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Everything posted by Master120
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i mean a Magnum augment that makes the splash absolutely useless but makes the Direct Hit really broken. Magnum Heavy Shells: Direct hit Impact +100%. Splash shock wave force +250%. Reload Time +30% Amplification Time +20%
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Ye i also never saw any, short/medium range Scorpion besides spear which is broken, where are the short/medium augmented Railguns? I only saw the Hyperspeed ones, sure Shaft rapid fire is a thing but also pretty rare to see, short/medium Gauss augments? Where? i never seen one maybe he was hidden somewhere. Rare Breed as i can see.
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@Tekken8 lol manz got mad, for the idk how many times I don't camp with Magnum in the spawn(unless i need), you're literally asking me why an Artillery doesn't have an Short range Augment, sure Magnum can be anywhere and shot you, it can shot above things, but there are moments which you cannot shoot above stuff and need to be exposed to see where the shell is gonna land, bro just stop, I don't care anymore about Magnum nerf, now i just want them to reduce the amount of campers from other turrets, Magnum nerf is a kind of filter, and i think it should be applied to other turrets as well, Shaft and Railgun are good, they need to aim and also position in strategic places, Gauss and Scorpion depending on where they're they can shoot you across the map as well sure less options than Magnum but they still can, now answer my question, an Artillery is or not supposed to hit targets from big distances anywhere? Yes before nerf it was a "camper turret", and now after it's nerf what are the best camping turrets in the game that will be used even more? Nah, mad they nerfed the f2p Magnums and not the Buyers(Vacuum etc.) As i said i still get the same amount of kills, it's unfair for who are gonna try Magnum for the first time as well, they will not direct hit most of their shots and think the turret is bad and will probably give up, imagine you play a turret that is dealing 500dmg you still would want to use it? Magnum you need to aim (sometimes use your hull to aim at the exact place you want), you need to hold the button and get the exact power you want, if the enemy is really far, not only you need to see the aim assist thing but also you need to "calculate" how much time it will take to hit that place and how much forward of the enemy you need to aim to hit him if he's moving, now tell me how can you diminish Scorpion/Gauss if you need to get to the objective? If the Scorpion sees you boom here comes the rockets, but ye you can hide behind a house for both of those turrets, but how much time you need to be hidden to avoid them? Magnum not only can miss it's shots but also will take a time to it to fire again which gives you an opportunity, Gauss salvo never misses if you don't hide(if you have time to hide), Scorpion can miss it's rockets ye. Now tell me which skill does Scorpion and Gauss need if they're gonna keep in their spawn the whole match? To be good with Magnum you need to be more skilled than any other turret, specially now.
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The Turrets. Which you Hate? How you like to play with it? Which you Use?
Master120 replied to Master120 in Game Discussion
@Maf @krokorok Yes, but i would like the Purpose of the turret either if it's with or without augment. -
@PirateSpider ye now i understand by experience lol
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@Tekken8 yes it is a anti-camper turret just got harder to kill those behind stuff, you really think I can't one shot people after nerf? The only thing that changed was the splash damage radius, so if you don't direct hit your target or you'll do medium damage or minimum damage because seems the nerf is kinda bugged, dude is easier to find Scorpion, Gauss, Shaft, Railgun camping than a Magnum, yes some ppl stopped playing it after nerf, Scorpion which was supposed to be the anti-camper turret became the campers favorite turret and most used by them, if the Scorpion doesn't have an short range Augment you can be 100% sure he will be camping somewhere, "they have to move in order to see targets" yes show up for half a second and hide again at maximum, Gauss salvo is almost instantly, if a Magnum is behind Houses and he can't shot above them the Magnum will need to expose himself to aim properly, but as you probably never played with Magnum you don't know it, Magnum is better at hitting non moving targets with some exceptions. Literally you are blind to see that Magnum is not the majority of the campers of this game, and even if it was...it was created for that purpose same as Shaft, or you also want Shaft to stop camping? I don't care about status or any augmented Magnum, i care about who doesn't have them, they are the most affected ones, even with the Vacuum nerf the Vacuum players will still one shot you, so you rather complain about Vacuum than standard Magnum. Unless you still get outplayed by Magnum and want it nerfed because they can kill you, or maybe you're upset about Magnum Status because they can defeat your broken Crisis? If you're a buyer then we can stop the discussion here because you're mad you money will not make your invincible with Crisis if there's Magnums using AP, Jammer, or maybe you mad because you're a camper yourself and is mad because a Magnum is killing you? It's injustice that everyone only claims Magnum is the Only campers in the game, before Scorpion everyone would attack but after it, ppl started camping. Also before i forget, if you're still getting killed by Magnums even at close range, then get good. (Also I don't care about the augments nerf, seems i need to say it all the time)
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What Is Your Opinion About the Current State of Tanki Online?
