah, and I changed the gearbox to automatic and the engine from 2.5L to 3.5L - turned out this was a Toyota Avalon, and I though I got into his old Toyota Camry.
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thanks, I will check that out.
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My question and complaint is about the self destruct. Why do we still get destroyed, which counts against us in k/d, even when we are able to save ourselves? There used to be a button for self destruct - why can't you bring that back?
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No, mate, no. Dear Moderator - in the old days there were differences in the tanks, but they were tanks, not hovercrafts, or flying saucers, swooping from above. Hopper is a different category all together. That's why we protest. The hopper is like introducing the God mode, or a button that explodes every other enemy in the game. THe tanks used to differ but in some extent, not totally!
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Devs, gamecreators, helpers, chat managers - have you actually played CFR or Rugby being a regular tank and having Hoppers to deal with? The game is senseless, ridiculous. Hoppers hop, paralize everyone around, glide back to base - all in a matter of 3-5 seconds. This is a game?? Ban Hoppers from all games, create games for hoppers - more fair, right? I mean we keep hearing from TO how importatnt it is to keep the game and weapons balanced...
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I don't care for the gold and never have. All I am doing is responding to the comment that banning hoppers is discriminatory somehow. THe same problem , but more nortorious is with CTF Rugby and so on.
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Adding Hopper to the rest of the game is discriminating against the others, because Hoppers just should not exist, they are not a part of the game. It is like getting a super athlete runner to compete against children sprint runners- the result is a given - that is discrimination. - you purpousely add to competition someone from a totally different dimension. You caught 8 golds. So how many can get a hopper in the same amount of time?? Or when you were not a hopper how many golds did you snatch from a hopper trying the same? The answer is none.
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Complaint: every time - EVERY TIME - I want to load my first mission of the day, 40 min. and 10-12 tries may not be enough for the game to eventually load. I mean I wait for 3-5 min. and the server connection down window is up, so I try again. It takes 10-12 tries before I finally manage to play a game. And then once I get onto a game, every other load take seconds. Why is this? Now, if I want to play a pro game? no problem - at any point in time the pro game loads. Why is this like this?
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Spy, master of the bloody obvious. Well, sure this is a game, but for games to work they need rules, be fair and so on. We are all fed up with new, each time more foolish changes to the game, instead of fixing real problems, such as bugs, servers that can't cope with many players on large arenas, less and less players globally, and so on.
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You have fixed the sniping mode in HTML5 - thank you. I can play shaftman now. My first praise of TO. There is hardly anything to praise them for, so if anything comes up, it is only fair. Also the new missions system is an improvement. So, there, two endorsements. Don't count on more in he near future if you are content with the direction the game is evolving.
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Hoppers should be banned all together, or placed in asylums for just Hopper games.
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I wanted to ask about game load. Every time after the first log in of the day I need to go through a motions of choosing a game mode for a challenge, then waiting for the game to load, then it doesn't and I wait to get back to the garage, then I choose a pro game, that loads correctly, next I leave the game after just a few second being there, then I press again one of the mode games to complete the challenges, and then the game loads correctly. Afterwards I loads very quickly every other game. Why does this have to be like this? I need to do all there steps every time I want to play the game after a longer break.
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What Is Your Opinion About the Current State of Tanki Online?
Moisthero replied to Maf in Game Discussion
they get their money from other sources. Anyway the point is that in the game all they need is to click on a $ button and they get all the benefits without the effort of geetting thim in the game. -
What Is Your Opinion About the Current State of Tanki Online?
Moisthero replied to Maf in Game Discussion
My thoughts exactly. Hopper should be banned from regular play. Have games just for hoppers. With other tanks they have an advantage. If used correctly a hopper can swoop in for a flag and transport it back to base in around 5 seconds (in a large arena). I recently played a game where out of 12 enemy, 8 were hopers. He had one or two. The game took about 2 min. anf the result was 5:0. How is this a good game now, how can this bring fun to no-hopper owners? We live in a society where the youngest generation needs not to make any hard choices, learns only that to win you need to pay, not work. A light tank gets blown up easily, but it is fast so it can run with the flag. A cost for such a choice. Well, now let's give it weight, augmented armour - it will look like a light tank, but it will not be any more... An so with the hopper - cant manage getting the flags? - here is an official cheat tank. Tanki has announce new Smokey augments - more splash effect, more bouncy projectiles - so you don't have the skill? That's OK, you don't have to learn - here is a tank that does it all for you... There are counltess errors in the game, bugs - fix that instead of adding new crap to the game!!!!!!!!!!!!!!!!! An yes, I am shouting, because you stopped listening at all. -
Don't give them any big ideas, such as "teleportation tanks" - they'd think it is a good idea. The Devs have no brakes on, all restraint is gone. They have hungry mouths to feed, or if not than their mouths.
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yes, I mean double armour.
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How about making the entire game non-stop overdrive?! That would fit the current direction TO is taking. And after that make new overdrives over the exiting ones that now would be regular gameplay - immortality, destruction of all enemies in the entire arena, 1 mln added crystals to a player, and many more smart and fun ideas, especially for the kiddies that really play your game.
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Hoppers should banned, they should never have been a part of TO. Or create only games for hoppers without the other tanks. Better yet, in non-missions games, let's ban Hoppers.
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Why do I have a feeling that double damage does nothing for you. It seems I am killed in the same amount of time as if without double damage.
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