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Everything posted by Debt-Collector
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update Patch Update #677 - Released 28th January 2022
Debt-Collector replied to Marcus in News Archive
As the name implies, isn't hunter made for hunting? -
update Patch Update #677 - Released 28th January 2022
Debt-Collector replied to Marcus in News Archive
Welp time to enjoy the last moments with crusader...??? -
valid Protection modules minor tweak
Debt-Collector replied to LOLKILLERTOTHEDEATH in Ideas and Suggestions
I was thinking that all modules should have at maximum of 15% crit resistance along with the 50% stats (Except Armadillo of course) . However I run into the dilemma if that is balanced or not because armadillo exists and it would add the 2 or 3 modules Crit resistances to 65%. Example: IF Armadillo is equipped 50%(Orca) +15% crit resistance = 65% crit resistance against this turret 50% (Griffin) +15% crit resistance = 65% crit resistance against this turret 50% (Badger) + 15% crit resistance = 65% crit resistance against this turret Armadillo= 50% crit resistance Overall after thinking about it, I think it would be more balanced to have all other modules to have some sort of resistance against crits, since it would fit into the current game balance. Also to give F2P some leverage at least when upgrading their equipment. Reason for this suggestion: I feel like it is unfair to have modules that are upgraded to 50% and not being able to resist crits in the current game balance and being easily killed. I feel like at least having some crit resistance to all other modules equipped along with the 50% damage reduction should bring in balance to the current meta. -
update Patch Update #676 - Released 21st January 2022
Debt-Collector replied to Marcus in News Archive
Here's a simple solution... Just don't camp with shaft and utilize the 2 firing modes. Arcade shots exist you know XD. But seriously, I seen a lot of shaft players that can still really adapt well with the shaft change if not made some more players more lethal. -
What Is Your Opinion About the Current State of Tanki Online?
Debt-Collector replied to Maf in Game Discussion
It is not fun camping and ruining the experience for other players that like to be competitive. -
update Patch Update #675 - Released 14th January 2022
Debt-Collector replied to Marcus in News Archive
I'm starting to think more about loot boxes chances. but the thing that makes me wonder the most are on coinboxes....I'm curious if the rarity chances for regular containers are almost the same as drop rate rarity as coinboxes.....However, they have not given the Coinbox drop rates. -
update Patch Update #675 - Released 14th January 2022
Debt-Collector replied to Marcus in News Archive
I was wondering if you guys can add somewhat of a slight pulsing feature or a symbol because Im yellow/orange colorblind. This would help me a bit. -
update Patch Update #675 - Released 14th January 2022
Debt-Collector replied to Marcus in News Archive
GOOD! I hate that OD when it came to it. I'm glad they are doing something about it. -
update Patch Update #675 - Released 14th January 2022
Debt-Collector replied to Marcus in News Archive
The only probable reason I could think of is when they remove the sets of supplies from containers is because of drones being able to be obtainable through them. I also think about to run drones you need supplies (Common sense) and having easily accessible supplies sets would probably defeat the purpose of having supplies in garage shop since people probably don't want to spend crystals for supplies. Thus to encourage spending crystals to get supplies to run these drones. (This is just my theory on why they would remove supplies from containers.) -
update Patch Update #675 - Released 14th January 2022
Debt-Collector replied to Marcus in News Archive
yeah I know that but Im just wondering why though. -
update Patch Update #675 - Released 14th January 2022
Debt-Collector replied to Marcus in News Archive
I kind of like the changes you did. However the only things I do not like about the changes are these. Why remove premiums and sets of supplies. Maybe Ill understand removing premiums from containers for economic reasons, but removing sets of supplies? Why take the approach of removing sets of supplies? To me I would actually find supplies more important now since drones are made into a requirement. Also removing exotics from regular containers.....REALLY DISSAPOINTED...I really want the skins for turrets and hulls I don't have and earn them from regular containers and also 1 million crystals. Now I would have to wait and see if I would get 1 mill in UCs. -
Its the duration on how long the burn will last.