Master120 replied to Maf in Game Discussion
@Gabe2607 Me who can't see chat nor join pro battles in mobile app ? -
A Magnum Augment that does the opposite of Vacuum, Big damage on direct hits but minimum damage on all splash ranges. Literally one SKILL REQUIRED Augment that non-Magnum players can't complain about.
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@DSSJKJK you just spelled facts, if the tester team had one player that main a every single turret and they give the opinion on the turret obiviously Magnum wouldn't get nerfed but others would. imo they should add an Magnum augment that does the opposite of Vacuum, direct hits deal a ton of damage and all the splash damage in all ranges is the minimum damage.
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Magnum Main for some years here, i agree with the status nerf for Magnum specially the Vacuum core, but i find bad that the standard Magnum suffered the consequences of those broken augments(Even though it didn't change my play style nor my K/D), as i've been playing on mobile since 2021 the aim assist simply make this turret useful if you remove the aim assist then that turret will get as useless as an nano-bots isida trying to kill a Juggernaut. i play a different Magnum play style depending on the mode and in the situation i am in the match, sometimes i camp, sometimes i go aggressive, sometimes i support the team. i also enjoy to kill campers and i do direct hits. i don't have any good augment for it.
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The Turrets. Which you Hate? How you like to play with it? Which you Use?
Master120 replied to Master120 in The Turrets. Which you Hate? How you like to play with it? Which you Use? Game Discussion
Which turret you hate the most and why? Which turret(s) you use and why? You use any augment for the turret(s)? How you support your team with said turret(s)? Would you change any turret/augment functionality? -
@Gabe2607 1) i agree with you that no one complains about turrets not attacking less Shaft and Magnum because those were made to be a Support(not counting the broken Augments though) i guess Juggernaut shouldn't be healed by other tbh. 2) Take in consideration that there's players that spawn as Juggernaut and they keep going to the enemy base and get targeted by everyone or simply don't do anything, yes broken augments and drones can definitely take out a Juggernaut easily but those who doesn't have it struggle to kill Juggernaut without using ODs it would be way more fair if Juggernauts didn't get healed by others imo.
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@Gabe2607 i'm Magnum main, but i'll be honest with you, in my opinion Isida is really weak after they removed the self healing, it's heal is also too weak compared to nano-bots and i think it should be getting a buff or self healing added back to it, the problem with healing in Juggernaut not only Isidas but also Shaft and Thunder healing augments, is that Juggernaut is already damn hard to kill without OD and it deals a lot of damage, they literally kill some player and when they're low on health they retreat and get healed or they simply fight while being healed. So in my opinion the problem is not Isida nor Shaft or Thunder healing, its the Juggernaut that is too OP and also it's not fair when one of the teams have healing and the other don't in Jugernaut mode, not only they get healed but also the Juggernaut OD heals itself making it even worse.
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@Kimura ofc, specially when you take on consideration the proportion of players that use Magnum and players that use Scorpion/Gauss, you more likely to get annoyed by those and not Magnum, also most Magnum players will not hit you directly, but any Gauss surely will. Now let's go to the most annoying things of the game which is Twins, Ricochet and Gauss if they use EMP, Stun or Pulsar, Ricochet with Helios as well. Magnum is not broken as everyone says, just some people are really good with it. (Magnum Vacuum is annoying though)
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@Tekken8 i already said that i agree with Vacuum nerf bud, how many times i need to say I don't camp on the base and that I don't have an augment, I'm complaining because default Magnum got nerfed due to the Vacuum core augment. Most of my shots are direct hits bro, this nerf didn't change my play style, the only issue is that now it's harder to kill someone hiding behind a wall, last day there was a hammer camping behind a house, i could see him because of an hornet OD, had to shoot 3 times to kill him with boosted damage, so basically Magnum "is no longer" an anti camper turret, I don't see why y'all always bring the "Magnum campers" every time y'all reply me, i have nothing to do with them. "Get better with Magnum" like if i even need at this point. @Kimura why you call me a coward if you said yourself keep camping with Magnum? "You don't know how to abuse Magnum" i literally go closer to the enemy and keep dealing direct hits, help the team with flag/ball, destroy the opponents in the way, or kill the enemies holding the flag/ball or simply kill the enemies or reduce their hp so a team can finish him off. I agree with you that this Magnum filter is beneficial specially the Vacuum boyz, but you need to consider that not only Magnum is annoying, take a look at Gauss/Scorpion/Hammer/Tesla. They're much worse and annoying, they all have broken augments that can obliterate you. Like any turret can do anything but when it's Magnum, everyone starts complaining. @DSSJKJK it's because or they're Scorpion and Gauss players and get bothered because Magnum can counter their camping or they get outplayed by Magnums ? Maybe they have skill issue, i agree with Vacuum nerf though. But you can't just call Magnum or any other turret toxic if there's other turrets doing even worse like Gauss guaranteed status effect, nobody is complaining but when it's Magnum everyone gets mad. Last day saw a video of a dude using Thunder Vacuum, he literally can shot 3 times in the Magnum reload time, it was doing 3k damage and he literally killed around 7 players in like 15 seconds. That's the hipocrisism, railgun, thunder and gauss have the augment that deals more damage if you're far no one is saying anything, if they release it for Magnum every one will say it's broken so ye. Also don't give up on Magnum, you can learn easily how to direct hit, literally you will be more dangerous than you was before the nerf, if you quit Magnum you will be doing exactly what the campers want (which is to lower Magnum population so they can camp as they wish).
