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Everything posted by POWER-OF-ONE
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What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
Begins with an H and ends in L. -
You all know these events are trash and yet you still engage in them. WHY?
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Matchmaking is broken - balance doesn’t exist anymore
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
Never mind. -
Matchmaking is broken - balance doesn’t exist anymore
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
You never did give an answer that question! Still waiting for that answer. -
Ahh the sheer optimism would be infectious if it was not so badly misplaced. Let's put your figures into perspective shall we. 4.400tk-that's a lot. 60 Epic containers that give you very little in return. Now you say that amount of containers would usually cost you 12.000 rubies (i will take your word for it as i can't be bothered to check that out) 12.000 rubies is a huge amount and here is were "YOU" are missing the point. You think that is a good deal because the devs set the normal price to astronomical levels, so when any seemingly cut price offer is available you perceive that as the devs being kind and caring towards it's player base. This is how the devs con players like you, with blatant ease. Recruit paint=laughable even if it was free.
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What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
They are not developing a game for "the people", that is only an illusion. Rather dramatic but I take your point. Only TO does not seem to be dying anytime soon, conditioned buyers with tunnel vision are keeping it alive. I really wish this were true- BUT there are just to many conditioned players for this to happen. How many crappy updates have they brought into the game with players complaining big time. How many of these players remain in the game, give them cash and just accept whatever crap the devs throw at them, I'd say it's about 90% of them, at the very least. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<---->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> TO has been around for 16 years and with each passing year they have brought changes into the game that most players do not like. They constantly introduce new OP gear into the game, usually with a price tag attached to it, then they nerf it and start over with another OP item. Do players leave, nope, why not, because TO is a part of their life/routine and to leave seems unbearable to them. This is called "conditioning" and the devs prey on these weak willed players who are only too willing to give them their cash. Do I still play on a regular basis-yes, but I no longer play for 3/4 hrs a day, and back in the day it was considerably longer. I would say my actual "game time" is about 1 or2 hrs on a couple of chosen accounts that are still viable enough to count in battles. Why do I still play-because I'm good and enjoy what I do-camping nightmare right here. Am I conditioned to the point I spend (WASTE) cash on the game-no. Do I participate in events-no. Except for the last war event (because I had spare tankoins/rubies and I felt it was worth it, surprisingly) I refuse to buy into their con. I won the war paint, which I will never use. Do I buy battle passes-very rare occasions if I feel the account I am using is still worth it, and only if that account already has the required funds to do so. Do I buy into the 1000 star challenge-only ever done it on two occasions. This challenge is way overpriced for what you get. Legendary key for level 20-? whatever. Pile of useless, unwanted garbage. 10 rare keys, 10 energy and 5 epic instead of 3 and 100tk instead of the useless legendary, and reduce the price to 1,500 and I would probably buy into it more often. TCSOTO=Glitchy, overpriced, same old, same old. -
Matchmaking is broken - balance doesn’t exist anymore
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
It's not. The direction would be right "IF" they get rid of passive XP and adopt my solution, then it would be right. Why reduce something only to add it onto another part of the game, makes no sense, right? They are adding passive XP so as to mitigate their seemingly appeared perception of "doing the right thing" Typical devs. Slowing progression down like I have suggested improves TO by an astronomical amount and it will in no way "feel grindy". What is a grind is the current system. That's because they are. Disagree. Agree. You never did give an answer that question! -
Matchmaking is broken - balance doesn’t exist anymore
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
Ah well never mind. -
Matchmaking is broken - balance doesn’t exist anymore
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
LOL not really. My solution has been posted in multiple topics, even when it had no bearing related to that particular topic, much to the distain of certain mods who usually removed my reply or put it somewhere else. I will explain my simple, but very easily implemented solution one last time, which would rectify not only MM, but the rank difference that occurs in battles on a regular basis. My idea does not primarily include those ranks above Marshal as they are already either in good shape or struggling because of the current set up. My idea concerns the very low ranks leading up to Marshal. Currently players rank at an alarming pace which causes them to become weaker every time they rank up, this is a fact unless you "BUY" your way through the ranks. My solution:- 1- Increase the XP needed to rank by a factor of x2 from recruit all the way to Marshal. A- This would ensure that players stay at their rank for much longer, giving them the ability/chance to earn enough cry to improve their garage at the next rank. B- It would also help drastically to improve the woeful MM system which has never worked, either by design, or just very badly applied by keeping similar ranks together for much longer, so negating to a large extent the parity between ranks. 2-Make it so that after every battle your crystal to XP ratio is at least double without premium. A- This explains itself really. 3-Reputation points is a big factor why players also rank far to quickly, because they are the hardest to accumulate, which means you need to play longer, which means you gain more XP, which means you rank to fast, which means your weaker at the next rank. Vicious circle springs to mind. 4-Passive XP is a relatively new addition to the game, but it has a massive, negative impact on lower ranks for the reasons mentioned above. