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Dopamine

Tanker
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Everything posted by Dopamine

  1. Dopamine

    May Holidays 2022

    Missions very doable, let´s hope for some good rewards finally ? .
  2. How many steps did it require?
  3. But you could say almost F2P, as till the end of the event u would need 36extra energy only. Very lucky :).
  4. Dopamine

    Let's Discuss Drones!

    Could u remind me, what was the old trickster like?
  5. I believe @i.Alfi received more than 1000tks, but I'll leave it to him if he wants to share a picture ? .
  6. I think it's hard to argue that, because hulls are supposed to be balanced already, with the speed and hp they have. I'm sure it would be possible to find a way, just saying it should be well thought through, because it would mean a significant change in gameplay.
  7. Hmm, very interesting concept, although it would put the respective hulls at a huge disadvantage over their "bigger" counterparts and you would have to find a way to compensate for that.
  8. Dopamine

    Cemetery of Memories

    Do you remember ping-pong though? I loved that map.
  9. Not even the 4th one, well, maybe with some extreme luck... But anyway I think it´s nice everyone can at least get the extra slot and many can obtain the LC skins.
  10. Dopamine

    Let's Discuss Challenges

    Really? Did not know that, interesting.
  11. I don´t think it´s even possible to roll +2 or +3 right before an checkpoint, but not sure.
  12. Dopamine

    Let's Discuss Challenges

    I think it will be there again, and honestly wouldn´t complain, as I didn´t get it last time. I don´t think they would release a new augment in an BP like that, without putting it into UC´s first.
  13. Valid Nice idea. Even though, as you said, it is not anything crucial, it definitely would be an improvement that is easy to add and I do not see any potential drawbacks of adding it. A minor objections though, how do you think the highlighting should work in case of using: a) Pulsar, emp firebird or other multiple status effect augments b) Paladin ?
  14. That's not what I meant exactly. I thought that if the healing ability becomes so ubiquitous that almost every turret has an augment for it, then players may find those better to use as a healer in a battle and would only actually consider using isida with a non-healing augment. So quite an irony there. I didn't mean there is something inherently wrong with the vampire nanobots themselves.
  15. Yeah I don't like this idea either. A few patch notes to the future and everyone will use everything to heal while using isida with vampire nanobots only. Why bother using isida to heal? It's hard to aim and has limited range, much more convenient to use healing twins or something. Also adding healing options to the game could make the gameplay much more static and stale in some modes, like juggernaut for example. We've already seen suggestions trying stop juggernauts from camping so much, adding healing to OD's and other things would make the matter even worse.
  16. Yeah I agree, I never really understood the need for 2.5x multiplier in the first place.
  17. Dopamine

    Let's Discuss Smoky!

    Post moved It is not an status effect aug, so probably not as popular as EMP for example. Ehmm, to be frank I kind of forgotten to use it, was playing only with close range turrets recently. I´ve got to try it out tho ? .
  18. With hyperspace it´s longer than stock aswell, quite hilarious.
  19. Good try, keep it up! I think nobody would complain about that ?.
  20. Dopamine

    Cemetery of Memories

    Man that thing... that thing almost gave me PTSD back then xD.
  21. Dopamine

    Complaint Book

    Posts moved
  22. Yeah, Main page was down recently aswell, Devs are aware. Please try again later.
  23. Yes, the equipment change will undergo a major rework. While details are still not settled, adding equipment presets is one of the hot options. Equipment presets in the garage Development plans
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