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NikmanGT

Content Administrator , Forum Moderator , Game Translators Team Leader
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Everything posted by NikmanGT

  1. Whether it is restored in the upcoming future or not is upto the Developers, but that is one essential notif that was removed and I believe mostly all the playerbase wants it back.
  2. NikmanGT

    Creative League

    Beautiful
  3. Topic Merged The notification was intentionally removed in the one of the previous patch, but yes it should be brought back because it is one of the essentials notifs.
  4. NikmanGT

    Ideas for Turrets!

    Would be very Overpowered in cases, to the point where even max protection wont help from the focused damage.
  5. NikmanGT

    Striker augment disapear...

    Answered, closed.
  6. I so need this change to revert. It's pointless to get blocked by a teammate or even the enemy while moving across the map. Yes, the tunnel blockage is an interesting tactic, but that scenario doesn't happen even 80% in the game. Majority is either getting blocked by your enemy's or ally's corpse, which hinders your basic movement, you can't push the dead tank, hence you have no choice but to go around it which leaves you with more time to get shot by from the enemy players. The projectile shots get blocked by the corpse, so when killing a player in front of you, you can't shoot in the same line of sight after it because the shots won't pass through.
  7. You mean Juggernaut can spawn in a losing team in any gamemodes like CTF/ Rugby ?
  8. Valid But players don't always like to stick to one role, I myself like to attack most of the time but will switch to a Defender when the situation gets dire. I think MM should always have the option of a carefree and free from restrictions game. Of course, there are people who defend, people who attack and some who support, but that's their own will and mindset and not something assigned to them.
  9. Fair Reversion actually, there is no point to reduce GS for augments that have a lot of potential than they might not show and are still in the Epic Category. I believe even rare hull and turret augments should have their GS reversed, the main change should be applied to Brutus solely which would solve the problem to a fair extent. I guess the main focus is on melee turrets, but I am quite critical of increasing base damage again and again like this. We already saw the effect on hammer from the experiment, even 50% prot feels useless to defend against a basic hammer with BD equipped. Equip booster and crisis and It's way too impactful damage wise. The main problem is that the basic hitpoints of hulls remain the same, while gradually increasing base damage of turrets over the time. This makes you with little scope left for defending when countering an enemy and receiving damage subsequently.
  10. Shall I close the topic then ?
  11. Kindly converse with a respectful tone.... Uncivil discussions will be removed.
  12. That doesn't amount to anything in today's scenario in my opinion. Even a basic damage from any turret with Boosted damage equipped will inflict like 200-400 damage to an opponent. That means it will take isida more than 200 ticks to heal even a basic random shot, and by that time, either the user gets killed or just uses a Repair Kit.
  13. NikmanGT

    Constant bannings

    ^ Answered, closed.
  14. Nice Idea Same end goal and it's considered a post for single Idea
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