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This is a new point I am making. It's one I have been aware of for a long time but never thought to include it into my "SOLUTION." 5-When you start a new account they (the devs) give you incentives to spend cash on seemingly amazing deals. Here is the problem with that little earner they tempt you with. What is the point of spending cash on these one off good deals when in reality it does absolutely nothing to improve your account/garage because of the massive and intended flaws in the game (EVERYTHING I HAVE MENTIONED ABOVE) which are deliberately employed to get your cash, or make you just another wannabe if you refuse to spend on their very expensive game. TO is a business, I get that. I agree that they (the company) have to make a profit in order to keep the game running, anything other than making a profit would render the game from a business perspective, null and void, not worth doing. I GET THAT. If the devs would actually act on reasonable, well thought out feedback I maintain that "THE BUSINESS" would thrive even more. A happy and content player base would be far more willing to spend cash on a game that actually gave a s--t about It's players. There are so many things wrong with TO, so many bad updates, far to many complaints, and it all stems from their innate disdain for the players and their inability to temper their greed with anything resembling fairness. TCSOTO-@Positive what do you think it is. -
Matchmaking is broken - balance doesn’t exist anymore
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
What a load of tripe. My solution would 100% fix the problem, and hazel knows it will. Also my solution would not unbalance the imbalance hazel so desperately want's to keep. Let me explain that last sentence. My solution would put players with very similar ranks (2 either way) in battles against each other. This in itself does not rectify the "BALANCE" problem insofar as P2w and non buyers experience, with the "balance" going in favour of the buyers. What my solution does is make sure that "very similar" ranks play against each other all the time and not against ranks 4/5/6 times above them, sometimes even higher. I've explained my solution at least a dozen times in various topics so I will not be going into any detail here. Bottom line-MY idea would work FACT. Along with augments they have ruined TO. I seriously get were your coming from BUT the core problem is "G R E E D". But yeah, and nobody HATES these skips more than me. Not often I agree with anything you lot post but your correct. And there you have it. This is why the devs will always win when it comes to taking the P out of the players. -
Matchmaking is broken - balance doesn’t exist anymore
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
This is due because not enough players are fitting the criteria for MM. This is down to players ranking far to quickly and not having the resources to improve their garage after each subsequent rank up. My solution would improve MM tenfold. This is why MM failed from the instance it was brought into the game. This is why "MY" IDEA" was rejected because the devs want unbalance in battles in the hope some players will buy their way out of being canon fodder. I maintain that TO will get progressively worse with every update "they" bring out. -
Matchmaking is broken - balance doesn’t exist anymore
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
Bots. The other downside is that players will "eventually", probably over a period of a couple months, maybe a bit longer be back at square one facing much stronger players because of the way TO sets out the mechanics of the game. There will ALWAYS be uneven teams in TO because of so many factors that can present themselves in the game. I will give a few examples. 1-Players from back in the day reactivating old accounts at lower ranks that have multiple protections. There are no prots until General rank, so those players already have a big advantage, and there are quite a few. 2-The buyers. 3-Did I mention the useless, pathetic, waste of space bots. 4-luck. The nerfed containers that once in a blue moon give out something that enhances your garage. 5-The biggest factor imo are the players themselves. Skill factor. Knowing what to do for the good of the team goes a long way in determining the outcome of a lot of battles. There are just to many factors to contend with when putting players against each other based on "win rate" only. One last example. I camp. I do this because I refuse to be cannon fodder for the multitude of ways you can be taken out. I am very good at camping and usually get top 3, regardless if I'm on the winning team or not. I would guess that my win rate is maybe between 40/50% with a small percentage of draws thrown in. I regard myself as a smart player and I always target skips, "ALWAYS". If my win rate dropped (because of various factors beyond my control) then I would be placed in ever increasing weaker teams, even though my combo is strong, at my rank that is. In a near perfect TO world your idea is ok, but this is TO, and cash rules all decisions made regarding how the game will progress. Players in the main are just a platform to ensure the cash keeps rolling in, hence the mechanics of the game will always be unbalanced and ideas to improve the game will always be rejected, no matter how good they are, unless of course they coincide with their cash making scheming ways. TCSOTO will only get worse, much worse. -
Matchmaking is broken - balance doesn’t exist anymore
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
So very true. Again very true. Can't really comment on that one as I have no idea if that's what actually happens. Skips compound the issue enormously. I gave the best solution to this years ago and it got ignored. My solution would have balanced out teams according to rank over a period of time and improved MM by orders of magnitude, but it got ignored. GS can be a false indicator of a strong garage. A Legend can have "one" maxed out combo with 4 maxed protections and have 9999 GS but no other combo's or protections to fall back on. Not sure if that actually works. I think MM goes off ranks not GS. Bad idea and will never happen. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
I'm done. As for the devs and you mods-------have a guess. -
Glad you are all enjoying this fab event ?
