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Everything posted by wild001
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busted paint is one of my favorite animated paint, so in the end I bought the battle pass with limited saving coins. It looks mean in both hover hull and heavy hull, looks cool on XT as well with gold contrast with cool blue and red. other animated paint i like is lighting storm.
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I remember that chess game, it is in kid book commonly as bonus game in China
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reached 1st planet, stil 20 step to next station, I can still get 11 launch from rest mission, if lucky all 2 step, I may reach 2nd planet.
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Dig old posts is big no no in online culture
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done within 1 day
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By the time, we saved enough for 4th module slot. i expect 5000 coin for 2nd hull immu augment slot. Since by then, there are too many thing to immu, like stun, emp, ap,
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if free player want free battle pass with 2 month saving, they can forget 4th module. (and 3rd module for new low ranks) if free player want 4th module with 10month (if available for discount) or 20month saving, they cant forget free battle pass ---- battle pass is only worth-buying coin item, as it give free player accessible to premium stuff like animated paint, skin container, OP augment and hull augment, which is "too good" for free player, so you either give up challenge premiums or less protection in battle.
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so 2 month saving for 500 coins, so 5000 coins for 20 month, if tanki is mercy enough to give discount during Xmas, that still is 2500 coin for 10 month, means 10 month, that is 20 challenge (or 20 month = almost 2yr / 40 challenge), you can forget battle pass, saving for that 4th module.
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"aiming between these empty places on radar, and when im on red station i do aim on backward of my tank on radar. " for those empty place on radar, you mean "12,3,6,9", and backward "mean" number 8 in above case? thanks
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best shard container so far
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add healing status effect to all gun, smoky hit teammate to heal and knock off their aim
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Anyone got tip on how to get +2 always, timing of right corner radar?
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Adrenaline is last choice of augment if all other augment is not good enough. Like gauss, since that is only augment available to crystal player, as you can splash self damage first before sniping from far on enemy to boost power close range turret benefit more from adrenaline augment as they more likely get damaged at close range. Like isida on booster drone after hit by JGR, it can taken down JGR in 1 load of energy vulcan and smoky are another example of high dps benefit of always stay in sight situation, where all incoming fire is always on to them. Twins however, plasma travel to slow to hit without fast traveling augment
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I mean game developer goal is drive people to buy and play more. of course player goal is to have fun. when two goal conflict too much, player will leave and game will stop
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Just finish collecting all Resistance augment, from the first resistance i bought since resistance augment release till now, + rest total 19 resistance collected from container.
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For drone like brutus, trickster, mechanic. high rank wont bother MU them to 20/20, as booster defender driver blaster sarboteur drones are more prioritised to max. basically now tanki is pushing you get those max as well for supply boost back to normal, i think soon or later, they will add new feature to get unpopular drone to be op as well to make those also better be maxed. Like how they use OD to prompt unpopular hulls. especially brutus drone, which is now default option on if you want to supply power back to normal. Since it will use no battery, and become default on for those high rank who use drone only when event is on. And wont bother with entry drone like brutus at their rank —————— also drone is a end game item, it cost 1m to MU w.o sale, and 7 month of waiting time, which is by far the most time and crystal consuming item. (Except the rare critical protection module)
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The whole goal of the game is forcing people have full garage max in the end. one combo maxed wont make it to the end. i used to stick one combo max, then augment and drone come out to force to get them to be competitive. then, overdrive and status effect out to get all hulls maxed to be effective in each battle mode, all powerful new turrets force you get all module maxed. ——— I am almost close to get all garage maxed this year, but i am sure tanki will get new ideas to get you out of comfort chair by then
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This has been discussed for 11 years already, check this topic
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when to use booster is a question, unless you use hornet overdrive to force critical shot
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striker should add new augment , called guided missile. salvo launch will after holding for 2 sec, no need locking process, instead you use the lazer pointer to guide where the missile will fly (better with 4 missle in air), so enemy behind wall, you lazer to the left of wall , after missle fly pass, you turn your lazer to enemy direction, the missle will turn in air and fly into new direction. the whole process you need to keep holding the spacebar to continue signaling those missle. more fun than remote explosion one.
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looks like the 90x supply mission not count Drone supply usage. I use defender drone, which cost 4 DA per usage, one game, the space mission only count 7 DA usage, definitely, 2 usage of DA already cost 8 DA. so no way I use only 7 DA per battle. so better dont use Defender drone for DA mission
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so early today ---- just notice is just the short version
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EMP crusade is cool but you can always get them in shard container one day, it is now those super gold turret augment make the difference. while rubberise smoky is not that special compared to emp smoky/ap turret
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What if you step over the planet? for example, if you 1 step to planet, but you got a 2 step move.
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lucky and chance cost more than 100 dollar, so more profitable to sell chance and luck than selling directly
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