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Posts
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Everything posted by PirateSpider
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Hopper shouldn't have even been considered once, it should've just been scrapped when it was still a concept.
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I think the hoppers should self destruct as soon as they touch the kill zones, the kill zone should be extended as well.
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I already did last month, it can do as I have previously listed with ease.
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I don't consider it garbage if it can jump onto a higher elevation without needing a ramp.
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Yeah I actually respect the dude. He always replies in a respectful manner no matter what. That's the only reason why they let it be for so long, its all about the $$$$$$. In my book, it should just be removed. No questions asked.
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valid Change hunters and Vikings Overdrive.
PirateSpider replied to PirateSpider in Ideas and Suggestions
Because wasp and even hopper outclasses hunter. -
After 6 months or more complaining about the damn thing.
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Pictomania: Memes, Screenshots, Internet Pics, GIFs
PirateSpider replied to monkeyburn in Off-Topic Discussion
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valid Change hunters and Vikings Overdrive.
PirateSpider replied to PirateSpider in Ideas and Suggestions
Would you rather remove stun and emp effects from wasp and hopper? Cause I already tried that and it got shot down. -
Changes coming to tanki !! * might wana take a look at this*
PirateSpider replied to artc in Archive
Of course it will. Just take out TDM, rugby, ASL, and Seige. There's even enough variety in the 3 remaining gamemodes, but in doing so, they would also have to remove missions specific to the four that we want to take out. -
Changes coming to tanki !! * might wana take a look at this*
PirateSpider replied to artc in Archive
I would rather remove the permanent exp boost that happened back in September of 2020, status effect turret augments, inability to MU equipment, four game modes from MM, gauss and hopper. And make ultra weekends less frequent. -
And if you remove both of the requirements, then all you have to do it play 15 battles.
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valid Change hunters and Vikings Overdrive.
PirateSpider replied to PirateSpider in Ideas and Suggestions
Well I think so. I've seen hoppers and especially wasps perform hunters role with ease at a success rate of 90% while hunters are only 30% successful. Titan deactivating wasps bomb and other titans dome have a 70% success rate while hunter is yet again only 30% successful. -
valid Change hunters and Vikings Overdrive.
PirateSpider replied to PirateSpider in Ideas and Suggestions
Is removing nearby teammates supply cool downs and negative status effects for 10-15 points per teammate, specific enough? -
Went into a parkour battle and found a hopper with lightweight augment and plasma torch Rico just abusing its mechanics and having an auto clicker by mining the whole map while up in the air. We can all agree that it ruins parkour battles more than it ruins regular battles.
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If that's the case, then what kind of drugs were the people on back then? They should've vouched for the removal of status augments. ?
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valid Change hunters and Vikings Overdrive.
PirateSpider replied to PirateSpider in Ideas and Suggestions
Welp guess most of the Vikings will just leave that map then. Now that's just sad if that's all hunter is good for anymore. Being a second rate version of hornets radar. Hunter was initially meant to be the only OD that can directly affect other hulls ODs as well as applying stun and emp. Should've stayed that way and there wouldn't be any problems, wasp and hopper could've inflicted simply the burn effect, and that would've been fine. Now if you use immunity or resistance against one of hunters status effects, you'd still have a chance to kill the hunter even if it has used OD on you. Where as, you would need burn, stun, or emp immunity or resistance to have a chance of surviving a wasp bomb. Killing it afterwards? Maybe if it hasn't already left the scene. Would a more supportive role for hunter work just fine then? -
5 MM maps you would do anything in tanki to not be put in ever again, and why?
PirateSpider replied to PirateSpider in 5 MM maps you would do anything in tanki to not be put in ever again, and why? Archive
We all have our favorite maps, and maps we just can't stand. So list 5 maps you would do anything in tanki if it means never having to play in them again and why. For me, these are the maps that I wish I didn't have play again: • massacre - too many hills and such irregular terrain. Also a prime spot for shafts and gausses. • highways - that bridge provides you with cover while you shoot down into the enemy base. • Parma - too many entrances to both bases and little cover, making spawn killing a very common occurrence. • wolfenstein - too many places that allow you to spawn camp the enemy, especially that large area. Also ASL here is terrible. •tie between stadium and dusseldorf - stadium is basically a rail gun, gauss and shaft hunting ground, other turrets rarely do well here. Dusseldorf is just too stressful of a map for a 7 minute match for me, should be at least 10 minutes. So what about you? Are your maps list the same as mine or different? -
valid Change hunters and Vikings Overdrive.
PirateSpider replied to PirateSpider in Ideas and Suggestions
Hmmm. So you don't think cutting the charge to 3 minutes and 40 seconds and escape time to 7-8 seconds would be too much? I'm asking cause I don't want this to be a more chaotic version of wasp. Imagine a battle spammed with airstrikes if the charge was just 1 minute. Lol now that'd be insane. Also I'm suggesting this for Viking because you know how most of them just camp at base? This might make them want to attack more. -
valid Change hunters and Vikings Overdrive.
PirateSpider replied to PirateSpider in Ideas and Suggestions
So can titan. But titan has it easier, it can instantly plop down a dome to counter wasp or another titan. Hunter has a delay, which means it can be killed before then. That's literally all it has. That's just sad and even more so considering Ares users are rare. Why even use hunter when wasp, hopper, and even titan partly can do its job even more successfully? -
Oh, well guess it'll take some time to clean itself then. Anyway about tesla: I don't think its as OP as many believe. The biggest disadvantage it has is its lack of range. If it was a long range turret, that'd be a different story, but a melee range turret can easily be taken down by keeping your distance. My only concern is that the noise it makes when holding down the fire button can be heard from anywhere on the map, which makes listening for a nearby Tesla a bit of a challenge.
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valid Change hunters and Vikings Overdrive.
PirateSpider replied to PirateSpider in Ideas and Suggestions
The issue that hunters abilities are practically stolen by two of the light hulls? May still be useful, but why use hunter when you have two light hulls that basically have the same abilities plus more and are more successful at it? Also why did you switch hornet when you prefer using hunter? It does when the situation gets this bad. At least these hulls still got one thing thats unique to them. Hornet has radar. Crusaders icicle deals massive damage with a direct hit and travels fast. Dictator gives supplies to itself and its teammates. Ares deals DPS and HPS to anyone that comes within distance. Mammoth gets a speed increase and damages anyone that touches it. What does hunter have that's unique to it? -
valid Change hunters and Vikings Overdrive.
PirateSpider replied to PirateSpider in Ideas and Suggestions
Lets try 5 minutes first and see how that goes. 1 minute might make things chaotic with Vikings spamming airstrikes. Also what's that thing called that signals for an airstrike? I'm thinking of making that the indicator but I forgot what its called. -
Are there sales on this weekend? I just opened up my mobile and in the garage and it showed percentage tags on everything, which would normally indicate a sale. Is this just a glitch?
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Probably next one will be the start of September, tankers day.
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