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Everything posted by POWER-OF-ONE
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Why are you adding XP into the gifts. Why are you making it even harder for low ranked players who DO NOT WANT any added XP as it makes their garages extremely weak. I have several accounts that are low ranked, which I will not be collecting on, nice one. Why are you doing this.
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I wonder if anyone has a spare 100.000.000 cry. What a ridiculous amount to spend on 200 epics x supplies and paints.
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Easy enough to answer. Whenever and whatever changes the devs make always entails making cash along the way. Whether that's enticing players to use whatever in game currency they have or to outright spend "CASH", the devs "ALWAYS" base any change within the game on "will it make them cash".
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I have been saying this for a very, very, very long time now. There is not a single turret that is "UNIQUE" in this game, not anymore. By that I mean every turret can deal damage that "SHOULD" be unique to that specific turret. Augments have killed the game off, along with making every turret a copy/paste of each other. So boring and predictable. Along with being useless at what it was intended for, specifically HEALING. Trust ME implicitly when I say that the DEVS always "do something" for a reason, usually (99.99%) of the time it involves making cash. This is a bona fide FACT.
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They do what they think is right for the game, meaning them. Players are a secondary concern at best ( their issues via complaints about the game are ignored ) unless they want cash, then players become their primary concern/target and scam mode is switched to it's highest setting.
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What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
TCSOTO. Well Gauss is still self destructing. It "STILL" deals no damage after self destructing, which means you have to "SELF DESTRUCT A G A I N" just to put things right. 0.5/10 It gets half a percent because I like my paint. -
Totally agree. I suspect they did it to entice players to participate in TC. I will not be one of them, I no better.
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What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
Is this making the game better by giving players "MORE" XP so they rank faster, which I have pointed out many, many, many, x infinity times only makes low to mid rank players weaker with each rank they achieve. Pathetic really how anyone with a functioning brain defends anything these developers do as "improving the game". Only the thumbs up sheep would see this as a good idea. Needless to say I will not be collecting on any of these. This is another account that has now become unplayable because of all the unwanted XP I am being FORCED to acquire if I want to collect the containers. Never gonna happen. This is now 4 accounts that I will never return to because of this pathetic, useless, not wanted update. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
TCSOTO. Were to begin. I know, trashcans-hated, despised, not wanted. Augments. Hated, despised, not wanted. Containers. Constantly being nerfed to yield crap for about 100 openings before "FINALLY" getting that paint of your dreams. Mobile players. Mostly kids no-lifeing who forget what the outside world looks like and turn into zombies, which is orders of magnitude above the bots/plebs in battle. ? 1 ? 0. MM I often wondered if MM could get any worse, cue the ? Events. Cash grab, simples. Upcoming Tanki fund ? followed by ? when it doesn't get past level 10 of 500 and all you have to show for your gazillion tankoins spent is speed boosts and mines. But all is not lost. All you need to do is spend a wad of ? and all will be ? and a ? of ?. Acting on players concerns regarding gameplay. ? devs. Devs replies. ? Can't see nothing wrong, not with our game. ? Say again couldn't make that out, oh well couldn't of been that important. ? Say nothing and maybe they will go away and play mine craft. And now the obligatory 64.000 dollar question. Will TO ever improve beyond bots, trashcans, augments, etc. All of these really do exist ? ? ?? just saying. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
It hasn't been that "GOOD" since way back when. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
I wonder if the T- fund will be another wash out. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
Captain rank. This is killing it for low ranked players. Why add XP to missions. Never gonna happen. Pathetic really. -
I honestly do not no were to start or what to say. ? Why do players never learn.
