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Debt-Collector

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Everything posted by Debt-Collector

  1. Finally stunning pallets came back after 7 months of it was not in containers at all. Funny enough though how stunning pallets returned after a huge hammer change.
  2. I play with jamming augments and I have to tell you that it does not just affect what you said. It disables blaster, miner, and lifeguard completely rendering their abilities useless. Hence why I saw jammer as a larger threat.
  3. To be honest, I see Freezing and Jamming as larger threats. One of them disables drone abilities and Overdrives and the other disables damage enhancers and disables adrenaline included. To me, drones would be more valuable now a days since the developers decided to make the supply stats based off of drone upgrades for a long while now. So having Jammer exist and disable the abilities of the drones except of course hyperion and brutus. Hence why I can see jamming as a larger threat than AP. As for freezing status, it can compete with emp. Im usually a try hard or a sweat in the game; not going to deny that, but you would be surprised how freezing can overcome emp users. To me Between EMP and Freezing status effects, they are almost equal.
  4. To be fair, I would assume that players would have at least some immunities and at least 2 hull augments for their most used hull prior to the container updates. Also keep in mind that lately they have been giving some free tankoins from special missions lately. So technically it is now more easier to get battle passes with immunities for a f2p. Honestly I don't see ods that much of an issue anymore since that all of the ods are delayed.
  5. Actually having 2 hull augment slots is not a bad idea right now. Why? Currently we have too many status effects which there are 6 total. With the current meta, 2 hull augment slots will be necessary. Though sure it may be locked behind a paywall, it would be better to have 2 hull augments since now the developers decided to make dual status augments with more effects. So having one hull augment slot would be rendered useless at some point. We as players will just learn how to adapt to changes till the end. For now Im just playing the wait and see game.
  6. Debt-Collector

    Kicking mults from battles

    Does this pertain to when a player joins at any time due to auto-fill? Or is it when it starts the match? Or both.
  7. Debt-Collector

    Ideas for Missions!

    I know things can be counter productive however there's a difference between actually trying to do the objectives and assisting teammates well and intentionally throwing away matches. The idea is proposed to prevent such hindrances in objective modes. Hence why I thought of this. So there wouldn't be any excuse to throw matches away or intentionally trying to drag the team down in objective modes.
  8. Debt-Collector

    Ideas for Missions!

    I honestly like the micro missions to keep me motivated to do in game objectives. I had another suggestion I was going to put and decided not to put it here because it would make more problems. The second suggestion I was going to make is to decrease assists experience and increase objective experience depending on game mode so people would be doing in game objectives instead of throwing matches away. Overall, I believe micro missions should be on pc as well and not removed on mobile.
  9. Debt-Collector

    Ideas for Missions!

    Dont care honestly. People cant be always camping forever. Its called objective modes for a reason. They can camp all they want in dm, tdm, defending assault, and juggernaut. But I think objective modes shouldnt be treated like tdm its just annoying.
  10. Debt-Collector

    Ideas for Missions!

    On the mobile version of the game, you have what is called micro missions and in order to complete these micro missions, you have to do some obligations in order to get stars. On the PC version there is no such thing. Im tired of having teammates throwing away matches just to get stars and leech off of others that are doing the objectives. I find it unfair for those that are trying to do objective modes like Rugby, Siege, and CP and for these modes to be treated like TDM. I also find it unfair for teammates that are doing the objectives to be overshadowed by someone not doing the objective at all and get full value of stars. I propose that the PC version of the game gets micro missions as well to promote players to do the in game objectives for more rewards. In this case, more stars. (Okay, let the rotten tomatoes commence.)
  11. I think deserter tags should only take effect if there are two MM buttons and only penalizes the person playing a competitive mode. And casual mode not taking any penalty. If the ranks spreads were smaller back then when there were hundred thousands it would have worked. Honestly I dont care if I have to wait 2 min maximum to get into a good battle. (This is an IF scenario)
  12. I think deserter tags would work better if there were seperate buttons. Like Casual and Competitive. Except when you get only penalized for leaving competitive mode. I just wish they tightened rank spreads a lot sooner when there were more players to probally be able to make 2 buttons. And make deserter tags be more viable. (Competitive mode) (This is just a random thought)
  13. I was clearly being sarcastic. But seriously. High dps with high fire rate turrets will get more annoying especially if its a status effect. I mentioned mechanic because it would be indirectly buffed. Also dont forget 9 seconds of crit healing from support nanobots.
  14. Heck yeah!!! Time to see more dictators with high fire rate and DPS turrets along with the mechanic drone and heck even with some status augments. Can't wait fot those 9 seconds of destruction.
  15. I actually don't mind the equipment cooldown increase. Why? It will make the game feel more competitive and more skill play involved.
  16. Welp time to see more mechanic drones in the battle field.
  17. I personally hate Brest for TDM, Rugby, and CTF. I don't mind this map for CP or Siege. As for Highways, I really hate that map for TDM, Rugby, Assault, Juggernaut and CTF. I don't mind that map if its CP and Siege. Don't forget lost temple.... In my opinion, it should be removed completely from the map pool. Its almost impossible to do the objectives there.
  18. Debt-Collector

    Ideas for Augments!

    *proceeds to use shaft and utilize the quick scope mode and infinate arcade shots.* The reload is only long if you are the type of person that camps. If you are a quick scope person and mobile, shaft can still be potent.
  19. Debt-Collector

    Container Valuation Spreadsheet

    Oh I read that wrong my bad. Oh yeah I think I know for example like mk3 in a container or mk4 and so on... I highly doubt that they will do this as well.
  20. Debt-Collector

    Container Valuation Spreadsheet

    I highly doubt they would lock up MUs otherwise even more players will leave. It would be more damaging to the economy. I mean they took a huge gamble by making the chances smaller.
  21. Debt-Collector

    Container Valuation Spreadsheet

    The only two logical reasons why I believe that containers have lower probability could be.... A. Turrets hulls and drones will be locked behind containers, as it already started. To lock people into the gambling addiction to make more sales from newer players. B. Make missions that will help you earn more tankoins easier to have easier access to loot boxes. Other than these 2, I dont see any other possibilities. I could be wrong about this too. But this is what I'm thinking. In short, tanki would be taking a very huge risk economically. Which I believe is a huge price to pay to keep the project going somehow. I think of this as a huge gamble. I really hope they have some sort of a backup plan.... (Economic point of view)
  22. Reinforced Aiming Transmission.
  23. Debt-Collector

    Kills stealing in the game

    When I am in DM mode I will steal kill. Feels more satisfying to take the kill knowing how mad a person would get because I stole his/her kill. Can't blame me because its DM, every man for himself. Also what feels even more satisfying is also 3rd partying when a container drops and destroy everyone on site before they get the gold and I camp near it until someone gets close enough and I take it. ?
  24. Debt-Collector

    Ideas for Augments!

    Recently I have been seeing ap magnums and let me tell you, the augment is fine were its at. The purpose of AP magnum is to assist the team not one shot heavy hulls. This thing can be annoying when someone that always uses charged shots at a closer range. Overall, it is fine where its at.
  25. I know, that's why I also look at what game modes they play. I see it good when you are more versatile in most modes and willing to show great teamwork well being competitive. 0.80 and above is really good if the players role is just healing the team and doing the objective. I will understand casuals will get lower, but if you are competitive those stats are great.
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