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enri_chill

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Everything posted by enri_chill

  1. enri_chill

    A token of apology

    Wow...that explains no ability to log in at all. This (along with most holiday weeks) is a time I normally play much more Tanki and make progress. However, I have not been able to enter anything for a few days now. Glad to know (after deleting my browser, redownloading, etc.) it is not only impacting me. Hope this gets sorted quickly.
  2. enri_chill

    A token of apology

    Thank you. Game worked well for the last few days. today I have been unable to log in at all. Wiki and Forum working. Game not at all. Any DDOS again today?
  3. enri_chill

    Let's Discuss Protection Modules

    Where can someone access usage data like this. That is amazing to see!
  4. enri_chill

    The «Trick-or-Treat» mini-game

    So I play on a mac...does this mini-game not work on the mac os? Seems to not load on mine...
  5. enri_chill

    Update your game client

    I am up and running now. Played 3 games in a row...no real issues now.Hopefully you will be up and running soon too.
  6. enri_chill

    Update your game client

    Exactly....that is what I use. Browser (non-flash) game play.
  7. enri_chill

    Update your game client

    Yes...it's been 4 or so hours and can't get into a battle... I did load up and enter the garage however. But when entering a battle it seems fine, then voila the "restart" button pops up. Very disappointing.
  8. enri_chill

    Let's Discuss Protection Modules

    Is there any data on the most common protections used at legend level? Just curious.
  9. Since the last restart of the server the gyroscope on vulcan is not working the same way. There is no mention of this in the webpatch update, but it is unusable at this point. Not sure what has been changed but wanted to let you all know. The account I use vulcan primarily on is schleiermacher (not enri_chill).
  10. enri_chill

    Let's Discuss Shaft!

    The SBE only impacts the minimum damage from scoped shots. It elevates the bottom damage without increasing the max damage. Don't know if that answers it or not. I use SBE on the shaft and it is a formidable weapon at range simply using arcade shots...double damage on critical damage eliminates light hulls and often medium hulls who have been hit prior to the critical shot. If you have the crisis drone you will find lots of kills (or booster drone) at all ranges. I love the game play with it, but rarely do I use it scoped. Since they nerfed the reload time on scoped shots it wrecks the fun of the turret IMO.
  11. enri_chill

    Let's Discuss Hunter!

    Yes, I have ensured several siege battles with well-timed hunter OD. Just keep head on a swivel and know that if a team has 2-3 Ares you will need to wait till you have almost captured the point to choose to use the OD. I have wiped out an early Ares ball of death and we were hit with another one 5-10 seconds later and never captured the point. It is a great feeling to "boss" the best OD with the hunter's OD. It is a defensive juggernaut with some offensive capabilities. Versatile once again.
  12. Thanks. Won't post again. Please delete all my remarks. Don't have time to read through each thread. Ciao.
  13. I have been unable to join a battle after the one I was playing in was freezing up...tanks not taking or giving damage...siege points not active...supplies timing out but not reactivating. Tried to restart, but been 20 minutes. Is there a server down or something?
  14. enri_chill

    Secret party is coming back!

    Same here...error_prize and nothing
  15. enri_chill

    Let´s discuss Scorpion!

    Does it have self damage at close range similar to Thunder?
  16. enri_chill

    13 boxes

    Thank you!!! My connection was bad when I originally visited the page and no box appeared. It just did. Thanks!!!
  17. enri_chill

    13 boxes

    I can't find 11....hmmm. anyone else got taht one?
  18. enri_chill

    Let's Discuss Thunder!

    I prefer not to overstate stuff since everyone's perspectives are...well...subject to their value systems and opinions. So yes, "a bit" was understated.
  19. enri_chill

    Let's Discuss Thunder!

    Is the pulsar augment worth having? Just saw it on a thunder.
  20. enri_chill

    Let's Discuss Thunder!

    Just split a battle between the sledgehammer and small caliber on a medium board and you are right. I was about 1.5 k/d on the scc and 2.4 on sledge. I don't have a fully maxed booster drone, so I was using defender. If I did use the booster, you could definitely see how it could dominate.
  21. enri_chill

    Let's Discuss Thunder!

    Great video. Certainly impressive. I wonder why there were next to no protections for thunder? I've been facing more it seems. I guess when it got buffed a bit more people are suiting up with it.
  22. enri_chill

    Let's Discuss Thunder!

    So by my calculations, you have to be within 0-16 m for max damage...anything further is minimum (or 371.25 with Sledgehammer). With the normal shooting rate of 2 seconds per shot it seems that on a large board (which I tend to get placed into 9 times out of 10) it is at a supreme disadvantage to the SCCM due to 3 items: rate of fire, no critical damage, and range of max damage being reduced to only melee range. Help me see the benefit on a normal map. Also perhaps you can let me know what hull you pair it with. I have been using hunter and then setting protections on midrange of longrange turrets. Use the OD when facing melee range turrets.
  23. enri_chill

    Let's Discuss Overdrives

    I couldn't find the right forum for this question...Does the Titan Dome minimize critical damage for tanks under it?
  24. enri_chill

    Let's Discuss Thunder!

    I've been playing with the small caliber charging machine and doing really well with it. If there are lots of protections, the critical damage actually makes it usable still. What I have found is helpful is the 1.5 second shot rate. Facing light hulls with skilled turrets (railgun, smoky, etc.) it is able to disrupt their shot enough to be very usable. The splash damage is a bonus when I miss or choose to hit behind hidden enemies while they are waiting for a charge. Overall, it is very playable at the higher ranks.
  25. enri_chill

    Let's Discuss Ricochet!

    That was my augment of choice for years...the only real negative was the rate of fire. I haven't used it on my new account, but someone said there is less penalty now. Is that true?
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