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Posts
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Everything posted by Cleric
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I'm not, I got Hopper MK1 and I compared the stats with the rest of the light hulls, assuming the stats displayed are correct of course.
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Oh, you bet... You have to understand TO is the ONLY active project/product in the company while the rest of them, which there are only 2 in fact, are failures. So you should expect the Devs will do anything and everything to maximize their profit from TO.
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"Certain players"... hmm
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Actually, there is a really simple workaround for that: Simply disable jump hack detection in the anti-cheat system on players who are using Hoppers.
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Hopper is in fact the slowest light hull in game.
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Good luck with that. The chance of getting a random Exotic rarity reward is around 0.4%.
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They are not gone, especially in high ranks where no lifers have enough crystals to fully upgrade everything.
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Yep, this is not gonna happen. Perhaps it will appear in ours dream, if some of us really like (addicted) Tanki this much.
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Well, apparently the Devs don't care. Look how long Hornet has been in this state? Over a year, which is approaching to 10% of this game's life span.
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This is a tank game, and Ares and Hopper are technically not tanks. which is fine if the Devs want to introduce new stuff. But before doing that, can you at least fix your existing stuff first? How many bugs do you want to retain in the HTML5 client, while pushing user to use it? How many balancing issue do you want to keep in game?
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No it should not... Why is it a thing in the first place?
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Ok... I thought that is super obvious...
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What do you mean "Hopper does not repair its hull when its overdrive is activated"? Do you mean the repair kit is not working while the OD is in effect? Basically, Hopper's maneuverability is the amplified version of that of Ares. Ares's recover/reaction time (i.e. when you slide towards one direction in full speed, and immediately trying to go to the opposite direction) is horrible, but doesn't seem to be the case for Hopper. The same thing applies to drifting, Ares kind of also drifts, but since it travels so slow, it is not that noticeable. Yet, when Hopper does the same thing, it is a different story.
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Well, at least you still have an alternative. RIP Vulcan when the Gyroscopic Effect has been reduced by 50%. RIP Thunder and Vulcan when they are no longer hit-scan. As for whether anyone ask for the changes, technically yes, but not in this way. Some players, including me, believes Magnum should not perform great in close range. Previously, a Magnum with RFC augment can perform very well in close range. So the fixed 12 degree instead of 3 degree is a nice change, but for the part which the control of the augment and stock Magnum is swapped, I don't think it has been discussed in this forum.
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You are questioning the Oxford dictionary and its authority of defining terms and phrases, which if I recall Oxford has been doing this for centuries. Where were you at that time? What is your next step Mr. IKnowBetterThanYou (I don't make this name up, you admitted it yourself, remember?), challenging all the scientists, saying Earth is flat, because science evolves like technology does? If I recall correctly, you started all these. Remember that absurd "It was never a tank game" statement that you made 2 hrs ago? And now it all the sudden become pointless isn't it? BTW, I believe you have not been playing in this account for about a month. Are you playing in other account(s)? Or it is you who have abandoned this game the whole time?
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I'm still not a big fan of the OD. The devs tried to make Hopper's OD like an ultimate ability. However, who on earth will treat a jump ability as an ultimate ability. So, instead of adding all those fancy effects to make it feels like an ultimate, why don't you just make the cool down shorter so that it will function like a normal ability. Imagine Hopper can jump for every 10 - 20 seconds, without the stun and burning effects.
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That's in the special mode right? Notice how many high and low ground spots in the map? Now imagine a Hopper jumping in normal MM maps.
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You can't, unless there is a ramp near by and it is positioned in just the right spot Hopper is jumping from low ground to high ground, while you are positioned in the high ground However, there isn't that many coincidences in normal game play.
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What do you mean inappropriate? If it is just simply illustrating what the bug is, I can't see why is it inappropriate, unless it has other content in it.
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That OD is essentially an indirect invincibility, because no turrets will be able to shoot Hopper that is in the air. Yet, while Hopper is in the air, it can slightly lean forward which allows him to shoot enemies on the ground.
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It seems that way.
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@Spy Why is the video removed?
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