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Everything posted by Dopamine
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Yeah, it will be a looong time until shaft comes back, but I´d like that one aswell.
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It is not stronger per se. It does indeed give you higher damage output than Booster and more HP than Defender, but the fact it disables the other two supplies balances it out with those other drones.
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I myself have crisis but don't use it. It's not worth the supplies drain for me + with the playstyle I like, I believe trickster is even better than crisis, most of the time.
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Also to make the perceived value of the items higher. If it was a weekend event, they wouldn't feel so exclusive, despite being hidden behind a paywall.
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Well, as I think isida is next, maybe something like Loving camo? :).
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Well, if I'm not wrong you still can get 144energy from daily missions, so even if you hit -5, all you need is to get at least once +2/3 or catch some golds. Hope it works out for you ?.
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What position are you at right now?
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Also depends if he was using booster/crisis or not. But usually I also manage to survive them, you just need to be careful when Helios player is around to be able to find cover when needed.
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So let's guess next challenge! Me thinks Freeze Jammer + paladin stun immu + isida LC (if turret) or titan(if hull).
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You can a total of 604energy from missions (special + dailies).
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Anyone got their hands on Pulsar or Helios yet? I wonder which one is stronger currently. It may seem like it's Pulsar 100%, but actually Helios seems to be quite a killer, especially with booster or crisis.
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I'm really curious which freeze augment we will get next challenge, hopefully not the AP one again.
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Questions from Questions to the Developers with known Answers
Dopamine replied to Iron_Man in Archive
Yes this is correct. Once you log in to your account again, the timer is reset :). -
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You can search for ideas by players that are planned or even completed. With the ideas in category topics like Turrets, hulls etc. it´s not so easy to search for completed ideas, as they stay in the shared topic and thus don´t get the ´´planned´´ or ´´completed´´ tag, but I hope you get the picture :).
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Your suggestion has already been approved in a separate topic, players can discuss it there. After some time it will be merged into this category topic.
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valid Self damage penalty for healing turrets should be reworked
Dopamine replied to JustBlackWolf in Ideas and Suggestions
Status updated Valid We did a bit of testing with @Spy and @StealthMasterX and confirmed that currently you do not get any points for healing damage dealt by enemy while the ally you are healing is self-overheating. See the video below for a better picture: -
All heavy hulls have the same max. speed, that is 6m/s at mk8.
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Oh boiii Any video or screnshots by any chance?
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I have it since yesterday, I use the combo of fire emp + hornet/viking + trickster. Trickster definetely helps a lot with this augment.
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I'm slightly confused by the mixed reviews posted recently. Maybe it's just the fact many players aren't used to the small magazine size and fast reload? Because I enjoy using it quite a bit. I'm mostly 1st in battles and top three basically all the time. Not to say it is a "win button" and of course you need to switch to different turret sometimes, depending on the situation, but I don't think it's bad at all. I'd say it's comparable to smoky EMP. To your question, I believe Twins didn't have any premium augments last time it should have been in the BP, so this will be the first appearance of twins aug in BP. I don't think it will be twins EMP though, rather fire or freeze aug IMO. Maybe even the turbo accelerators, who knows...
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Very interesting idea! Although I'm almost sure this would become the most hated turret on the battlefield ?.
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@Head_Shot_9999 Did you get the answer?
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