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PirateSpider

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Everything posted by PirateSpider

  1. PirateSpider

    Carnival in Tanki Online

    Yep, pretty funny. Easy finish battles mission completion.
  2. PirateSpider

    Carnival in Tanki Online

    Google play not updating again.
  3. PirateSpider

    Episode 308 of the V-LOG!

    Its replaced by carnival. Probably will return next weekend.
  4. Oh god. This is a bad idea. This will just encourage more toxicity in the community. I mean people are already incorporating other peoples profiles into their arguments. It would be better to remove profiles.
  5. Kids trying to get some masks from the store. Parents: we got masks at home. Masks at home:
  6. PirateSpider

    Carnival in Tanki Online

    This weeks patch notes. Also are you serious? Wasp did not need anymore buffs. But you guys seem determined to make it the new hunter. At this rate, hunter will become obsolete.
  7. PirateSpider

    New turret category

    Long range turrets are considered long range because railgun or magnums damage doesn't go down at that range. For gauss and shaft, their sniper modes are used most of the time, and their damage while sniping doesn't go down at that range.
  8. Yeah. Not just when encountering shafts but also playing as a shaft encountering someone up close and trying to snipe them away and getting the kill. Some of them, I feel like I shouldn't have gotten that kill since the enemy out ran my crosshairs a split second before I released the space bar.
  9. Basically a hybrid along with magnums splash radius for sniping.
  10. I got a better idea for gauss. Remove it.
  11. We don't need anymore game modes. New game modes will only be accepted if: 1) you remove ASL, rugby, seige , and TDM and their missions. AND 2) its concept is unlike anything we've ever experienced in tanki.
  12. PirateSpider

    Let's Discuss Magnum!

    Well, why don't you suggest it in the ideas and suggestions section?
  13. PirateSpider

    Let's discuss Tesla!

    Noise has been unplayable for like ever. Way before Tesla was added or even magnum was added. That's because of the map design. If this map gets added in MM and I get stuck with the lower elevation team, its an automatic leave for me. I don't care if I have friends in that battle or if the devs got a nice reward for me, I get stuck in lower elevation team, I leave, no questions asked.
  14. Fixed it for ya. They are succeeding at this and with ease I'd say.
  15. Oh they're gonna close it regardless.
  16. If the hunter doesn't die before the OD delay ends that is. Provided that they are already near the outside of its blast radius at the time the detonation. Most aren't so lucky. Its much harder to keep your distance from a wasp than it is from a hunter. Even 1 second of stun is enough to halt enemy advances. And hopper doesn't need to directly deal with the enemy, either let allies or the burn take care of it You know what kind of advantage wasp, hopper, and titan all have in common over hunter? Dying immediately after activation, the over drives will still play a big role. If the wasp dies, the bomb will still go off after the countdown. If the hopper dies, that player that it managed to get close to will still have its status effects. If the titan dies, the dome is still there. If the hunter dies, then nothing happens in its favor. No one gets stunned, jammed, or EMPed.
  17. PirateSpider

    Most Annoying Combos in Tanki Today

    fixed it for ya.
  18. PirateSpider

    Ideas for Hulls and Overdrives!

    I guess. Doesn't matter now though. ? You might as well ask for the removal of the OD for shot turrets, because this is basically what it is. I would rather just remove the firing rate increase and keep the damage multiplier when the duration is only 7 seconds.
  19. PirateSpider

    Ideas for Hulls and Overdrives!

    You could've just copied and pasted that same exact statement here. But no worries.
  20. PirateSpider

    Ideas for Hulls and Overdrives!

    I don't know what time, but the date is clearly visible. And your statement back then practically implies that you preferred his idea.
  21. PirateSpider

    Is Electromagnetic Accelerator "Scout" the new Thunder?

    Scout needs a nerf in impact. Actually its still pretty good. I have an account that has a fully MUed MK5 railgun with LCR and its still doing pretty well with it. My main has MK8 thunder with adrenaline, and a Brutus that has 12 MUes in it. Its doing super well.
  22. PirateSpider

    Ideas for Hulls and Overdrives!

    Then why in the world did you say this in another post?
  23. PirateSpider

    Ideas for Hulls and Overdrives!

    I know I know. You've all been thinking that I have been supporting viking., and I've been criticizing any nerfs to it. But lately I've been thinking that this idea is more like a buff to it. I mean all that's nerfed here is the lethality of the OD. While all the benefits it could gain are listed below: • faster charge time of 2 minutes and 20seconds. Which also means completing OD missions faster with Viking. • less time of having to stay exposed to maximize the OD due to 3 seconds of duration. • less time spent trying to find the perfect opportunity to use it. In short this idea turns Viking from a brutal murder machine into a flexible killer.
  24. PirateSpider

    Shot effects for Tesla.

    Now that Tesla has been officially released, its time to give it some shot effects and these are the shot effects I would like to see for it: Green Red Purple White Yellow
  25. I don't always blame the devs for bad updates. I remember wanting to get my hands on the persons neck who suggested that gauss should get an emp augment. That was just bad since it lead to more status effects being released. Then there was the permanent exp boost which another forumer suggested. And arms race. But then there are updates that no one asked for. I mean who the hell asked for gauss turret, hopper, and giving wasp bomb more status effects? I think the devs showed some really bad judgement when they implemented some of the stuff. So here, they're partly to blame.
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