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Hazel with the currently Magnum nerf making a support turret become an "Aggressive turret" by force, don't you think Gauss and Scorpion which were made to be "attack turrets" should be balanced so they are not camping in the spawns same as Magnums did? 1. which changes to Scorpion and Gauss do you think would solve this issue? 2. about Gauss, will Salvo shots still be a guaranteed status effect?
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@KimuraManz i've already played in matches full of Legends GS 9999 and still got into the top 5, i started playing this game since 2014 but took some breaks. I use Titan bro, even with speed boost Scorpion hits me and also sometimes even when the rockets hit the wall i still get damaged. Against a player with 50prot and Crisis, i get with double damage maximum 450 dmg so idk what you're talking about. I said in the first post that i don't have any Magnum augment. Sometimes i need to be exposed for more time than an Scorpion to aim with Magnum. Lmao just because the account is new doesn't mean i haven't played with Magnum before. Also if Scorpion and Gauss are not broken the way I'm saying, why all the matches there's at least 2 to 4 ppl with Scorpion/Gauss in the enemy team? If it was like Isida which is weak I'm sure there would be a lot less players using it, not gonna talk about Railgun because at least they need to aim and requires skill but Scorpion and Gauss are the easiest turrets rn in this game, literally after nerf i saw the Magnum population (which was already low) got even lower, and they're probably using an easy broken turret now (Scorpion, Gauss, Hammer, Freeze). + I have some videos of me playing bro you just need to check it out, i play aggressive-defensive-support i use myself as a shield and even the dome to make the team push to the enemy/objective.
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@krokorokwell, i play Magnum and Titan and sometimes i need to be exposed to know where the shot is going to hit way more than an Scorpion basically. As i said, I don't have any augment for Magnum. The problems are the broken augments and crisis as i can see,
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@LambSauce i have to disagree, this turret only became a problem when they released Vacuum core, but Scorpion was a problem at first sight, the idea of Missiles that are guided and come from above is a big issue, specially because they don't need any skill to use it, Magnum has always meant to be a support turret and players are pushing it to be an aggressive one, you can miss a standing target behind a wall if you don't aim properly, but a Scorpion will surely hit that person so more likely Scorpion is the issue.
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I don't see why Magnum which is supposed to be a support turret is so hated for doing what it was meant for, literally the gun was made to shot at medium long ranged but there is people complaining about it because some Magnum player outplayed him, also I find unfair that Magnum is being forced to be played by only skilled players and to "attack" enemy base while Scorpion and Gauss turrets which were made to be "attack turrets" are camping on the base even worse than Magnum. Magnum requires skill to play with it while Scorpion and Gauss you just need to hold a button, don't need to aim or predict enemy position don't need to consider how much time your bullets will take to hit the target because basically it's guaranteed you're gonna hit it. Everyone gets bothered because Magnum used to apply status effect on every shot, but none of them are complaining about Gauss salvo dealing guaranteed status and in a big area. So fun that Magnum players are the only ones seen as campers when most of battles there is 2 - 3 Scorpions and 1 - 3 Gauss camping in the same spot the whole match, so fair isn't it? I wonder how many times have Magnum players killed Campers behind walls/houses mot of them being Scorpion/Gauss/Railgun, but now you can't be a Support turret, you can't kill campers behind walls or houses, all of that because the true campers of this game wanted Magnum to be nerfed so thay can camp the whole match and farm kills. (Observations: I'm a Magnum main and don't keep the whole Match camping on the base unlike Scorpions and Gauss does, I don't have any status effect nor Vacuum core for Magnum so basically you can't just come here and say I'm bothered because my augment is bad because I don't even have it to begin with).
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