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Posts
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Everything posted by Dopamine
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A team to die for xD.
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Tanks without drones and with low ranks seem to activate health kits automatically- how is that done?
Dopamine replied to qwds in Archive
Answered, closed -
Thank you all, so many cg´s wow xD.
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Brutus is a must for F2P players. It is cheap to max out and does not use batteries. Even I still use it at legend rank. After you max out brutus and are happy with your other equipment, you can start upgrading another drone. When it is maxed as well, you can, for example, use brutus during the week and switch to the better drone for ultra weekend and other events.
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Previously there was a total of 380batteries per both tiers, now it is 400. The issue is weekly containers got removed, which contained 30batteries each. (4x30=120) Therefore now you get 100 batteries less then before, if counting the potential loss from weekly containers.
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Silver tier actually gets more batteries than before, so good for F2P´s, but yeah, gold tier got the batteries reduced...
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I agree it would be fun if the ball in rugby got a speed boost, up to a point of course. I am not exactly sure what you mean by : but I think the best option would be the same mechanics as for magnum turret - the longer you hold ´´f´´, the further it will fly. If that´s what you meant, then all´s good. I would maybe accompany this with a speed penalty (lower hull speed) for the player holding the ball - to encourage more teamplay.
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I don't remember exactly, but it possible. Though it didn't last for long I guess ?.
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They also contained no premium augments and at some point their cost was 1500tks IIRC. Not to say they were worse, just That I can imagine there would always be some players complaining if any of the older versions got brought back (even though I´d love it). They are not worth 30k, it is just a way to create perceived value. It is not expected anyone would actually buy them and for those who do, they probably don´t care about money that much, so they atleast fund the game this way I guess.
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Alright so I´ve done some math (correct me if I´ve made a mistake somewhere) You indeed gain less crystals, supplies and batteries from the new challenge when buying the battle pass, what is interesting though is that you get considerably more repair kits and F2P players also get more batteries then before. Therefore you could say the difference between F2P and buyers gets a bit smaller. Now for the gold tier the thing is, many people were requesting to get the skins back and I think for those it is very well worth those ´´lost´´ crystals (I would count myself in this group aswell). In light of the aforementioned facts, I´d say this is quite a sensible update, providing F2P´s more of the most important resources (repairs, batteries), while giving buyers (and those who saved up) the long requested premium skins. I think it makes the Challenge much more interesting and adds something to look forward to.
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Gauss EMP or AP. I really hope for AP but I think EMP is more probable as we have AP aug this week.
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My fav combo for Highland CP - Tesla stun + viking. Tesla stun in action again
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There´s a pattern I think @Compasser first found out about. The turrets go one after another as they are in the garage. For hulls there´s a similiar pattern apparently.
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Viking stun immu + magnum ap + Rico legacy for 700tks ??? Not bad .
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TJR has an inherent flaw so to speak, and that is the whole team is punished for mistakes of the JUG, that holds true in the current state and wouldn´t change much with this update. I mostly agree with your concerns but I don´t think no. 3 is valid, as I specifically stated this should not force the Jug out in the open. Rather, these hiding spots would still remain important, while more consideration would be needed to use them effectively. Of course if this condition is not met, then this change would be more detrimental than useful.
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Given the fact some juggernauts just launch themselves into the enemy territory without any apparent reason, I am kind of afraid what would happen if this got implemented ?.
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YesI Courtesy of @fghjkl54 I´d say ? .
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Nothing as of yet. Last time it was released quite late so hopefully it won't be the case again.
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Actually, I dont´t think it is that bad of an idea. If self destruction time is not too short (let´s say 20- 30s as Nikman suggested), this would not cause juggernauts to avoid these places at all cost. To do contrary, it would mean these areas would still remain powerful defensive resources, but you would have to be smart about using them (looking for viking od approachig etc.).
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Another tough Siege:
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- This saying still holds true to this day.
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I am surprised the Paladin inspiration has not been posted yet .
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I cannot say nightwish is my all time favourite band, but I really like some of their songs. I already knew Ghost love score, but none of the others that you sent. I like Last ride of the day, Islander, while your lips are still red (these come to my mind atm)
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