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What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
TO is F2P. The devs employ tactics to condition players into spending cash. They are nefarious and utterly without morals when scamming the players for cash. This is a fact. The entire game is rigged against players, F2P and buyers alike. Really. You no what, I believe you. That wasn't a compliment by the way in case my reply was lost on you, just like the screen apparently was. Ta ta. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
I have. That's an opinion. This is probably true, but unless the devs told you to post that or have said "those exact words" in a post elsewhere, then this is your opinion. In your opinion. In your opinion. Again, in your opinion. He never suggested/inferred that, quite the opposite actually. That by the way is my opinion, I could be wrong, but I doubt it. -
Ahem. When TO starts giving a damn about It's player base and starts "ACTIVELY" employing very good ideas from players, (like myself-just stating a fact) then I will resume playing THE objective. TO (alternativa, via the devs) cares little for THE players that keep the game going. I'm not going to reiterate every single idea I have posted over the years, but there are many that would improve the game, especially for the lower ranks. This discrepancy against the lower ranks is MY main bode of contention. I have to a certain point. I no longer play 3 Legend accounts that I have. This does not include my main. I no longer play at least half a dozen other accounts that range from Master sergeant to Gizmo. All these accounts I have made over a 12 year period and all of them were good solid accounts until they became redundant, BECAUSE OF THE DEVS. I play 3 accounts very sparingly to keep my eye in and I do not collect any missions since they added XP to them. I still play because I can, meaning I can play the game to a high standard and get great satisfaction in obliterating the trashcans, because I can. That said and done I would guess my game time on my main has been cut by at least 75%, at least. Why not. I post in the forum because what I have to post is relevant, to the point and highlights the plight of most of the player base, lower ranks in particular. You mean the augments. I once challenged a trashcan to a 1v1. The criteria for this challenge was no augments, no flying monkey's, no supplies, no protections, no nothing and not allowed to change combo at all. You could be any turret/hull you wanted, but once established, no change allowed. This player called me dumb because I said no hovering hull allowed and no supplies. I called him a loud mouth loser who knew they were going to get beat, no contest. Not being able to "keep up with them" does not apply, not to me at least. The mechanics of the game is something I find hard to keep up with. It either takes cash or luck, or a combination of the two. I reject your use of the word rant. I also reject the word coward being applied to me within the confines of the game. How is posting truths counted as ranting. How is not wanting to be cannon fodder to these OP augments classed as being a coward. Furthermore your use of that particular word in association with the game is just, well It's just wrong. How can any player be classed as a "coward" when playing a game, or not as the case may be. By that I mean not playing their useless objectives that take a lot from your account (garage-supplies etc) for scant reward, ESPECIALLY if you are a low ranked player. Have a think on what you have posted, re-evaluate it and get back to me when you have something better to counter my argument. Good luck with a sizeable amount of hail Mary's, because your gonna need them to counter my undeniable truths about this game and how It's not player friendly, nowhere near.
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What drone you use depends largely on the combo you use and the mode and the map and the style of play you enjoy the most. I use either sab or crisis with either Magnum or Gauss. If I want revenge on some trashcan then I might go Hunter/twins/freeze/rico, but always with Defender as it has a higher chance of surviving with DA than Hyperion, in my opinion.
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Ahem, wrong. I have Legend 100, nearly 101. I have zillions of crystals, zillions of supplies and everything is maxed, "everything." I camp because "THE GAME" dictates that I camp, if I do not camp then all these pathetic augments just take me out in very quick time. This has nothing to do with skill issues and everything to do with the mechanics of the game. I refuse to engage in a game (attacking the objective full on) and get torn apart for lots of effort and almost zero payback, not gonna happen. My Legend account is "THE ONLY" account I collect on their stupid missions, as it does not affect my garage at all because I do not need anything and ranking is done and dusted. This is of course if I play it, which is very rare, because what is the point. There is nothing left to aim for and all their mini games/missions usually takes cash to complete, never gonna happen. TO is a cash grab in the worst possible way. To engage in their philosophy and spend wads of cash on a game that changes constantly (usually for the worse) is borderline padded cell material. I would also imagine that @Hypersomnia plays for the hell of it. Win, lose, draw probably makes no difference. TO is just not worth the effort it used to be. All it is now is something to do in between other stuff. It does not merit the grind anymore. They have basically killed off any enjoyment that I certainly used to take from it back in the day, when clans WERE A THING and you joined battles together and took on other clans, back in the day. Very true. Why is it some players just don't get it ?