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[BUG?] Tank performance nerfed after reaching Legend rank - urgent dev response needed
POWER-OF-ONE replied to Mr.Blitz in Game Discussion
@Mr.Blitz Congo is right. Although I do not disbelieve you "VIDEO" evidence would clarify your claim. No one, "AND I MEAN NO ONE" likes to point out the "GLARING ISSUES" of TO more than I do. I do not lambast TO because It's something to do, I do it because the mechanics of the game are complicated and wrong. This is putting it in It's simplest form as I have already went into great detail about the shortcomings of TO many, many times in various topics. And shame on me if I mention augments and skips should be scrapped to improve TO by orders of magnitude. Whether @TheCongoSpider has won the praise of the mods or not is secondary to his "VALID" and correct response to your query. Again I do not doubt that you are having issues with TO (there are far to many to mention) so video evidence would go along way to getting the "fixes"/answers you are asking for. On this I 100% agree. Getting a "straight/honest" answer from the devs is like asking a leopard to change It's spots to stripes and then turn itself into a unicorn. Impossible I no, which makes this analogy even more apt. Short answer-never gonna happen. He's right you know. @TheCongoSpider is "THE" most serious anarak in TO and dedicates a lot of time, and effort no doubt, sifting through and explaining the mechanics of TO to the general population of the player base who get dismayed and confused by the ever increasing complexity and seemingly inadequacies of "the devs" to explain most things to players in a sensible and easy to understand format/wording. Example- Co-efficient in TO gets used a lot and I know for a fact that most players will not have a clue what it means. Excellent response. As always, keep up the good work. Or you could just let @TheCongoSpider deal with it and explain how this can be resolved saying as how your clearly far to busy flexing your sarcasm AGAIN. A bit unstable. Understatement of the year. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
I'm not asking for perfection. I'm asking for certain changes to the mechanics of the game to improve "the game". They would if by doing so they cashed in big time. So in your opinion what is stopping them from "doing so". Yip, got it in one sport. This is because they are, I hate them in the game. My "MAIN" argument is the "passive xp" and the ability to rank so quickly "at the lower ranks". Ranking at an excessive pace is not good for low rankers, not unless you buy your way through them. Really!!!!!!!!!! It's an analogy that highlights that anything can be changed (very quickly) if it suits their purpose. The main problems with TO are as follows:- 1 Augments 2 Skips 3 Passive xp 4 Ranking to quickly, making it very difficult to adapt (strengthen) at the lower ranks. Also why no protections until you reach General. Of these last 4 issues I would take vast improvements with the last two against scrapping the first two. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
Complaining as you put it takes effort when the complaint is constructive, well thought out "AND" will improve TO as a whole for players, especially low rankers. The solutions I give will make a difference to low ranked players. Most of my ideas are for low rankers and do not primarily effect/involve Legends. The solutions the devs could give would be to undo most of their shambolic updates, which is why they will not do it. Most of the problems effecting TO are deliberately implemented by the devs to make cash. There is no balance in this game because of the innate greed surrounding it. I have offered numerous ways to improve TO, especially for the low rankers who have it extremely hard when trying to upgrade their garage, but none of them have ever made it into the game. One example which really does not have a bearing on the economical outcome of the game. Increase XP needed to rank by a factor of x2 all the way to Marshal. This idea/solution would give low rankers the time needed to accumulate more cry in order to upgrade their account upon ranking. This "VALID" and simple solution has never made it into TO. There is also the added benefit of keeping similar ranks together in battle because they stay at that rank for longer, so it also improves MM. One solution, one definite problem solved and one improved drastically. How is this not good for the game and It's low ranked players. Give me any downside to this idea. Yes and no. It seems to me that you are finding it difficult to counter my extremely valid points regarding all aspects of TO, either that or you are reluctant to voice your true opinions, whereas I am not, having no allegiance to the game. About the settings making the screen