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Posts
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Everything posted by Dopamine
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Vulcan is as good as it gets right now (my opinion that is). Of course there are situations where it is not suitable, but as a regular vulcan user, it never once occured to me to complain about this turret being weak. (for clarification I use shooting speed regulator and rubberized rounds augments).
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Freeze (stock) + hornet + brutus
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There were no recent changes to the aforementioned rule, i.e. 2.1.5 Sabotage. What changed in the latest Game rules update were rules 2.1.1 and 2.1.6 (courtesy and thanks to @Stratosphere for providing the info) : These changes were made primarily as a response to the fradulent practices some players used to increase their stars count during the Youtubers war event.
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What Is Your Opinion About the Current State of Tanki Online?
Dopamine replied to Maf in Game Discussion
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One of these is always waiting for you in my garage . In all seriousness though, shooting speed regulator is not an 100% solution and stun immunity prohibits you from using fire immunity, so stun striker still makes an impact even if you have ways to counter it.
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Well, in my opinion, if this gets implemented: 1. The cooldown period should be quite short - so you cannot just sit on a bunch of unblown mines to even think about --- internet disconnection --- 2. Only the damage inflicting mine should explode - otherwise light hulls with crisis/trickster would become unstopable and even better than mammoths OD for clearing mine corridors. My two cents on the matter, others could disagree of course...
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You mean in real life? Yeah that is a fair point, this is a Sci-fi game though so let´s pretend these are some really strong futuristic walls ? and ...let´s not complicate things .
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- new feature
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Valid It would indeed be a big change to the battle dynamics. I am interested to see what others think. For clarification, as per your idea, would all the mines touched by the tank within the cooldown period be destroyed or only the one that inflicted the damage?
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I agree ASL mode battles usually tend to favour the defending team. The problem I see with this idea is while annoying and maybe a bit unfair, there is nothing inherently wrong with "spawn killing". Therefore I would maybe prefer a health bonus for attackers that they would acquire while being in the spawn area. Alternatively armour-piercing effect could be applied to defenders crossing the attackers spawn area.
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Agree, it is quite annoying. Make sure your profile is set to be visible here:
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I Don't seem to find game violation reports ( I want to report a hacker)
Dopamine replied to user_player in Archive
You can write your report in English, just create a topic in this section: https://ru.tankiforum.com/forum/39/?attempt=1 This is the create button: Here are the rules to abide by: https://ru.tankiforum.com/topic/173153/ -
It is not always about the GS. Mad props to the guy in the 1st place, but also to the whole team :).
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Yeah and the colour-blind me may aswell guess which is which ?.
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Answered, closed.
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I am glad developers are listening to me ?.
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Oh yeah, I am sure the real explanation is just as exciting ??.
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We should make a topic for this xD
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As a dark theme addict I would highly appreciate it.
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Damn I am bad at noticing new things xD.
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I have been having some problems with the game, but it seems to work fine now.
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I don't know honestly. Thought it was a bug, but one small enough for me not to care about. Now if this bonus was implemented, I'd definitely want it fixed aswell.
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I believe it is planned to add a bonus (i.e. positive motivation) for finishing consecutive battles instead of a penalization (negative motivation) for leaving, as it was in TX. I guess your point still stands though.
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Well maybe that is exactly what they are getting at. There will be a 30s prep period where you can see the map and everone´s equipment and you can choose accordingly.
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Shaft SE
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Those 6404tks were gained F2P? ?
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