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What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
Another example of a very broken system. I hide the players name because It's not their fault. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
Nope. I'm basically saying that THE GAME is deliberately set up for failure for new players, unless you spend cash. This players G/S is because of how the game works. You say that this player is doing it deliberately, maybe they are because they know that trying to get a decent garage is beyond their means, so their thought process is, why not. And how else do I show this. 66 G/S reflects perfectly my observations about the game. I'm not a fool. I know the game needs an economy, otherwise it fails. The changes I want to see do not break game economy. I have detailed these changes at great length in various posts, so I shall not be doing that here. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
This post is not having a go at this particular player, just thought I'd set that straight from the start. Your reply is kind of missing the point. This screen was not to highlight anything you could pick out to mitigate this train wreck. It was to HIGHLIGHT why the game is stacked against players from the get go to encourage them to spend cash. If no cash is spent then it does not matter whether you are a player determined to do well in all battles, or a player who does not give a toss and only plays for whatever, the end result will be the same, a useless garage becoming even more "USELESS" the more you rank, because the odds are stacked overwhelmingly against them from the first battle. As a side note to your "props" for their kills. You should have done the math. It's pathetic for the rank they have reached. It works out less than 3.50 kills PER BATTLE. This highlights yet again that TO is only meant to be played with anything resembling "a fighting chance" only if you spend cash. Their crystal return for each battle is 273, not excluding any not acquired in battle. Their supplies used in each battle is less than 4. This player may deserve "props" for hanging in there and trying but that's all this player will ever be able to do, try but fail every time, at least as far as helping out the team they are in. This is TO. A cash grab with no thought whatsoever to any of It's players, unless they have and use credit cards. -
What Is Your Opinion About the Current State of Tanki Online?
POWER-OF-ONE replied to TheCongoSpider in Game Discussion
It's like they want lower ranks to reach the high ranks asap. All of these highlighted boxes are the reasons lower ranks have dismal garages. This is THE lowest G/S I have ever seen from a Legend. This is obviously a player who doesn't care one bit, but it highlights the pitfalls of ranking to quickly. TCSOTO is as dismal as this players G/S -
When I use overdrives on Hunter and Mammoth quite a few times the tank just goes off on one. It heads in one direction and will not correct itself no matter what keys I press to try and correct it. It seems to sort itself out if I refresh, but the overdrive has been wasted. This has been happening for a very long time now. It's sporadic but continues to happen. The gauss issue of self destructing and dealing no damage after respawn also still persists. This has nothing to do with hardware and is definitely not a skill issue.
