Jump to content
EN
Play

Forum

Debt-Collector

Advanced
  • Posts

    1 580
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Debt-Collector

  1. Rico plasma-torch technically got a buff. Infinite ammo practically due to faster reload and better crit damage since the change to stock rico's crit damage.
  2. Debt-Collector

    Is maxed Armadillo really worth a slot of protection?

    Thats why I mentioned those drones to make it more decent. Also don't forget that vampire nanobots too were given not too long ago in the BP. Vampire nanobots does not do crit damage either.
  3. Debt-Collector

    Is maxed Armadillo really worth a slot of protection?

    As an owner of the module... Yes it is worth maxing however, you are slightly more vulnerable to turrets with higher fire rate and DPS especially if the user is using status augments on those types of turrets. Another counter to armadillo is using augments that don't give critical damage and pair it with booster or crisis to render their ability to defend against you. But overall, it is the best module to use when going against opponents that are using a long ranged class, medium ranged class, and short range class that are using lower fire rate weapons.
  4. Debt-Collector

    Tanki Picture of the Day - Have any?

    It was really hard to hide behind walls. everyone was able to see where I was hiding and I got surrounded afterwards.
  5. Debt-Collector

    St. Patrick's Day

    yeah when you group with us we just be dumb in chat sometimes or joke a lot. Im going to miss that XD
  6. Debt-Collector

    What do most people use Tankoins for?

    I think Im the one that uses them for coinboxes....XD The thrill of chance...and of course battle passes
  7. No battle chat??? thanks tanki......Really disappointed
  8. Question for @Opex-Rah....Is it true that the loot given is based off of different operating systems because of RNG? Recently, I've opened a lot of containers and noticed that I seem to get worse rewards on the client version of the game using windows operating system.. As for mobile, I somehow tend to get slightly better chances with the loot. So I will say this one last time, is loot influenced due to different operating systems?
  9. Not if freeze augments can keep disabling them. In my opinion the adrenaline types that do need a buff is the long range class.
  10. This is a great mindset especially if you like being competitive. There are times when I have had fought against your group and I really enjoy these types of battles because it gave me a reason to keep playing the game despite most negative changes to the game. To be honest, I would have quit Tanki long ago if sweat-quads or try-hards didn't exist. I love the feeling of competitiveness. The day Tanki decides to kill that competitive feeling from me is the day I will quit for good.
  11. Debt-Collector

    Shaft's mechanic remake Idea

    Technically, the shaft update is a buff. Why? you are able to quick scope easier since it does not consume energy to 0 anymore meaning you are able to recover your sniping shots and it would reload according on how much you held down spacebar. Arcade shots no longer consume energy technically infinite. Sure reload is 10 seconds but still I would still see it as a buff due to other benefits it got. It was considered broken for how much damage it did back then with the fast reload in my opinion. Edit: I guess it can be seen nerf for the majority because people are used to heavy camping. I guess I saw it as a buff for me because it works better for my playstyle.
  12. Debt-Collector

    Ideas for Augments!

    The fact is that when you use hornets od it lasts about 20 seconds and when using this augment it can sometimes be continuous... I was going to put a longer tracking time but decided to go shorter time and slower aim time due to the thought of hornets OD.
  13. Debt-Collector

    Ideas for Augments!

    Augments Name: Hunters Eye How it works: When aiming down-sights, it will scan around and find tanks the first 3 seconds what is within scope range... It will ping the enemies location for 5 seconds. you will be able to see through the wall but not shoot through them. However you are being hindered with slightly slower aim speed/time and will reactivate when your aiming down sights again. It will have a support role meaning your teammates will be able to see where they are for 5 seconds Reason for this idea: I thought this would make the game feel more interesting with a tracking augment instead of having another status augment... However I thought about this through and found one main issue with it... The fact that when this augment is paired with hornets OD, it can make it feel like infinite scout. But the solution I thought of is to slow the aim speed or time...Overall I think this augment is okay to add without disrupting further balance as it is now.
  14. Debt-Collector

    Let's Discuss Hammer!

    This augment is actually pretty good. I use this augment for its fire rate and dps. To me dps and fire rate would matter more .
  15. Debt-Collector

    Ideas for Supplies and Drones!

    I was thinking that engineer should have the ability to remove status effects along with its hp repair ability just to make the drone more viable in battles since it only works when getting drop boxes or when a teammate around gets it. I thought this was a great idea because we have too many status effects and thought it would make engineer gameplay feel more interesting.
  16. Debt-Collector

    Tanki Picture of the Day - Have any?

    Welp the cancer drone is in my garage now...
  17. A wild notion of mine, but I think people that like to wrack up their KD's don't like the fact that since the objective modes won't start instantly, they can't rack up kills easily since the players are not distracted by objectives. This is just one of my theories why someone who doesn't do the objectives and just rack up kills does not like the delay time. Please don't take this seriously but I feel like this is the impression on what I am getting after reading these comments.
  18. Debt-Collector

    Ideas for Turrets!

    *Loud viking noises*
  19. Debt-Collector

    Tanki Picture of the Day - Have any?

    Soooo... This is what being truly poor is like... And my premium just expired.... Welp time to grind from 0 crystals. At least I upgraded some modules. Damn it really hurts to see 0 crystals xD
  20. Debt-Collector

    Tanki Picture of the Day - Have any?

    I just finished my special missions yesterday evening and pulled my first status augment on my second acc MysticBlood_Mobile. Time to have some fun ?
  21. When I play objective modes like siege, cp, and rugby; I expect to play in a game were the matches start more fair. Starting with 0-1 from the start in the 14:30sec mark is just annoying hence why I would leave instantly. This is pertaining to the delay time. Status effects is another topic.
  22. Actually I actually say the delay feature is a good thing. Why??? It was not fair to see people capture points or balls before the rest of the room is filled. So your basically saying that it is okay to get scores in before the enemy fully spawns???
  23. Debt-Collector

    Ideas for Supplies and Drones!

    Crisis is literally not the strongest drone in the game. True it does give some benefits but this drone is a huge risk especially if you are using one supply at a time. As for booster, it can overshadow crisis users in a way. the ability to have about 30 seconds of 30+ damage bonus is really strong when you think about it. This can be very potent especially if the user is using a high fire rate or high damage per second turrets. It can also have more than one supply active at a time. In a sense booster can be more superior than crisis practically. It is not always easy using the crisis drone constantly; it eats too much supplies. You can lose about an average of 80-120 supplies or more in the first 3 min of the match. Ever since the match time increased to 15 min permanently this drone became too much of a liability with my supplies. After the container nerf recently, it's extremally taxing to use the drone now.
  24. Debt-Collector

    Ideas for Supplies and Drones!

    I would like to suggest that crisis consumes 2 armors, 2 Boosted damages, and 2 speeds per switch. The crisis drone should also not be able to consume additional repairs and mines because it does not make sense at all. The reason why I suggested this is because I feel like having the crisis drone to consume 3 of everything now is just overkill for what we have now. What I mean is that since the drone no longer works when getting a drop box I believe the consumption rate should be lowered a bit to 2 supplies per switch and not have it consume repairs and mines already stated above.
×
×
  • Create New...