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Everything posted by The_Voltage
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How is it works? It does splash-burn when ball explode? Or it do it when bounce? Like 8m around bounce point?
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update Patch Update #663 - Released 24th September 2021
The_Voltage replied to Marcus in News Archive
I think it must do less splash (because it place mines). -
Minus-fielded plasms then))
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Yeah splash needs to be disabled. And number of ricochets must be <10. Then Ok. Interesting concept)
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Hehe maybe it'll be whatever turret you want with Fire/Freeze augment?
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Nope. It have area around it in with all allies healed and immune to statuses, enemies in this area recieve AP and Jammer. But as soon as tank leave this area all effects immediately gone.
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category Ideas for Supplies and Drones!
The_Voltage replied to Ilia.ArchangeI in Ideas and Suggestions
Repairer — reduce the duration of any negative status-effect that applied to the tank. Consume additional RKs. Minesweeper — reduce damage and impact force of the mines and spawn mine on place of minesweeped one. Consume additional mines. Ghost — shorten the spawn period and elongate the ghost state of the tank. Passively enhance SB's power. Consume additional SBs. Commando — elongate the spawn and immunity periods. Passively enhance AB's power. Consume additional ABs. Reloader — give loaded effect (hastens turret's reload for some time) to the owner every time he uses any supply. Consumes additional DBs.- 2,749 replies
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- supplies
- drop boxes
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Tesla Augments Condensing lightning ball — Lightning ball flies faster and each zap to it make it deals more damage, but it could not fit to a chain. Wave router — Cone angle of the first zap is significantly larger, but length of the chain lightnings is small. Heavy lightning ball — lightning ball does more splash-damage and flies faster, but it have significantly decreased range and longer reload. Currency overload — critical chance is lower, but critical damage is highly increased. Grounding — enemies lightning strikes deals less damage to you, but lightning balls more. High voltage transformer — enhance the penetration power and chain length, but do damage less frequently. Phasing lightnings — ball of lightning penetrate through enemies (no damage) so as lightnings (do damage), but cannot create chains. Hyperspace chains — penetrating increase damage, but direct damage is decreased, no critical damage and length of chain is smaller.
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Paladin is a popular character class in RPGs. They have strong armor and buff themselves and teammates in battle)
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But its moulded completely different
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Yesss!
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It seems that kills also counts in team score
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Just because of its rarity)
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I need Tacticool Rounds for ma Artillery)
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Tanki X Skins | Archive of them / Let's discuss which ones to add in Tanki!
The_Voltage replied to B.A.B.I in Archive
IMO Tier 2 looks badass. I want them)) Also Frontier-Zero is nice/ -
It is very VERY cheap work. Like you use one brush from blender and colorize extrusions in gold... Ares XT was first and the last new XT skit that I like. Others looks like oh GOOOLD GOOLD is cooool. I'll buy this earrings for my hull.
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Like with AP Hammer and its -20%?)
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Most of the graphics stuff in TO is obsolete. And we never know how long it takes to upgrade it. For me better have sth with OK quality than nothing.
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I agree, but with epic rarity its OK. Cool exotic and legendary buyer-only things could be more interesting (look at some shot effects in TX) Also we need at least some effects for some turrets, that have only one or zero.
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Hmmm... I started love this game after that update) Because it trying not to be a small cute brother of TO
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3rd passed challenge in the row)
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Does the freezing effect also greatly decrease acceleration?
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Is it worth waiting for epic and rare augments for Gauss (not SE-based)? Maybe not exactly these rarities. Like turn off off splash in arcade mode and other games with characteristics...