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Everything posted by krokorok
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What you can do is to pay attention next time, lesson learned the hard way I guess.
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These are the approximate dates released on the tournament page: The approximate dates of the Summer Major 2024 stages: Challengers stage: 1st Round: May 16th; 2nd Round: May 18th; 3rd Round: May 20th and 21st; 4th Round: May 23rd and 24th; 5th Round: May 26th and 27th. Legends Stage: 1st Round: June 4th; 2nd Round: June 6th; 3rd Round: June 8th and 9th; 4th Round: June 11th and 12th; 5th Round: June 14th and 15th. Champions Stage: Quarter-final matches: June 23rd, 24th, 25th and 26th; Semi-final matches: June 27th and 28th; Match for 3rd place: June 29th; Grand Final: June 30th. You can expect Tanki fund to take place somewhere around this time.
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Why the bad luck? It's not like i'm cursed and whatsoever
krokorok replied to HEAVYWEAPONMOBILE_1 in Archive
You need this type of good luck RNG to get good stuff in Tanki: -
POV: Imagine this being a good offer in 2026 or 2027 if they make it that far.... Like 10 million crystals for 10 energies and 1990 Tnkcoins to participate. I feel like we are up for some serious laughs in the future xD
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1.) Why is Vlog not appearing more often (weekly like it used to) - Experimenting with content on multiple platforms, posting more on Tiktok, Youtube Shorts, Insta, Discord... 2.) New tutorial - more aggresive bots that are harder to play against to learn how to play the game 3.) Fixing some bug with the new destruction effect, new Salyut grenade?, new option for FPS in settings 4.) Some improvements to Mobile Tanki + planned updates for it like autosupplies, minimizing FPS drops, yada yada 5.) May Holidays - just check the forum topic if you want the details
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I am chuckling a bit from some of the replies coming from people who actually fell for this event. Serves you right for supporting this nonsense by buying the offer. Its like jumping into the garbage truck and complaining you found just garbage.
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The explanation is that you fell for this scummy event because you failed to properly read the rules, and now you have spent 700tkns on peanuts..
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Wait you have to pay to participate in the minigame now.. you sure want to get us low on tankoins and cash asap
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Tanki deserves to be taken off the developers' (Opex-Rah) hands. They drove it to the ground.
krokorok replied to Committee in Game Discussion
Not to defend Tanki in anyway, but they probably are legally obligated to include the rule just like any other similar games (I believe it is there because of the hazard like nature of lootboxes that got them banned in Netherlands/Belgium). Also the responsibility for a child always has been on parents, not the corporations. Its your parents responsibility to track what you do, how long you are doing it, where you are etc. -
Same here, 2 coins havent been counted to my account despite me signing out/ signing in and the refresh timer running out multiple times. wth is this, trying to scam players on the last day or something?
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15 Ultras for almost 2 millions is a hella bad deal even for an endgame player.
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Dont know why you are so obsessed with these month long events. Making a crappy commercial one day "celebration of love" into a one month event is cringe. But I guess you are just that lazy to even post anouncements weekly for Ultra weekends (which those other weeks basically are) just like you are with creating Vlogs regularly or putting some actual substance in them.
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Because the only thing they are really good at is being incompetent. They make Vlog like once in a month and still fail to put a working code..... again.
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Tanki Funds are reserved for final Tournaments, these matches will be what you can call a qualification stage, I suppose.
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Really dont know why these guys are so hellbent on forcing people to play the same 3 remastered maps all year long. Still waiting for them to reintroduce some of the 50+ available maps that have been dead since MM introduction. Its getting boring.
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You cannot get any of the deleted drones, because they are that.... deleted. They no longer exist within the game. Tanki has started turning some of them into augments for hulls and distributing them in mini games like in the Halloween Trick or threat where you could get Lifeguard augment for Hunter and Blaster augment for Wasp. Driver augments for Hopper and Wasp have been distributed in Assemble a tank event. I think you can expect more of these old drones knockoff augments in the future events.
