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The_Voltage

Tanker
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Everything posted by The_Voltage

  1. Just by recoloring we could have ~22 effects for each turret (~308 in total). I marked the ones, that we already have. It is content for 6 years of challenges without copies (if you fill 2 shots in each challenge). In 3 years after Halloween update we got 2 extra exclusive shots, none of wich gives us ANYTHING special (look into TankiX's bundled shots).
  2. The_Voltage

    Episode 301 of the V-LOG!

    Fufufu Why they're make UT skins standart? This Tesla doesn't work well with HD skins...
  3. The_Voltage

    Ideas for Supplies and Drones!

    Minesweeper — whenever your tank receive damage from mines gives thicc extra armor for several seconds. Perfect for minesweeping!
  4. The_Voltage

    Ideas for Supplies and Drones!

    Immunity drone — whenever your tank receive a negative SE, ignores it and gives immunity for several seconds.
  5. The_Voltage

    Status Effect Built-Up

    Interesting. But not for weaker ones like Jammer)
  6. The_Voltage

    Episode 299 of the V-LOG!

    Ha-ha for 3 sec like Stun from this exact OD does
  7. The_Voltage

    Viking HD!

    I llove it)
  8. The_Voltage

    Mammoth Ultra

    ??
  9. The_Voltage

    Episode 299 of the V-LOG!

    What about another brand-new super-duper status-effect?)
  10. The_Voltage

    Episode 299 of the V-LOG!

    Ma' Ares-Defender-HR pal will help with that)
  11. The_Voltage

    Episode 299 of the V-LOG!

    Nerf? Ha-ha! Now I can heat up, kill, stop firing, warm up again and heat up everyone with dealing full damage! But seriously it is necessary step to bring skill involved with combinations that was OP.
  12. The_Voltage

    Episode 298 of the V-LOG!

    not worth an immunity to buy
  13. The_Voltage

    Episode 298 of the V-LOG!

    Shaft augments?
  14. The_Voltage

    Ultra Weekend May 14th - 16th

    Who will use healing? It gains no xp( I thought it would make: Healing teammates by sniping shots and gains xp Lazer recolored to green (in mobile - blue), so teammates as a + and enemies as a - would know that you're healer Sniping impact force reduced (similarly to Hyperspace rounds) Standard mode doesn't change
  15. They have perfect scheme for this type of augments: IDK Why they change it... Damage +40% Critical damage –30% Consecutive Critical Chance =0% (no to insta-stun!) Effect duration: Burning =5 sec (like Smoky's) Freezing =4 sec (effect is underpowered, so covered by duration) AP =6 sec ('cause reload of Mk1 Rail is 5,5 sec) EMP =6 sec (same as AP's) Stun =3 sec (same as burning)
  16. The_Voltage

    May 7 Developer Q&A Summary

    Exclusive ЯЯЯissuan content
  17. The_Voltage

    Let's Discuss Vulcan!

    Vulcan is purely unstoppable power
  18. The_Voltage

    Ideas for Hulls and Overdrives!

    Maybe by pressing forward and backward move buttons?
  19. The_Voltage

    Ideas for Hulls and Overdrives!

    Hull with two running modes — tracks and hovers. Each of these have their weak and strong sides)
  20. The_Voltage

    Ideas for Hulls and Overdrives!

    Might destroy? Like trhow concentric soundwaves, that stun tanks and deal both normal and critical damage, but normal is weak and critical is fatal (so you may or may not destroy tanks)?
  21. The_Voltage

    Let's Discuss Hammer!

    I have some ideas for balancing out Hammer's augments. Nerf Slugger's reload inside the clip. This Rare augment beats up some Epic ones (Large Clip and Dragon's Breath). Return older Dragon's Breath mechanism, where each shot ignites the target. In exchange turn off the critical damage. Make Large Clip reload inside the clip faster, but long out reload after clip was shooted. Right now it looks like a bit different version of the Adaptive reload. Change Armor-Piercing Shot to right now's Dragon's Breath state, where we have more Critical shots, but the effect only applies by them.
  22. The_Voltage

    Striker Ultra

    My bad it is
  23. The_Voltage

    Striker Ultra

    Was it? Reload is faster now. And bigger horizontal spread now let hit multiple tanks with critical damage (this is the reason behind this aug in the first plase, i think). When in was introduced it looks like strange copy of the Slugger (wich reload between shots needs to be longer due to its Rare rarity). Salvo... rrr...
  24. The_Voltage

    New Alterations and old isida back

    BTW, Why is the icon for VN is not the same nanobot icon as supportive one, but with bat wings and vampire teeth?
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