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Everything posted by KillerDiesel
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The best answer to the question is: The worst update of 2020 thus far. The modification update. If you had a fully MUed m2 before the update, it converted into m3 (mk7).
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I think the tanki chatbox is not used enough for team effort in team DM
KillerDiesel replied to LeonardoDiCaprio in Archive
Lol. I'm glad it was an AFJ. That mode wouldn't suit this era of the game since many just care about stars rather than teamwork. Also it would've been a waste of space became it would've been both pointless because we already have a jug mode and it would've hogged the already thin player base making wait times even longer and battles even more unbalanced. -
Please for the Love of God Kill the Railgun-Hornet META
KillerDiesel replied to HappyFace in Archive
TBH, the ODs were a pretty cool concept. But they were poorly worked on and poorly balanced. Also this game wouldn't have numerous of huge problems if the developer team had a fresh mind leading them rather than the old ragged mind of ponytail boy. I'm fine with many people using hornet, that's not the problem. The problem is that it can completely ignore all your protections leaving you vulnerable to be one shotted by that very hornet. Reducing the complete ignore down to 75% would solve that. -
To be honest so did I. I just hide in my teams base now and camp like a chicken sh1t I am. Sure I don't contribute to my team as much anymore, but frankly I stopped caring about my team. Everyone nowadays mostly care about stars anyway. If my teams base is being overrun with enemies, I'll just leave the battle and join another. And if tanki decides to try to make me go out of my hiding spot by forcing that top 3 in winners team weekly mission crap on to me, I'll just give them the middle finger because I ain't having it now.
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Lol. I'd only choose striker for fun or if I wanted to challenge myself a bit. If I was on a time crunch and needed to be efficient I'd use Gauss or RGC magnum, or smoky, or thunder.
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Yeah. To be honest, despite being on the receiving end of, I didn't really mind. Because let's be honest, efficiency wise, who in their right mind would choose striker over Gauss? So yeah, I didn't report them because I didn't find it an issue.
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For Gauss it's all the same, I never see it coming til it's too late. For striker, I've noticed that a couple in the low ranks used some sort of software that allows them to lock on their targets from behind a wall, without having to expose their location via laser and at the very last split second it rushes out of cover and fires it's salvo of rockets.
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I actually remember fondly that 6 years ago ( oh Damn I just realized that I've been a player of tanki for 6 years now) I was telling my friends about this tank game where one of the weapons apparently makes coffee and pizza. It ended up with them continuously asking who would eat pizza with coffee and me trying to re explain the situation. It went on for 10 minutes or so.
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Please for the Love of God Kill the Railgun-Hornet META
KillerDiesel replied to HappyFace in Archive
Just tried using railgun and striker with hornet, no luck, probably because striker and hornet don't go well together and I'm just so out of touch with the rail and hornet combo. Will try it with my mk6 thunder. Update: used thunder, and I did OK in a couple battles, it's about as good as I can achieve with it. I'd do better if the hull had more HP and weight to it, but that's just me. Now someone who is so much better at using light hulls than I am can just dominate the battle with hornet. So my point still stands, hornets OD needs a nerf. -
Who in their right mind would believe that putting alterations in crates was a good idea? No one. Just further proves that the lead developer has lost all the logic thinking that he once had. He should just step down from the lead dev role and let someone with a fresh mind take over. Only then does tanki have a chance.
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valid Kill still given if the enemy self-destructs
KillerDiesel replied to sensei_tanker in Ideas and Suggestions
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Don't forget the fire alts of hammer (dragons breath), Vulcan (incendiary band), and smoky ( incendiary rounds). I've posted many good ideas that would've benefited the game exponentially like making stars earned through their own mission system rather than through battles, having JGR, CP, CTF, and a DM with new mechanics as the only game modes for MM missions also changed in the same way, doing something about the top 3 in winners team weekly mission, and making ODs benefit both the user and their team. And yet none of them made it to the devs, but one person's ridiculous suggestion in their YT comments section and it's automatically in the game.
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Please for the Love of God Kill the Railgun-Hornet META
KillerDiesel replied to HappyFace in Archive
Just further proves that hornets OD needs to be nerfed. -
Please for the Love of God Kill the Railgun-Hornet META
KillerDiesel replied to HappyFace in Archive
Most hornets I see use long range turrets and just sit back in the comfort of their base and one shot whatever comes in their view. And let me tell you, they do that very well. -
This is a bad idea. 1. The legends equipment will most likely be mk7+ while recruits will most likely just have no MUs, so the legend will be at least twice as strong as the recruits. 2. The legend will probably have 50% protections while the recruit can only settle for 5%. 3. The legend will likely to have at least tens of thousands of each supply while the recruits won't have any. 4. The legend might have a drone and or some alterations while the recruits definitely won't. 5. Let's not forget the skills aspect, the legend well, let's just say they know many things while the recruits are likely to be new to the game. So taking all these into consideration, I would say that the legend would be about 8 times more powerful than the recruits.
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category Ideas for Hulls and Overdrives!
KillerDiesel replied to Ilia.ArchangeI in Ideas and Suggestions
It's only able to that successfully if it has teammates backing it up. However, the chances of it having both OD ready and teammates backing it up in that moment are very, and I mean very slim. Remember, wasp can just place the bomb and a mine in its escape route and still disarms a whole crowd by literally killing them. Hornet can do the same but far away, most easily with Gauss. Viking can also do this but it takes more skill than wasp and hornet. Killing the enemy right off the bat means you won't have to deal with them till they respawn, and since hunters OD can't kill you then it's most likely dead when they respawn. -
category Ideas for Hulls and Overdrives!
KillerDiesel replied to Ilia.ArchangeI in Ideas and Suggestions
You couldn't just save your OD for that occasion or better yet kept your distance from the hunter? -
Playing with a plugged in, turned on toaster and wet hot sauce is fun sometimes when you're really bored.
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category Ideas for Hulls and Overdrives!
KillerDiesel replied to Ilia.ArchangeI in Ideas and Suggestions
Yes it is. There's nothing practical about leaving an OD that's of no use other than just a temporary getaway. It's no longer useful in winning fights like the other ODs are. -
[Forum Game] Guess the favourite car of the player below you
KillerDiesel replied to miguelduarte13 in Forum Games
Top 5. Renault dezir concept? -
I have the mobile app. But I only use it mainly to change the missions to where I want it. Saves me a ton of crystals. Time on the other hand, well that's a different story.
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category Ideas for Hulls and Overdrives!
KillerDiesel replied to Ilia.ArchangeI in Ideas and Suggestions
What? It got increased by 5 seconds? -
Ultra containers are basically the normal green containers. Only difference is that the ultra containers also drop hull alterations. And speaking of the devil, they put hull alts into ultra containers because many people have rail and thunder modules? Nice work hazel, you showed them who's boss. LMFAO. But let's be honest here. My main has a max upgraded thunder. And I just deal with the amount of protections that are against my turret. It's called adapting. Here's my view on the percentages: 0 to 19 - easy prey. 20 to 30 - moderate threat. 31 to 39 - formidable opponent. 40 to 50 - oh crap.
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category Ideas for Hulls and Overdrives!
KillerDiesel replied to Ilia.ArchangeI in Ideas and Suggestions
Have you even played the game recently? Or are you just going by what's on paper? I can tell you that the cool down on enemy supplies is really pathetic now compared to what it used to be. It's just a mere 5 seconds now compared to when it was 30 seconds. Only thing that's ugly around here is how much you kiss the devs ass despite the amount of atrocities they have released into the game in the past year. -
Do you play on mobile by any chance?
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