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Posts
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Everything posted by FRU1TY
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Hello there is a bug that I am encountering in the mobile version of the game, every time I try to hit chat my game resets. heres the recording below
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Actually I am glad the developers decided to nerf smoky. ( 2 main Reasons below why I am glad the smoky got nerfed.) 1. Smoky was meant to be a short-Medium range turret, but apparently before the nerf, smoky was still almost making the same amount of damage at long range due to its instant hit and crit damage. 2. Auto-cannon: The auto cannon augment with its instant hit was very annoying, if you guys think auto-cannon was annoying enough when played on the PC/Browser/Client version of the game, the mobile version was worse. For many of you guys that don't know, the mobile version of the game with the auto-Shoot feature with auto-cannon augment for smoky was just game breaking and more infuriating to go against. Plus with very good aiming mechanics on the mobile version of the game it just made it where it would always hit you never missing and critical hits would often land. What I like about the smoky nerf and what I think about the new augments. 1. It got the same treatment as thunder 2. smoky is less annoying now since it can function the way it should. 3. It's balanced 4. I haven't really experimented with the new augments lol because they are in ultra containers at the moment but I am curious what these new augments bring. But so far overall I like these changes. (Oh I forgot to mention that the HD skin for smoky looks really nice.)
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How about a time limit of 3 seconds
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Still defenders are still gonna be the issue with ap immunity and more Op combos. I proposed this idea to make death harold more effective and useful. Thus It can still be balanced since you still have to be good with it. Please give this idea a chance if it is validated.
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@wolverine848 I forgot to mention if double damage is used it will start at x4.0 then 4.5 still following the incrimemt of .5 I hope I made this more clear.
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Its not doublimg each time. As i said before if the shot is x2 it will go to 2.5. meaning it will just increase by .5, that is not doubling. Its in incriments of .5
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Its funny how most you guys said so far in the comments that it depends on the Skill on the user. Well then I see no problem with this augment change idea. Lol and compare this idea with incinary band and heat immunity this combo litteraly takes no skill and effort to kill tanks. Well on my idea you have to get really good with it to make it stronger.
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Thats what im trying to point out at you since you said it would be overly op. But in this case the damage would reset if one a shot missed or fails to kill a tank. Meaning its not too op. Keep in mind of defenders and falcon moduals.
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It wont because in any mode what are the chances that a whole team would be grouped in a near area of a map. Almost none but as for seige it depends. Plus generally tanks woud still be scattered across the map. Even in laege maps it would be hard to aim all of them at once too. Medium maps they can still be scattered. Saying that at most you can kill about 4 at most it would be hard to get all 8 tanks at once.
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Trust me this idea for rework is not op as incinaryband and heat immunity which basically invincible. Or you have emp gauss with fast reloading after supershot. Or Ap immunity with titans dome. And so on... (These are some examples)
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Bruh you have hyperspace rounds that have limitless damage. Either way it can be abused by viking od too per penetration.
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Plus if one shot missed i said damage resets so if a viking for example decides to use od and one rail shot misses the damage resets. As for booster drone, it only lasts 3 sec
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You know what im sticking to this idea bc of constant falcon and defender abuse when maxed.
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I only specified if the first tank is destroyed and if it fails to kill the second tank or misses. damage resets
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I was thinking that It does the same effects but does more damage on the second shot when the first tank is killed and multiplies damage by 2.0x then if lucky the second tank gets destroyed itll increase to 2.5, 3.0 and so on. If it fails to kill the second tank for example, the damage would reset to its default and the process resets. I thought this would be a good idea since there is too many falcon moduals and make death harold be more useful because rarely anyone uses it now because of falcons and defenders. And if you use double damage after the first tank is destroyed the second shot would be x4.0, 4.5, 5.0...So I really hope this idea gets implemented. (Oh I forgot to mention the bonus damage time limit shall be 3 seconds after the first tank is killed and if second tank is immidietly killed after, the time bonus would restart its count to three seconds.) (The drawback should be delay time +15 percent) meaning more time
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Oh what gets in my nerves are ap immunity titan with defender drone and titans dome active with emp gauss.
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Thunder is nerfed it says only stuns by 20 percent chance. Did you read the part where the projectile speed is -50 percent meaning slower. Also @yellowghetto mentioned a -33 splash damage radius which means the damage gets weaker by splash. And finally @yellowghetto also mentioned that the stun is gonna last for 1 sec thats shorter than hoppers and hunters stun. So basically i would see the thunder augment idea fair.
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Yes but at least its relativly balance and has cons to. Unlike incinary band with heat immunity if i were to compare those two, this idea of augment would have more consequences not making it invincible like incinaryband and heat immunity as mentioned before.
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I know they are always watching lol I put tape or take it apart just to study the device lol.
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I joined this match with 3 min and 25 sec left and my team had 0 to 35 so I had to help them by killing tanks well they get flags in and it led to a tie.
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valid Nerf the starfing ability of hovering hulls
FRU1TY replied to mjmj5558 in Ideas and Suggestions
Hmm I guess your right, and the best augment to have for titan would be ap immunity or emp immunity.and have the defender drone. -
valid Nerf the starfing ability of hovering hulls
FRU1TY replied to mjmj5558 in Ideas and Suggestions
How they farm domes is that they are using the driver drone with titan. The driver drone rapidly charges the overdrive per kill. Or they can camp and have overdrive load fast this way too. -
yes it was look at this, again what @Tanker-Arthur posted. plus look at the augment chart and compare the current stats with the previous stats. plus my railgun as i mention before is mk8 with large caliber. it used to reload like mk7 with no upgrades, now it reloads like an mk6.
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yes scout did had min cons. 2 weeks ago it was -30% min damage and max -30%. Large caliber always had -20% reload i know because i have mk8 railgun with large caliber it used to reload like a mk7 with no upgrades. now it reloads like an mk6. hyperspace had min damage reduction. but they changed it because it was not very popular and no one was using it. but now with drones and over use of defender drone they had to make these changes.
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Yeah sadly, not just the rail augments were changed but if you see other turrets most of them got changed too.
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