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Everything posted by wild001
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I disagree, because the speed up waiting time of drone easily go 16 days per step and upto 20 days. the whole purpose of mu sale is no need waste crystal on speedup time. one step per mu sale. 2 week gap between mu is not making it useful for drone, 3 week is best. (Drone is most expensive item to MU and longest time in game.) for those buy speedup, they already buy it in 1 sale. for those dont buy speedup, bigger gap to ensure no extra crystal even tiny bit is used on speedup before next sale kick in. ------------- for hull and turret (6 days average per mu step), better continue mu 1 step without sale, just to catch the circle of mu sale.
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people used to play 15min battle will complain 10 min too shorter, and later complain even shorter 7min (6min actually most time) people now already used to play 6-7min will complain 10min too long, ? I prefer shorter battle, not because more enjoyable, but for finishing battle mission faster, less dragging time in sure losing battle, get star faster the whole fun is more tilt towards who get 5000 tankicon faster, => finish challenger easier => get stars faster and finish mission faster, => take a rest early.
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Be First without doing anything, I finally have achieve this. (Real battle, Real Image, Real Server) If you know how to achieve this, click ; if you not sure how it was done, click
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Finally waited Brutus Drone to lvl 20. Reached 9699 GS without using battery drone - highest GS Free Player can reach until 1.5 year later, when first free player saved 5000 tankicoin to unlock 4th module for 9999 GS.
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best opening in mobile: lumberjack (old time top paint) + heat immu for hopper (time to mount vulcan) added: hopper heat immu + vulcan adr + trickster drone = poor man's buyer combo (enemy's rico ball and rocket just dont catch up your speed) speedup, spinup, turning and firing, grab and jumping, glide and spinning, fire backward and flying backward, ctf in a style.
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CTF, always 50% Mine module, then 50% shaft, 50% rail or magnum (just to survive 1 shot, as they wont have time for 2nd shot with my speed) stun immu for wasp, adr for freeze. -------------- if wasp run too fast when hit long ramp (up hill, or up bridge), it will self destruction. so slow down when up the ramp
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today I was running with Freeze Wasp on Trickster zipping into OSA lower enemy base. grab flag, drop bomb, use health kit I am half way to base but shafted to 1 tiny health by enemy, (survived with my 50% shaft module), then I thought I wont make it home but SNAP, my health bar to full, it is the ~~~~~~~~~~~~~ Heal Emit Shaft from our team. The Giant Shaft on Mammoth sitting on base bridge, guarding the road home. fully boost into speed, and we got the flag.
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to give lifeguard drone a break, only the one who can control drop zone with RAW power can take the gold
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i got titan with 41% tesla module, It can escape with little health left, but not fight one on one.
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I think so or later, it will be, indication * before Micro upgrade introduced, max modification is M3, after MU, it is M3+, basically M4 * before Marshal is highest rank in beginning stage of tanki, then they introduce 3 rank, till Generalismo, * after Generalismo, as many already reach the rank and pass it much more, then comes legend with infinite level * player will eventually out grow tanki compacity, at that time, they will maybe introduce MK8 with current max, introduce infiinite microupgrade like Tanki X, at a step cost double each time; so player can keep use the crystal. (currently, already many tanker in Game has Max Garage, there is no use for Milliions of crystal) * example, at current speed, I may reach Max Full Garage for Turret/Hull/Module/Drone by end of this year (as free player), including all crystal paints, all crystal augments.
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in mobile, sometimes the ball travel slight downwards as it goes along, and it splash with ground. need dev to fix this
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you can get 3336 tanki coin for free each year if you do wall challenge and weekly mission; so 30 years playing in tanki, you can get that paint as free players if they really care.
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1000 stars in 1st day. lol
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when you pose the uft and tank face to face "Give me all you have before my hammer shot."
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over doing too much, 4500 stars till last day, still have 750 stars reversed in weekly and uft mission
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Jam immu vs stun immu ---------------------------------------- since hunter can apply both (actually emp+jam+stun); which immu is best to defend Flag against hunter; * Defending with OD => means jam immu: (but you are stunned, ) * Defending with OD => means stun immu (but you are jammed) * Defending with supply + boost/defender drone=> means emp immu (but you are stunned) * Defending with blaster drone => means heavy weight augment (delay attack and weaken attack passively) - but experienced hopper can jump next to you and grab flag at same time (not sure how, but I have seen that, even sitting on flag wont help.)
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4 weeks since last hull augment; 2 weeks since last purple container.
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UFO event is fun, even player's gold is also meteorid, making hard to self drop gold self catch without lifeguard drone
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Mission finally done. difficulty/time = Gold < 300 kill < 300 OD < 20k battle point; lifeguard drone supply cost: (RK is crying vs thousands of others, and 24k mine laugh hard on RK)
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for me, 142k XP for 223k crystal per week and my efficiency go up from 90 098 to 90 115; up by 17 values so, your xp / crystal overall ratio improve over your last average ratio should go up to up your previous value. -------------------- best way is improve is using mechanic drone, and spam repair kit for share with teammate, you can use that method to get 1000 battle point, 5000 crystal per battle with 0 XP gain. since mechanic drone counts to battle point but xp. dictator OD counts both. -------------------- My experiment in battle, no kill no heal just mechanic drone + dictator OD (extreme case) 84 XP = 2698 crystal, that is 32cry/xp. (premium counts as well, play only during double fund helps as well) compare to your 0.79 cry/xp; ------------------ current top guy has overall 5 cry/xp, I have 1.3 cry/xp, you have 0.7 cry/xp ranks counts as well
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adrenaline augment is my favorite, a increased damage (less than uranium) and still have critical x2 damage sometimes. fast rocket speed than uranium for hide and seek shots. (best with auto fire and auto aim in mobile on hover hulls)
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valid Adrenaline Augment rework -> Change from flat bonus to a base multiplier
wild001 replied to Akame in Ideas and Suggestions
I use adrenaline for Magnum / Gauss (before I got emp) + Thunder / Striker + Isida / Freeze especial camping with Magnum, I self damage first to output better damage. -
Done with 2 days ahead pretty consistent game play for past 3 weeks Each week: - 17hr - 135K XP - 220K battle fund, (actually way more from various containers + rankups + premium + ad cry)
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meteoroid gold is used to promote old invisible mammoth OD, then promote the lifeguard drone. otherwise, there is not much use for lifeguard drone.
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I play rail/hornet for most tanki life, but since 2 year ago, I switch to heavy/medium hull and twins -> then gauss; old times, railgun and light hull has its place as there is no Drone/Overdrive/status effect/fast glide hovering hulls to counter/dodge its high damage output. but now, the game pace is much faster, they buyer have choice to gain higher and better protection for survive, railgun has slowly become less efficient without strong protection and drone, light hull has tough timer, ------------ see the Exp/Hr ratio, medium hull and new guns are out perform most time.
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