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Posts
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Everything posted by NikmanGT
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The timing should be suitable as not too long, as to bore the players in the same match and not too short as players wont be able to do anything and the battle will pretty much end. The 12 min battle duration is pretty suitable ^^
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I think the 12 min battle concept applies to the MM mode , the special event Arms Race will take a whole 30 min per battle right?
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Lmao Tesla was recently introduced , guys take a break , there was already so much change in the daily gameplay , now another big major change .
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They can remove the extra 200 tankoins they give in the gold tier and give both these skin , problem solved ?
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Just give a Viking LC skin in the next BP and all will be well ^^
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My point was just that silver tier is for everyone whether they are non- buyer or buyer, whether they have purchased the BP or not so the rewards are pretty cheap too . But THE GOLD TIER is somewhat on a different level (or should i say a bit "royal") which takes into the account the tankoins that we have so the rewards for it are much rarer as compared to the silver tier. Next thing is that it used to give a skin (at start a predefined skin but nowdays as the skin cont). The skin are always an integral part of the game as they make ur tank look more cool, professional and makes u stand out in a battle. My only point is that when u open a container, the chances of getting an augment are always too easy in comparison to getting a skin. I know that getting an augment can be pretty rough too but im only comparing its rarity with a skin and i think u also know how many augments u've gotten in containers vs any skin. Other than the BP , getting a skin is somewhat impossible for us non-buyers , unless we got a good luck in a container opening xD . So unless there is a skin or any object which is worth spending 1000 tankoins , the BP is somewhat useless. ^^ For any buyer , all of this doesn't matter as getting any augment or skin isn't any different but a cakewalk for them.
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Indeed that can be a good way too , just 100 tk in the final stage of gold tier doesn't make the BP worth purchasing. Augments can be collected and obtained easily from conts .
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After the update , The AP applies for only 3 sec and there isnt much to do in 3 sec and the range factor also makes it harder because u have to be close enough to the titan- player and if he has a short range turrent , then ur basically going in there to destroy urself.
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Well u saved me there , phew But that major crit chance is also gone which makes rail even weak :c
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That's the booster-crit nerf i was talkin about above and in many other section of forums. Getting Lucky , for months ? No i dont think so Where did the crit chance go now ? Did it completely vanish because now i dont see it
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Whenever u used booster with rail , the first shot always used to give a crit , thats why Death herald was OP recently , cant believe u didnt know that.
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Im specifically talkin about booster with rail , because the mass amounts of 45-50% prot and sometimes defender drone players makes it so difficult to kill even with booster if ur crit chances doesn't work. AGAIN im not referring to every long range turrent.
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Because reworked booster doesn't trigger or buff the chances of crit like it did before....it maybe have some different aspects to it, but the nerf on rail doesn't exactly welcome the change ^^
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The booster mechanisms and the nerf isn't gonna work with rail even after the rework because they nerfed the crit chances and of booster itself. That was a rathr bad nerf alltogether along with the recent drastic rail nerf. Many times when using rail , if i dont force a crit on the enemy , his prot always seem to have the advantage and if u have decent prots against a specific turrent then even booster isnt gonna work. :(
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Don't even get me started on the hornet OD ?. It was the biggest nerf to a hull in whole decade , trust me. From reducing its OD's capabilites to the fact that it doesn't even work anymore other than showing where enemies are which is quite useless in open maps. The introduction of AP was just devised because of Hornet only. But they weren't satisfied., they reduced the AP time , the AP range and further decreased the range to minimum w.r.t Hornet and now it applies AP just for 3 sec . Bravo !! For all-time XP combo users like me in MM , nobody can even began to image the drastic changes we had to succumb due to all this chaos or massacre i assume.
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That was not the player's doing , devs had that in mind for quite some time. The major changes u talked about were also discussed in the previous vlogs of 2019-2018 far before it was introduced.
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I agree , i was against the concept of hovering hulls too , i mean it completely changed the dynamics of the game. Tanki Online was just game where "tanks" which moved while being stuck to the ground, not flying or hovering , hopper's OD was a major gamechanger which had both positive and negative impacts .I think the motive behind all these updates is that Devs just doesn't want to hear someone say to their face "the game is lame now , stop it".
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People did not complain about 2019 or 2017 , but everybody claims that after that , Tanki started its downfall . why? Not because all changes were bad, not at all, but the majority of changes introduced were either too complex for the game balance or disliked by "majority of the playerbase". Dont u think 2017 or 2019 had its downsides , i know for a fact that many veterans left the game during that time because what was a simple "tank - moving game" was now something else. The thing Maf told was dangerously true. I've seen many social media platforms like facebook , twitteretc. for years and now even discord , where people demand such crazy things because its fun. The requests of players are so annoying since 2018 that it will make ur head crack. Directly depending upon the players for the running of the game cant be too fruitful at all . Its been over 10 years , i think devs know what people like and what-not. But there can be more discussion and open polls so that people choose whatever they Desire in the upcoming changes and then devs get to know what the major tankers have in their mind and make further changes accordingly. For example , if they want to release a new hull , but the maximum votes decline that opinion , so the devs can put that thinking to halt and instead fix other major bugs and issues which are currently malfunctioning in the game.
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Lmao we all started this game as children and look how we grew up. Good times ^^
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Playing with rail after the update, the change is quite drastic . The critical damage got a huge nerf which is quite bad as it used to do 3.1k damage if enemy had drugs off. Now it has 2.5k in general(Mk 7, 20/20 considered here) which isn't quite favourable in the battle. They literally nerfed it to the point where it upholded the meaning of a "Long range turret" menaing u cant play offensive , u just have to maintain a distance and just keep shooting from the far off distance. Also one other fact , railgun sometimes is beneficial with certain hulls which have unique OD like viking in which u can easily kill everyone in sight , hunter to stun and then kill , wasp to make nearby area explode, crusader to apply AP and slow the enemy and then kill etc. but why not hornet. Hornet OD's was meant to give a crit damage which could be used to gain advantage but they nerfed the whole concept of critical w.r.t rail which makes the combo useless even when OD is applied which is too bad compared to all combos with rail.
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Idk about the other combos with rail , but the whole "XP" combo in itself is worthless to use in MM which a serious concern now.
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Nah , earlier when other augments were used , for example lets say death herald, so along with booster it gave everytime a critical of 3k damage to hulls which was enough to one shot light and medium hulls so u were able to survive in the battle and smtimes get a decent score. U were sure that when u used booster , it should give a critical regardless of what supplies the enemy used or what prot it had. Now with the critical and damage nerf , u deal very less damage with booster which destroyed the whole concept of playing.
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My good old railgun , i used it with hornet OD previously but they didnt liked it so they nerfed hornet OD , literally 99% of tankers have decent prots against rail in every battle , if defender also comes then u cant even think of dealing damage , i used rail with booster which gave critical shot every time i used booster so it was fun as i was able to play properly but NO !! they didnt liked it so they nerfed the probability of critical shots, now i cant even play with max rail and max booster in a match. Finally i thought it was a nostalgic turret so i would use it now just once in a while but guess what , they didnt like it . Now railgun rusts in my garage peacefully ^^. Thank u devs <3
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Missions are too izi , completed them in 3-4 hrs within the start of the challenge . I demand new set of missions to be posted so that there is smthing to do for the rest of the 14 days xD.
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