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wild001

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Everything posted by wild001

  1. not easy to reach, got it after 3 tries. check my tips:
  2. wild001

    Summer Sport Games

    Finally, reached first, and kill 5 tanks with BONK. ------------------------- choose fire immu or fire resistance on viking before game, it is actually been used. ------------------------ * you need first to be in game in few seconds, and when game just started * you should get your first 3 kill for smoky in 1st min, as smoky is easy to be kill stealled (not 2 level behind, as you can't catch up if 2 level later) * quick kill close one face on face with firebird, and then better been killed by others for quick health and energy reload * same tips as fire for twins * for railgun, focus on kill steal, as rail reload is too slow, and if you dont steal, you will stealled by others, or focus on map edge left alone ones * isida is easy on 1 vs 1, just get close from enemy behind (best for catchup on levels) * thunder (it is hard) focus on fire on group of fighters, so lucky to get at least a kill * rico (it is hard) focus on idle tanks and map edge alone ones, (so no one steal your kill) * freeze (as easy as isda for 1 vs 1, good for catchup) * shaft (easy, ) sit on map edge and zoom in and kill, easy * hammer, get close, and make all 3 shot hit on enemy tank on alone 1 vs 1 * vulcan (easy for like shaft) * striker (use same technique as thunder, relative easy for faster reload compare to thunder) * magnum (make sure land 1st shot first from behind enemy, and wait for reload for 2nd shot) hard if you never use magnum * gauss (snipe on enemy group fight, sure 1 kill) * tesla (easy) fight like isida, and shot like smoky for plasma ball for quick link multiple tank * last one, if you keep up with been leading part level, sure you can reach this.
  3. wild001

    Summer Sport Games

    I only managed to reach Vulcan turret, (I joined at first few seconds) ----------- I hate most on rico, it is hardest gun to make a kill, too slow bullet, energe is just enough for 1 kill, if you miss a few, I just got kill stealled with your slow reload some default turret without augment is too bad, like reco/twins/thunder/fire I never use shaft much, but due to increased damage, and no DA and no protection module, shaft is easiest to score
  4. wild001

    Summer Sport Games

    Also did anyone notice we have new EMP hammer in updated notes, (sure emp in last shot, and the spread like emp gauss at close range@_@ hope get that from free ultras
  5. wild001

    Summer Sport Games

    10 ultra container, not bad, for last turret kills, OD kill and mine kill and blaster drone kill not count now hull kill mission, i think OD kill should counter, like blaster drone and mining drones and finally mu sale, for one step of all drones
  6. wild001

    July Challenge II

    I have that stun smoky from past free ultra container, it is cool, but critical is low compared to other smoky augment, and stun is nerfed since no longer make enemy drop flag or ball (Just realize i have only 800 coin, why should i care gold tie, lol)
  7. new breaking record, 5400 stars
  8. I didn't buy Firebird/Rico/Thunder/Shaft until all my rest turrets are maxed mu. as they are too common in battle and too many protection and immu.
  9. I have MK7+ full garage, but I only use certain combo. mainly. 1. gauss/smoky + crusade (great long range damage output, OD break with AP for group damage) 2. gauss/rail + titan (mainly for seige, great group damage) 3. freeze + hopper/wasp + trickster (great freeze and escape package) 4. hammer/freeze + viking (great one vs one package, for close range multi-shot) 5. twins/isida + titan/mammoth (great defense/camp package.)
  10. Never know I am so rich in Goldbox, worth 7000 tankicoin, but I am so poor at same time with 870 tanki coins.
  11. wild001

    Discussion about legend rank players.

    only legend ranks have chance of fighting against buyers. which means where the game balance is partially achieved until you reach legends. before 4th modules, free players and buyers both can be 9999 GS as by the time, free players achieve max full garage and saved 5000 coin for 4th modules, they are legends already, game play is more fun when power difference is minimum. and game pace is more dynamic. at least developer give free player trickster drone as alternative to buyer's criss.
  12. wild001

    Let's Discuss Hopper!