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How to fix TO so that the complaints are at a bare minimum, (because you can't please everyone all the time.) This is gonna take some time, but here we go. This post will be addressing THE main contributing factors that have turned TO upside down and back to front....... In My Opinion. 1-PAY TO WIN - I agree that there has to be a financial element to any game and TO is no different, BUT how do you manage this in a fair and reasonable way. My solution. - All OP gear regarding hulls/turrets that EXCLUSIVELY NEED CASH to obtain should be sold as seen/described (after thorough, proper testing) and not nerfed in any way for a period of 3 months, REGARDLESS of how many complaints F2P players make. This is a fair amount of time for players willing to spend cash to gain an advantage in battle. Also they do not go into containers for at least 2 months. This idea is fair and does not undermine the economy of the game. 2-MM - This part of the fix incorporates several factors that WILL improve dramatically this concept once and for all. A - XP/CRY ratio should be reversed in favour of more cry/xp after every battle by a ratio of 2-1. Also your score should be the same as any xp gained in battle, not less. B - All ranks including and up to marshal should have the amount of XP needed to rank doubled. This very easy fix would ensure that players have more time to strengthen their garage before moving onto the next rank. C - Protection modules should be available to purchase for crystals from the get go. You should be able to choose your first three modules for a fee of 50.000 cry each. After that any module you want to purchase will be 75.000 cry and the upgrading process should be at least 25% cheaper than it currently is, which is just insane. As for armadillo 75.000 and only 25% more expensive than regular modules to upgrade. As for the 4th slot-1.500 tankoins instead of the 500.000 cry needed at the moment. All the modules become free to acquire once Marshal is reached, not General. D - Scrap the XP gained through missions, very bad idea for lower ranks. E - Minimum of 15.000 cry for ranking up. F - Because buyers will always be fixated on gaining an advantage, give it to them, but at a price. Make the early access for higher modifications available 3 ranks before they reach that particular rank, but double the current rubies needed to gain this advantage and when you can acquire MK7 gear this further goes up by an extra 50%. ((( you buyers want an advantage, then pay for it. ))) This has TWO advantages for the game 1- Players/buyers will be way more inclined to do this because they know that they will have more time to use their advantage due to the longer duration they will stay at any particular rank and 2- MORE players/buyers will spend cash, making the economy of the game better for it. All these fixes combined will improve MM and as stated in F improve the economy, but just as importantly, it will give players imo more desire to engage in the game more frequently than they do now, myself included. <<<<----not that this matters in the greater picture/scheme of TO. 3-HOVERING HULLS (better known as the hated trashcans/flying tanks) I SAY SCRAP THE LOT OF THEM but failing that, at the very least disable hopper's ability to jump and maybe give it a wider area to It's overdrive when activated. Paladin should have It's speed halved to negate It's ridiculous ability to heal itself and allies. As for Ares and Crusader, there fine as far as I can tell, for trashcans at least. 4-AUGMENTS - These more than anything have DESTROYED game play. I SAY SCRAP THE LOT OF THEM. A- Augments have made protections to a large extent useless. B- They have given once unique turrets the ability to mimic each other. Turrets are no longer unique and have lost their individual status as being "UNIQUE" because of augments. C- They play a HUGE role in dictating the outcome of battles, especially if allied with the trashcan paladin in particular. TWO POSSIBLE SOLUTIONS FOR THE AUGMENT PROBLEM 1a- If these THINGS have to stay in the game then having only two per turret, regardless which two each turret has, has got to be better than the copy/paste fiasco the game currently employs. 2b- A better overall solution would be to give each turret one unique advantage that only this turret can use, no more copy/paste nonsense. Also because each turret only has ONE augment there is no counter to it, unless you spend 1000 tankoins, rising by 100 tankoins per counter after that. Augment problem solved to a large extent and game economy increases as a by product, win, win. If you can't afford the price to counter with tankoins then a crystal trade off of say 500.000 rising by 100.000 per counter after the first one. This is the advantage buyers have for helping the economy of TO. 5-OVERDRIVES - I believe that overdrives of all the mechanics that can be applied in battle are the least offensive. Having said that I would like to see them re-worked and reverted back to their original status, that is restoring full HP to the player that activated the overdrive, laying a mine and giving this effect to any allies right next them. Cooldown should be 3 minutes even if you pick up the overdrive box in battle. I will go one step further. If your cooldown has say one minute to go and you pick up the box then your countdown resets back to 3 minutes, so there really is no advantage in trying to beat the clock. Also this version of the overdrive enables team play to take full advantage of It's effects in battle. I feel that the biggest fix and the one that will benefit most players is the MM one and it does not bypass the sacred economy that enables the game to exist.
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patch notes Patch Update #796 - Released 17th April 2025
POWER-OF-ONE replied to Marcus in News Archive
As a heavy hull mammoth's HP is pathetic even more so with all the OP augments in the game. I'm not keen on overdrives per say, but mammoth's overdrive is useless. you activate it and more often than not get wiped out a couple of seconds later. The mechanics of hulls is all wrong.