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The Turrets. Which you Hate? How you like to play with it? Which you Use?
krokorok replied to Master120 in Game Discussion
Kind of a pointless question to be honest. Every turret in the game now is heavily dependent on what augment you use for it. Augments alter the parameters severely and determine what you will use the turret for. As such, most turrets these days can be used universally on defense, support or offense, so it really only depends on player himself and what augments he has at disposal. For example, you can take Shaft that has been historically the camper turret that was used to pick up enemies from great distances, but these days you can use it more universally. Most people will still use it as campers, but you can now use it as a support with Healing Emitters, or even go to the close range combat with something like Crisis RFM. A lot of the augments can also be basically used anyway you want. I use Healing Emitter and I can still easily snipe people in their base on offense, heal teammates as support, or snipe someone trying to take the flag on defense. As such it is not about the turet, but about the player and how he chooses to play the turet. -
Vacuum Core sure is a nonsense, but Magnum was problematic even without the Vacuum Core. I have been using AP Magnum for ages, and it was literally one of the easiest and most unfair things to use, even pre Aim assist. Magnum as it existed was very problematic. Once you managed to get a hold of the aiming, which majority of experienced players learned fairly quickly, it was cleaning whole bases without as much as ever getting in sight of enemy. You also didnt have to hit directly as it had pretty good splash damage as well. And that was without absurdity like Crisis counted into the equation. Now, Scorpion certainly can be problematic, the gimmick that allows it to lock on the enemy if it gets in the line of sight even just for a second is very powerful, but at least some of the augments make the rockets somewhat dodgeable, and at least it still requires for the player to get into line of sight for a second to take an aim. With Magnum, you had a massive comfort of being constantly in a favorable defensive position that forced enemies into great lenghts just to defend themselves. I think the fact that so many people considered Magnum protection as an all time must have speaks for itself.
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Crisis is still considered an exotic drone despite the fact it has been distributed quite widely through Tanki Funds. It is meant for endgame players, in other words people who already have maxed garages through years and years of playing regularly and have nothing else to sink their crystals in, or for buyers. In any case, these two groups are usually the only people who can somewhat afford using Crisis. If it is not profitable, you either: a) switch too much between drugs unneccessarily, making your drug count drop too fast b) you play too much - other than playing for missions, it isnt smart profitwise to play for extended periods of time as you will be spending too much compared to how much you gain c) you are not endgame player, and you still spend resources on stuff like turrets, protections, hulls, that would be otherwise used on running the Crisis The best advice anyone can give you is to either switch on less demanding drones, like Brutus or Hyperion (personally I only use Hyperion), dont play too much, especially not during work days, focus your playtime mostly on double battle funds, play a lot during special festive modes that are drones and supplies free, and possibly play more PRO battles without supplies and drones.
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Current value: Gauss GT Skin 30 Regular Containers 6 Weekly Containers (600 Supplies of each, 30k crystals, 48Tkns) 5 Ultra Containers 2 NEs, module slot, bunch of Mono paints 15%-20% chance to get a lot of tankoins back (around 7k-8k if I am not mistaken) I think for you as an endgame player, the biggest profit comes from the chance of getting a lot of tankoins back. Depends on how tight on Tankoins you are and whether you are ready to bet on that 1/5 - 1/6 chance to get the tankoins back.
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how do players have hydra? because hydra isnt in ultra containers
krokorok replied to eyal1 in Archive
Hydra is currently classified as an Exotic augment for Striker, which means it is extremely difficult to obtain it. Afaik, it isn't currently available in any way. The only way to obtain it will be through either Ultra containers if the developers will make it obtainable in them again (which will obviously be a very minuscule chance) or through some Tankoin pass event like Snowtrap, Halloween trick or treat type of thing. In any way, given that it is exotic item, the chances for f2p players to obtain it are fairly small. -
You are trying to sell this as some obligatory group project that everybody has to take part in just to satisfy your need to have fun. If you dont have fun, that is your problem, as you yourself signed under it by making that conscious decision to purchase the cat in the bag. Dont blame others for not sharing your definition of fun. They are not obligated to satisfy your need for this fund to succeed.
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Nobody is taking away fun from others because nobody owes theirs participation to anyone else regardless of how profitable or not it is.
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Really happy for Hammer and Magnum nerfs, they deserved it.
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