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Look I am aware of what you and thanks for your input. However, even if you said was true it does not disrupt the whole entire game balance from all angles. However, there is one main problem when using the augment. That is when hornet is equiped with firebird with the augment. But other than that I still do not see any other issues with the augment idea when considering the game balance as a whole. When I thought about the augment, I thought about turrets, hulls, hull augments, modules, turret augments, status augments, drones, and possibilities with ODs. Thus lead me to the best solution I came up with, was to make the idea as an augment exclusive to firebird rather than stock or even changing the burning status effect as a whole.
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Its worthless because its not your own thoughts....please use your own thoughts rather than someones else. Who ever thought that at least said a why and I will respect that. What makes me upset the most is when someone does not use their own analytical input on how and why things may work or not. Maybe Ill change my mind if someone can tell me in their own words why it can or cannot work. Or someone making a better solution considering all factors from all angles.
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Also quoting from someone else and not using your own actual input on why this can't physically work is worthless. Thus this wont change my mind. If you really want to challenge me, do it your own way instead of using others thoughts. Also this reason still does not effect my resolve. Therefore, I still stand strong. The idea is intended to be as an augment as I have said many times for balance sake and including every variable of the game.
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Sad Stock freeze noises. Stock freeze and other freezing status augment renders the boosted damage bonus even when using crisis and booster. Wouldn't that count as somewhat as a jammer as well according to your definition? How does my idea makes no sense if the idea of disabling boosted damages is applied to the current stock freeze?
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This would not effect titans dome.
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No its not ap. The feature is just to remove armor bonus not effecting modules.
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Im referring to both. Meaning it would disable all forms of bonus armors both from the supply and drones like crisis and defender temporally.
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Name: Pryotech Description: I was thinking a new augment that disables boosted armor bonus when burned from a firebird. The duration of the afterburn will last 5 seconds (5 ticks) instead of 10..However, you can still keep trying to burn to keep the boosted armor bonus disabled. And will have a range increase from 15.0 to 20.0. The draw back will be faster fuel consumption rate and the burn time. Also the player will be able to have boosted armor bonus back if they are no longer burned. Reason: I feel like there isn't enough options for firebird augments and playing the same ones over and over; makes the firebird gameplay feel dull. I also want firebird to have more interesting gameplay as well being balanced in the current state of the game.
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What Is Your Opinion About the Current State of Tanki Online?
Debt-Collector replied to Maf in Game Discussion
If you thought this game is stressful then you are kind of over reacting. There are other games that are way more stressful that makes tanki not look very stressful at all. If you really want to feel full on stress and pure rage you should play Warzone, Apex, and especially Rainbow 6 Siege. Those games in my opinion are the most stressful, toxic, and rage inducing in the gaming community. Tanki is nothing compared to these games. -
category Ideas for Supplies and Drones!
Debt-Collector replied to Ilia.ArchangeI in Ideas and Suggestions
I was thinking that engineer should have increased healing range. why? I feel like 30m radius is really small for a max drone that only works when picking up drop boxes and having not enough range to be effective. So I propose the the max healing range should be increased to 45-50m radius. 45m Ideally- 2,754 replies
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Even if the time is short many people would still abuse mechanic by each using a repair after one finishes using the supply to cause HP chaining and especially lifeguard. Being able to instant repair after the lifeguard user sustained damage. The better solution for lifeguard would be to add a cooldown on its repairs after the drone has been shortly activated to prevent the abuse for this particular case.
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I am not a fan of this idea. Why? Sure having the ability to have added health is great for a limited time when using a repair. The only problems I see with this is that it would give the mechanic, Lifeguard, and possibly engineer a little too much power to be abusable. Also when paladin also exists in the game currently.
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First i started from 1,351 tankoins. I bought 60 Coin boxes and 10 Coin boxes x3. I was left with 1 tankoin. I decided to take a huge leap of faith.
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