    someone shot down our flying superman (trickster now more popular than criss )
  13. When you fight so hard to camp at gold spot. ? at least let your teammate get it.
  14. wild001

    July Challenge I

    challenge completed, still 5 days left
  15. completed 5 days early, thanks to last challenge mission rewards and current challenge mission rewards
  16. wild001

    Episode 304 of the V-LOG!

    biggest change in patch update for this is, * no more farming battle points, at least cutting old 1000 battle point per battle down with old Trickster or Mechanic, cut in half average, since old days, you can farm battle point without even making kill or heal to be top 1 * mammoth OD is immu to mine damage: bring back old 100% immu everything in small scale, since mammoth OD is hard to OD crash enemy defense compared to titan dome drop (titan drop dome in mine area to self step on to clear enemy mine field effectively for team) we will see more mammoth rush in CTF or RGB. or help chase enemy saboteur drone users. a side big nerf to mine droppers, they need to learn to shoot down mammoth before approach mine field. * stun effect wont drop flag (assult attack team back to be useful now, CTF/RGB need strategy change now), stun smoky, stun striker, stun rail, hunter/wasp/hopper OD stun. now is reduced usefulness as to be like freeze effect (mainly to annoy enemy) AP/EMP/heat immu is still top immu in all modes. * Paint scaling for HD hulls was increased to make paints look the same on both SD and HD skins, long waited * boost unpopular drones and nerf some popular drone ultra weekend I see more Ares hull, good to see that hull become popular, every good for crowd control in gold DM
  17. IT IS the >>>>>>>>>>>>>>> Boris <<<<<<<<<<<<<<, feel so released when fighting next to THE LEGEND (of course, with the exotic Flywheel paint.) with my best SGE combo to not bring my idol down. (new AP rail, AP titan, lifeguard)
  18. @fghjkl54 dont be upset not finishing mission yet, as ultra containers will give meh items any way. ? just open 2 to see the disappointment
  19. 5hr to complete, not bad; but stars only last for 5 days, can;t be used for next challenge
  20. OD kills seems not count to turret kills, mine kills seems not count to turret kills, but does drone kill counts?
  21. for his rank, any GS below 9000 is a mult, and buyers normally mostly playing CTF, and you just count how many 9999 in battle to see which team will win. as those CTF require many hulls with different OD to counter defense or attack, many immu option on hand to stay alive. and all turret best have a status effect augment to stay uphand, and Drone is pure improvement than stock (like Defender/Booster/LifeGuard/Trickster)
  22. preferably use smoky with auto-cannon augment, which output main on critical shots damage, which ignore protection. same for striker critical with hornet/dict hull, with 2x critical damage or the gold tie hammer 70% critical shot. -- if use with blaster drone or those attack OD like crusade, mammoth, ares, wasp, they can also add kill count without use turret damage.
  23. I disagree, because the speed up waiting time of drone easily go 16 days per step and upto 20 days. the whole purpose of mu sale is no need waste crystal on speedup time. one step per mu sale. 2 week gap between mu is not making it useful for drone, 3 week is best. (Drone is most expensive item to MU and longest time in game.) for those buy speedup, they already buy it in 1 sale. for those dont buy speedup, bigger gap to ensure no extra crystal even tiny bit is used on speedup before next sale kick in. ------------- for hull and turret (6 days average per mu step), better continue mu 1 step without sale, just to catch the circle of mu sale.
  24. people used to play 15min battle will complain 10 min too shorter, and later complain even shorter 7min (6min actually most time) people now already used to play 6-7min will complain 10min too long, ? I prefer shorter battle, not because more enjoyable, but for finishing battle mission faster, less dragging time in sure losing battle, get star faster the whole fun is more tilt towards who get 5000 tankicon faster, => finish challenger easier => get stars faster and finish mission faster, => take a rest early.
  25. Be First without doing anything, I finally have achieve this. (Real battle, Real Image, Real Server) If you know how to achieve this, click ; if you not sure how it was done, click
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