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The_Voltage

Tanker
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Everything posted by The_Voltage

  1. The_Voltage

    Ideas for Supplies and Drones!

    Some new drones So, we have four major categories of drones: Assault, Defensive, Support and Passive. Assault drones Gunner — after using deals damage to nearby enemies. Speedster — after using slightly increases the effect with for a long time. Charger — speeds up the recharge time of when the tank moves without stopping for some time. Defensive drones Repeater — after placing a drops certain number of in one place. Armadillo — after using a gives for a short time. Joker — after the expiration of the duration of , imposes an on itself and nearby enemies. Support drones Healer — after using increase its healing time and and protects it from interruption. Minelayer — after placing a will also place additional under nearby allies. Conductor — increases the power of and charges overdrives of nearby allies. Ghost — greatly increases the time while tank in a ghostly state after respawning, and also allows you to activate supplies in ghostly state. Passive drones Thief — spreads the activated by allies and enemies to its tank. Pioneer — increases with when multiple enemies shoot at the tank.
  2. The_Voltage

    Ideas for Turrets!

    "Boomering" Throw rings, that follow gun's rotation and penetrate tanks. Oh, and they fly back to the thrower. Now, in-depth. For throw you need to hold the space. Ring will fly with slow speed and after some time (that's new) will start to slows down and fly back. Here comes the manual projectile control system. Rotation of the barrel cause ring with some inertia, but quite sensible and fast to follow it.In combine with first feature you can stop the disk somewhere wait and attack! Soooo tacticoool! Don't forget about penetration of the tanks. And if you unpress the space button while disk is still flies, it will dissipate and grow into bigger ring and expand around in some radius deals damage to enemies. This donut will blocked by tanks (like Firebird's cone of fire) and will be less effective than a sphere of damage (Thunder's booms).
  3. The_Voltage

    Ideas for Turrets!

    "Wormholler" Ya 'now, teleportation. This is very tacticool gun, because it doesn't shoot. This gun planning to be called Hunter, but we have one already. For new mechanic: it will place some number of wormholes. They like mines cannot be destroyed and don't block the way. They need to generate for some time before start to properly work (like mines of saboteur drone). Between we have reload. After collapse gun reload slowly like hammer. When you hold space instead of press it wormhole will slowly collapse. While collapsing, wormhole will physically pull enemies around it towards itself and deals good damage per sec around in tight radius (tighter than the radius of attraction), then hardly push away enemies and give them stun in the end. Of course, you can stop collapsing at any time by just unpress the space. U think that's all? No... Let's talk about wormholes themselves. They are (tldr) teleport stuff. So, our wormholes teleports other guns bullets (include Isida stream, and Firebird and others)! And placed wormholes autoaim at nearby tanks in some radius. At the same time each placed wormhole lowers amount of damage, that your tank gives by enemies! Buuut if you start to collapse them you loose the buff. After such loosing and stop of the collapsing you need to wait some time for boost to charge again. And yse, wormwoles will work with ally's bullets too (teammate Isida cannot heal u if u place at least one worm wole).
  4. The_Voltage

    Ares goes live in test server

    I'm a bit curious about that. Will this skin be like 3d sculpted? Like UT-skins.
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