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Everything posted by enri_chill
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Play with Wasp...it is a regular occurrence:) Yes I have feeble health, but I go out with a bang!
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I hear you. I have stuck around and kept fighting when down 2 or 3 and (this is on the longer battle times like 10 min) all of a sudden we get a few solid players on the team...the comeback is great. That being said, it is miserable playing a siege or control point game when I am the only one trying to cover the points. Everyone else stays back and tries to rack up kills. Argh!!! Highly frustrating.
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I think that is often because once a team has exerted some level of control on the game lots of tankers (even at higher GS and rank) will immediately leave to find a more favorable outcome. I tend to stay and do my best to pick up the 3 stars for winning on the losing team (assuming the game is "lost"). This is why I think lots of higher GS players end up together.
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There are a few boards that shafts can do really well. I have another account that was almost all shaft...well before all the augments, but even now I don't score as well as I do with several turrets. Don't think it needs a nerf.
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Poll: Rank Your MM Team Battle Mode Preferences (1ST RESULTS)
enri_chill replied to lssimo in Archive
Siege Control Points Juggernaut Capture The Flag Assault Rugby Team Deathmatch -
What combo are you using the vulcan with? I am typically top 3 on my team with vulcan (rubberized) + wasp (HI) [main modules are armadillo (lev 7), shaft (lev 10), gauss (lev 10), and the last depends on other team's dominant turret (lev 8-11)]. I primarily play Siege, Control Points, CTF, Assault. I use keyboard controls since I play on laptop.
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IB was never very effective (as I posted a few pages above) until the HI came out. I waited too long (partly wanted to save) to get the combo, but once I did it was a very solid combo. Nothing like the murder hornets from the past...but was amazing at suppressing and weakening team defenses for our team objectives. Hard to shoot at a distance but effective if you could land on stationary targets (i.e., campers in a base). Personally I love the rubberized bullets. Totally different game play for sure. They could use a little buff, but nothing too much. It is nice the viking started giving me a little more damage boost on overdrive with vulcan with the recent update. Before I still used viking, but didn't really benefit from its overdrive with the vulcan.
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I have never dealt with this before, but the past few days I have been unable to do much of anything. Unfortunately it is in the midst of Ultra weekend and other missions. Here is a screen shot of my ping. https://imgur.com/mlxOxd5
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That's why I love that augment...I always prefer to help team win and this gives a great opportunity. Early in matches my teammates think I am just messing with them when I heal them and they are shaken by the impact. Once they realize I am healing them, they get much more aggressive in attacking the enemy base or goal. It is a great addition to the game IMO.
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Wow! That's some amazing performances. I haven't used smoky in a long while. Just got a few augments recently so will try it out.
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The new healing augment on shaft is definitely good to play with. Played several missions focusing on keeping team alive and it was a fun role to play. My K/D ratio sucked, but overall fun and my score wasn't too bad.
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If you haven't tried the rubberized rounds in the vulcan, it is a very fun and versatile augment. It is obviously amazing on maps with lots of vertical walls, but it is suprisingly effective on multi-level maps where you can use ramps to create some interesting attack angles. Overall, if you have a chance to get it, it is enjoyable to use and effective on lots of different maps/games.
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The stun augment on railgun needs to be reduced at least a half second or more. Just played a match and it is way too long. Not sure how long it actually lasts, but I was dead (with 48% reduction) in two shots. First shot stun. Before I am able to move second shot killed. 3-4 times in a match. It was crazy.
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I added it to my garage during the past sales...it is not bad at all. I like it on the multi level boards where falling off anything is not a life/death experience, but an easy landing and continued game play. I do not have a mouse and have read that mouse controls are essential for maximizing the hover hulls. Without mouse controls, it is still easy to navigate with. I don't like the ease of getting pushed around by teammates (like in Siege) when trying to stay close to a point or inside Titan's dome, but it is fun to use. Still working on the OD. There is a little delay in activating it and you'll need to get a feel for it. I also got the adrenaline augment for the vulcan during the sale. It is a really good augment overall. So if you are like me...you enjoy the mechanics of the vulcan, but are looking for options after the removal of HI-IB combo, try it out. Still a solid pairing.
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So does that mean it does more than brutus does? Brutus makes it 50% reduction if it is 20/20. Correct?
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So what does Defender drone do?
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Since Brutus is the only one I've used, I'll say Brutus?
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You are a stud!!!! Thank you!!!! Questions is this data from desktop or mobile (and if I missed that please forgive me) This data confirms my experience at higher ranks...Viking/Hammer are OP in the right hands. Surprised at the performance in general of the light hulls. Figured more caps and goals=more XP Also the hover hulls are crushing it to say it lightly. Is that due to their OD? Or something else? I haven't done much with them since I don't have a mouse, nor do I plan on using one.
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Yeah, I think my love affair with light and midrange hulls with Vulcan will be a thing of the past. Just used Titan (not maxed out yet...7.10) with HR and IB and it performed fairly well. Not nearly as fun creating havoc for the team, but good at weakening base defenders and helping soften attacking parties. I think with changes on IB heavy hulls are the way to go.
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Thanks!!! Unfortunately I missed the sale on this...and then upgraded a drone (Miner to level 11). I think Booster would have been my pick. Regardless, I will start using the Miner and see how it performs for me. For everyone who chimed in with helpful info, thank you!!! I never thought I'd do drones, but here I am.
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Thanks! So miner if maxed out does the same as brutus along with dispensing tons of mines?
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I've got brutus maxed out. Used it after Vulcan got nerfed on damage a year ago (or so). Are any of the other drones beneficial?
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Rookie questions here. I have only really used brutus. I do have a Defender drone at level 9, but have never really used it. I have 20k of most supplies and 8k batteries. With all the changes in supplies and now drones, I am completely confused. Is there an easy to use and efficient drone you all would recommend. I tend to prefer middle hull and vulcan until the recent tweaks. Trying to find a new combo to use and see so many drones that I know I am fighting up a hill usually. Any thoughts before this sale goes off. I've got 500k saved up.
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I remember the hornet months...
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I rarely see anyone posting 20-30 kills other than Viking-Hammers. That's huge. What rank?
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