-
Posts
2 256 -
Joined
-
Last visited
-
Days Won
11
Everything posted by PirateSpider
-
Also @Jeers4U, I do not see how the lead dev testing out new mechanics in live servers would be an act of "fraud". And please do not pm me just to cause an arguement with me in the future.
-
valid Increase the inactivity period for DM, solo JGR, and parkour modes
PirateSpider replied to PirateSpider in Ideas and Suggestions
But there's no team in DM or solo jug modes? So what's the point? No one will care if players go AFK in these modes. The only abuse I can think of here is that players can complete missions that require them to finish the battle without doing anything in it. -
I figured. Still would be nice to get some input in it. At least I have it saved in a word document so that I can pull it out again in the future.
-
Yeah crusader OD feels too similar to Vikings OD in some cases.
-
Man, I put alot of thought and time into this idea and all its gonna get is buried somewhere else with no input on it.
-
So since the batteries will also be removed apparently, I have some questions: 1) Will that mean that we can use any drone without consuming batteries? 2) What will happen to the special missions that required us to consume batteries? 3) What does this mean for Brutus now?
-
valid Increase the inactivity period for DM, solo JGR, and parkour modes
PirateSpider replied to PirateSpider in Increase the inactivity period for DM, solo JGR, and parkour modes Ideas and Suggestions
You know the penalty that kicks the player from battle if they are inactive for 2 minutes? There's no point in having it in such a strict state in the DM, solo jug, and parkour modes since they're not harming anyone. So why not increase the inactivity period to around 5 minutes for these modes? -
These pics were taken with my phone while I was on my pc. Opened 9 containers and 17 ultra containers that I earned from missions. The rewards were meh.
-
Does the performance on tanki on a device really improve the more you play on it?
PirateSpider replied to PirateSpider in Does the performance on tanki on a device really improve the more you play on it? Archive
Since I returned, I haven't been able to play tanki on my pc because it was constantly lagging, so I ended up playing on mobile. However, every time I try to play on my pc, I am seeing improvements in performance, though albeit I did do some cleaning on it and tinkered around with the settings. Right now, its almost at the state of being playable again. -
I have a friend IRL who has watched many different kinds of anime. I'm gonna lend him a set of danganronpa discs as soon as I buy it. He's heard about it but never seen it. I'm also thinking of doing the persona series when I've finished the DBS series.
-
Oh cool. I myself just got into anime like probably 5 months ago. So I'm starting out with the entire dragon ball series. I already finished the Z and GT series and about midway through super. Haven't started the original dragon ball series or watched any of the movies.
-
Its just one battle. Also like we've been discussing, testing mechanics in live servers is the best way to see how well they truly perform. And the lead dev seems to have realize this as well.
-
Imagine comparing in-game things to real world situations. The difference between the two is that the mentioned companies would face a massive lawsuit as they should if they pulled such stunts. The devs own this game, and since its their game, they can do whatever they want with it. And whatever they do, no real harm will ever come from it.
-
valid Option to turn off unnecessary animations.
PirateSpider replied to PirateSpider in Option to turn off unnecessary animations. Ideas and Suggestions
I think another way to help players get better connection performance is to have an option to turn off unnecessary animations. Things like: - Animated paints - Turret retractions - Drone hovering up and down movements - Sprites that constantly move like bushes, grass, trees, etc. And anything else you can think of. -
Curious, what kind of anime do you watch?
-
Lifeguard and supplier into mechanic. Assault to booster. Trooper to defender. Camper abilities into booster and defender. Engineer abilities into booster, defender, and trickster. Driver and blaster might be better off as hull augments.
-
Well, you're half right. But more specifically, status augments. There have been 4 newer status effects that have been added. One of them is meh at best compared to the other three which are super annoying. And then there's the pulsar augments.
-
If the stun, EMP, AP, and pulsar augments were removed and replaced by these concepts instead.
PirateSpider replied to PirateSpider in If the stun, EMP, AP, and pulsar augments were removed and replaced by these concepts instead. Game Discussion
So I want you to imagine an alternate world in tanki where the EMP, stun, AP, and pulsar augments do not exist at all. Instead, these concepts will be in their place: •Debuffer - deactivates 1 random supply that the enemy has already activated. • Vulnerability - makes the enemy 10-15% more vulnerable to attacks. With all this in mind, do you think the game experience would be more enjoyable?- 1 reply
-
- 1
-
-
Actually the best way to really test new mechanics is on live servers. They can get the most accurate results that way. Besides, he's the lead dev, he can basically do what he wants. If you wanted to give him your input, I don't think he would mind. Just be civil about it is all.
-
I find the game more frustrating the higher up I go than complex. And I do think something should be removed, but I don't think drones are it.
-
I don't mind the jammer effect since its the only one of the newer batch of status effects that actually make the gameplay more interesting. The rest are just too obnoxious to be involved with augments. IMO, only ODs should be allowed to inflict emp, stun, and AP status effects.
-
Pictomania: Memes, Screenshots, Internet Pics, GIFs
PirateSpider replied to monkeyburn in Off-Topic Discussion
Decisive Sleeve of Dust will smack you if you make the wrong decision. Do not disappoint Decisive Sleeve of Dust! -
When you're on your side and the mobile version wont let you shoot at the ground so you can bring yourself back upright.
-
What did you say to him that got you banned?
-
1. Revamp gamemodes and add a rotation to them. - Bring back the deathmatch and juggernaut to the normal MM and remove ASL and reconsider it as an event mode. - Each gamemode is similar to another gamemode with just a few small differences. (DM=JGR)(TDM=TJR)(CTF=rugby)(CP=seige). And because of this, it's best if they were on rotation on a weekly basis. It'll look like this- DM or JGR, TDM or TJR, CTF or rugby, and CP or seige. 2. Revamp missions and declutter the pool. (goes with number 1) - Bring back the DM and TJR daily missions and remove the ASL daily missions. - Combine the similar gamemode missions and make them count on either gamemode. For example, you have a mission to get x amount of points in CTF or rugby, then it should count in either of those two gamemodes. same with the deal damage and earn crystals missions. - The cap flags and score goals missions should merge to one: cap flags or score goals. - Remove the winner in top3 mission altogether and add: be in winner team or place in top 3. You in winner team you get 1 point. You place in top 3 you get 1 point. You place in top 3 in winners team, you get 2 points. 3. Add more battle options. - Map size. (small, medium, large) - Time limit. ( 5 minutes, 10 minutes, 15 minutes, 20 minutes, etc) - Player limit. (6 players, 8 players, 10 players, 12 players, 14 players, 16 players, etc) - Rank gap. (1 rank up 1 rank down, 2 up 2 down, 3 up 3 down, etc) 4. Add more maps to the pool. (goes hand in hand with number 3) - Arena. - Atra. - Boombox. - Camp. - Canyon. - Combe. - Courage. - Deathtrack. - Duality. - Espalande. - Factory. - Farm. - Fort Knox. - Gravity. - Gubakha. - Hill. - Island. - Kolhoz. - Magadan. - Novel. - Opposition. - Pass. - Rift. - Short Bridge. - Station. - Subway. - Valley. - Wave. - Zone.
Jump to content













































