Jump to content
EN
Play

Forum

PirateSpider

Advanced
  • Posts

    2 256
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by PirateSpider

  1. PirateSpider

    Rally Tankcar

    I mean its not as pointless as your constant complaints about this event. So congratulations. Probably shortly after the event is over.
  2. PirateSpider

    Rally Tankcar

    I mean, its technically still pretty valid. The event is pretty much a gamble. I myself don't like the event for multiple reasons, but instead of pouting about it, I'm just not gonna participate.
  3. PirateSpider

    Rally Tankcar

    Then don't participate in it. You wont really lose out on anything, all the new items will be made more available to everyone in the future anyway. I mean they're not wrong.
  4. PirateSpider

    Rally Tankcar

    I feel like it might not be worth spending 700tk on it, let alone 9000.
  5. PirateSpider

    Let's Discuss Containers!

    That is pretty damn lucky. I opened a batch of 15 normal containers on my main account and got the nickel animated paint. Pretty nice paint.
  6. PirateSpider

    Do you think tanki will benefit from different tutorials and practice battles?

    So we've already seen suggestions about tutorials and I think that instead of one large tutorial that all gets crammed into new players heads, it gets broken up into sections so that new players can take it in little bit at a time. Basic tutorial: here the player will learn the most basic things in the game like how to move, how to shoot, how to turn turret, etc. Turret & hull tutorials: when a player gets a turret or hull, they will then be able to play the tutorial for that specific equipment. Turret tutorials will teach the player about the turrets mechanics, and how to use them. Hull tutorials will teach the player how to maneuver with the hull and how to use its overdrive. For example, you get smoky, you will unlock a tutorial that teaches you the basics of smoky. In the two above, drones, augments, and protection modules will be turned off. Now moving onto Practice battles: In practice battles, drones, augments, and protection modules will be turned on since this is the advanced learning stage. The player will be put in a random map full of bots. No stars, exp, or crystals are earned here. You can't complete daily, weekly, or event missions here. No moderation is needed here. Whatever you do here wont affect your overall stats. With that said, you can do whatever you want in practice battles. You can test new equipment, vent any frustration you may have, troll the bots, etc. So what do you guys think?
  7. In FF12, there's a status effect called oil that once inflicted onto the target, then fire attacks become more damaging against that target. So maybe it could do one of those things?
  8. Its a routine at this point that I look forward to every day.
  9. Welp, I guess that's what happens when people become popular. Their inbox starts to fill up very quickly.
  10. Hmm. Trying to remember if that sounds familiar.
  11. Me: *releases a big sneeze* My body:
  12. Another question, how come you can't receive messages anymore?
  13. Nice idea, also how about stationary turrets that can be destroyed?
  14. These are mainly just status augment ideas.
  15. PirateSpider

    Remove rankup rewards completely

    They're just being recycled.
  16. Wait, when did the "one topic per user per day" rule become a thing?
  17. PirateSpider

    Ideas for Game Modes!

    For missions like the "be in winners team" and "top 3 in winners team" missions. It'd be so nice if battles that end in a draw count towards the progression in these missions.
  18. PirateSpider

    Remove rankup rewards completely

    Crystals are not made of air, sir. They're made of minerals.
  19. PirateSpider

    Desertion function - when?

    So you want to be rewarded the crystals that you would've earned from the battles that you left? Just to be clear.
  20. PirateSpider

    Remove rankup rewards completely

    Nah bruh, he just wants a bag of air.
  21. PirateSpider

    Ideas for Turrets!

    Currently the aiming time is 1 second and the aiming recovery period is 3 seconds no matter if there's an obstacle between the user and the target or not. This should stay for situations where there is no obstacle between the user and the target. For situations where there's an obstacle between the two, then the aiming time should be increased to 5 seconds and the aiming recovery time should be decreased to 1 second.
  22. PirateSpider

    Remove rankup rewards completely

    I mean, in the end its just a game. Life will show us that there'll be bigger things to worry about than what new updates has been installed into the game. Does it suck that it doesn't bring the constant fun it once had? Sure. Does it affect my everyday life outside the game? No.
×
×
  • Create New...