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Posts
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Everything posted by NikmanGT
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Answered, closed.
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mE becAUSE noBody SaYs anYthing aBout My ""MAstERs"" ??!!!
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Goat change ?
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Of course, just when I start thinking of saving some Rubies.
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The chances of this being happening are very low, I doubt this will be implemented anytime ever, sorry. Most of the time, the flipped player self-destructs or gets killed by the enemies even during that countdown. Now present a 1/10 scenario where you have an Isida vampire present beside it, I doubt half of them would leave their current object or gameplay to suck the health of their flipped ally. Do you understand my point ? Plus, I don't know why I have a hunch that this might be ever used for sabotage, where you accidentally find a loophole and damage allies without them being flipped, but thats another story for some another day.
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This is completely fair, tbh I only played a little extra this month as well just so I could complete the office event to get the new railgun augment. Nothing more, nothing less.
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I agree with you, they are a chore. But why did you stop playing the game entirely, did you just play it recently for only the missions ? Just for meagre 5 UC per week ??
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Hi, please post 1 idea per topic as per the I&S rules, from next time onwards. Furthermore, I removed your same post in the Ques to Devs topic because this isn't exactly a question, but a suggestion aimed towards Devs and the Game, which rightfully fits in this subsection of the Forum rather than ques to devs.
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Tanki Online: The Snyder Cut
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My kind gentleman, what do you think is the purpose of the Complaint Book topic legit pinned in this GD subsection of the forum.
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That's all cool but you don't need AI for it.
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This ^ It's partially your own fault for assuming the battles will be one-sided just on the basis of the first flag cap. In an objective-based battle, the main purpose of players should be to complete objectives, flags will be captured, whether on your side or by the enemies. Assuming the match to instantly go out of your hands with just a first flag cap, first siege point or first touchdown is a very poor judgment criteria.
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Topic Merged
- 19 replies
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- ranks
- experience
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(and 1 more)
Tagged with:
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@THINKER Kindly refrain from making the statement, it is being removed for a reason. If you have any queries, forum PM me. Further necroposting will result in a warn.
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Slang we dont appreciate ?
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Last but not the least, the good times.
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Good Idea but low feasibility, people tend to go pro battle mostly for parkour or railgun purposes, the percentage of players actually playing the pro battles still lack what is expected if such idea gets implemented.
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Topic Moved to I&S
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Are you proposing a suggestion for mobile version or initiating a discussion ?
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How is it unbalanced I don't understand, those missions are actually meant to be event exclusive, not to be included under Daily or weekly missions, which are pretty simple. All they require is for you to play a little bit every day and that too for a week for both of them to be completed. But event exclusive missions are exactly how they should be aligned, giving you fairly simple and easy exclusive missions defeats the purpose of the game to help you stick to longer to it. It's not even about monetization, there are multiple games out there, competitive and online, that offer very tough weekly missions and hard exclusive missions for players to take a longer time to complete. If the idea for missions were to play 1-2 battles a day and complete them, you won't even feel any inclination to play at all.
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That's actually useful, but would only be implemented if Tanki allows players to use multiple grenades in a battle. On the other hand, I do not wish to see it monetized at all, purchasing and acquiring grenades is dependent on money enough, this one should be the same as the supply selector we have in the mobile version of the Game.
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Valid Honestly, I would like to see it back as well, even if it happens in Classic version.
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valid Proposal for Fair Monetization and Balanced Gameplay in Tanki Classic
NikmanGT replied to Anonyty in Ideas and Suggestions
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Wait, why do you camp ? For crisis, I can understand you can constantly shift between supplies to progress through the mission at a faster rate. But for all other drones, don't you think actively going out on the front lines and fighting 1v1 instead of camping should be the solution, so that you die quick and use your supplies again, hence making the progress faster, instead of camping and then waiting for the supply to run down followed by its cooldown to be able to use the supply again.
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