larger/smaller. This does not rectify the massive text walls obscuring the battle. I have complained about this for years now, no solution was implemented, even though it would have been a relatively easy fix. Agree and that's fine by me. Players who spend cash (on OP equipment) should expect an advantage. I'm not against this cash=advantage in battle, all for it actually, only right if you spend wads on a game. Understatement of the year that one. Making/doing your best does not mean that "your best" is anywhere near good enough, so It's a moot point. Please do make us aware of them, maybe I/other players can expand on them. But it could at least "TRY" and be THE exception to the rule, you no, break the mould as it were. "CAN'T". You sure about this. You being serious. If removing skips from the game made them a million dollars a month how long do you think skips would last, should I tell you, poooof-instantly gone. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
Like I said earlier, why not make it a priority, why must it be "later-when we can be bothered on" Most of the issues are down to the devs themselves. Like the flying skip paladin being broken you mean, or like asking players to earn zillions of rep points making them (low rankers) rank up far to quickly and being forced to spend cash to compete. These are just two of many forced scenarios that the devs employ on players, so yeah, the devs "do force" set-ups (situations) onto players. Stop defending them and their abysmal, atrocious methods. Get rid of all augments-situation improved dramatically. Get rid of all skips-everyone but the little kids no-lifing their mobiles instantly see a marked improvement in the game. Get rid of bots. The devs start answering the valid questions posed by players instead of dodging them all the time, or just cherry picking the ones they actually want to answer. The list is nigh on endless because they have butchered TO beyond recognition. It's sad really, just like someone I know. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
Ok then I would like feedback as to why none of these have been addressed or answered. 1-Why are there no protections available until General rank. What is the reason for this? 2-Why is armadillo so expensive to upgrade when so many augments negate it easily. 3-Why so much passive XP, It has a huge negative effect on low ranks. 4-Why are most overdrives redundant. Augments, (bombs, titans dome) and overdrives themselves cancel each other out. 5-Why are useless bots always jug. 6-Why can't you programme bots to avoid blocking players on their team. 7-Why do we need players names and other useless text walls in battles, they obscure everything, making it very hard to see what is going on in the actual battle. 8-Get rid of the useless, redundant augments for turrets and hulls that no player will use. They are useless and ineffective and do nothing to improve your garage. 9-Back in the day clans used to be a "thing" now they are not. What went wrong, and are there any positive points as to why players should join or form their own clan. 10-Why do you continue to produce skins, paints, shot effects, etc when there is far more pressing matters that need your attention, LIKE ALL OF THE ABOVE. -
The Positive State Of Tanki Online
POWER-OF-ONE replied to POWER-OF-ONE in The Positive State Of Tanki Online Archive
We have all posted our thoughts on TCSOTO and mostly it reflects negativity. I thought that it would be nice to get input on all the positives that currently prevail in the game. This topic is ONLY for positive reviews. Please post as many "positives" as you can regarding TO.- 1 reply
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What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
Your either lying or you really are that blind. False platitudes mean nothing and lets not mince words, they are false. Same here. I wonder how many years it would take to fill just one page of positive posts by normal players, not bots or mods or that freak who thumbs up anything and everything concerning TO, but real players. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
And that will achieve what exactly. Oh yeah, nothing at all, good advice though. carry on, your doing a sterling job. ? -
MMMM point taken I suppose, but it was a draw. I refuse to get stuck in as it were and be cannon fodder, I always hang back with a long ranger and take pot shots. That 1 kill against me by the way was a "out of the blue" self destruction, you no, just the usual tanki crap that hasn't been sorted yet. Also it was not my power-of-one account.
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@Wry And the flying skip paladin, which seems to stay un-dead for a very long time, which is why it dominates in battles, which is why along with augments it should be scrapped from the game.