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Posts
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Everything posted by Dopamine
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Not really, you can save up 700tks in about 3months and buy the BP with your chosen augment. It isn't that much of a difference wheter you manage to buy 1 or 2 battle passes.
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Man, this is exactly why I don't open containers before the challenge is completed :D. I Know I still might as well get an augment that would be featured in the next challenge, but still...
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Because: 1. At legend ranks drones play a very important role in changing the tide of a battle, so disabling them gives you a large advantage over your opponent. 2. It applies Jammer at every hit. 3. The augment does not have any disadvantages.
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Man for real, if you get there anyway then you just got to get the highest reward possible for the checkpoint ?
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I would appreciate some freeze immus too, don´t know if I even have one for the hulls I use.
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Nope, he´s just doing his job :). Compliments belong to compliment book, complaints to complaint book. Couldn´t be simpler that.
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Yeah it´s not good at all, not worth it if u already have crisis and armadillo.
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Btw a change that was not mentioned, Pulsar now has only 1s duration of status effects, so the numbers in wiki are not up to date. Just putting it here so you are not dissapointed if you plan to get it with real money :).
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May I challenge posted. this one is super cool, cool paints, a shot effect, Jamming freeze as I wanted and Rico XT! I´m not using paladin but I believe many will appreciate Jammer Immu for it as well.
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@Deep.Sea Post moved I know you already contacted the support, so hopefully they can help you. By the way, do you remember the energy used (steps) you had before and now? Was there any change there as well?
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Axe shack going strong!
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Good luck, u should be able to get there :).
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3k cry in JGR mission done in 5min ? .
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carrying ?
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Critical chance has been lowered too, from 25% to 16%. Encountering twins EMP today, it was much more palatable than before (when without EMP Immu ofc). The crit chance is lower and EMP is short enough to regain supplies quickly. It's still very strong, but not nearly as OP as before.
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Yes, so far it's been going continuously from short to long range weapon augments, therefore freeze should be the next one. As far as hulls go, there probably is an pattern as well, but I didn't care enough to notice an exact one.
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It still will give supplies supercharge and heal your teammates.
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That's a hefty amount of changes, many status augments that were nerfed here will hardly be usable anymore... Changes to overdrives seem interesting though, glad to see Paladin losing it's Jammer effect.
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Yeah that's the thing, so basically a premium version of stable plasma.
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I think it's an issue of translation. As I understood it, it's an AP twins augment with the drawback of disabled splash damage
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Hmm that sounds like a new, non-status effect augment... Patch notes explaining its features would surely be appreciated :).
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Was wondering aswell, and by the way, there are 2new augments.
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Oh didn´t even notice that, nice!
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This one is very well done, kudos for that!
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