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Ideas for Supplies and Drones!


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On 3/13/2025 at 2:57 AM, Son_Goku said:

I've noticed that I'm trying to activate a repair kit pretty often immediately after dying (I want to use it before dying). Which means, that since I'm dead, the repair kit does obviously not trigger, so it queues up for auto activation. Which I forget 9/10 times.

So, I respawn eventually and see there, the repair kit activates immediately, even though I don't need it to be activated. It's pretty much wasted. I know, this is a player error, but hear me out:

Every time you die, the supply activation queue should be reset. That means that no matter what supply you have queued up, if you die, it's gone, and you have to reselect which one is going to activate. Maybe add a small delay to it or whatever, after dying. Or reset it the second you actually respawn... I think you get my idea.

Personally, I have wasted A LOT of repair kits due to auto activation immediately after respawn, which I forgot to cancel. That's why I think this would be a nice quality of life adjustment.

Opex said on the RU forum that this bug will be fixed when the drone and supply update comes. 

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On 3/15/2025 at 10:49 AM, TheCongoSpider said:

Opex said on the RU forum that this bug will be fixed when the drone and supply update comes. 

Well then... I think deactivating being able to queue supplies, until you see your tank respawning, would honestly be the best solution. You can't know what supply you will need while flying to your next respawn anyway.

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On 3/15/2025 at 1:00 PM, Son_Goku said:

Well then... I think deactivating being able to queue supplies, until you see your tank respawning, would honestly be the best solution. You can't know what supply you will need while flying to your next respawn anyway.

Yeah I do find it weird PC doesn't allow you to change the supply in queue during respawn. On mobile we can do it with the supply wheel while respawning. 

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The amount of times my tank used a repair kit because it was queued after i was unable to heal before dying ?

Possibly one of the worst features ever

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On 11/19/2024 at 2:50 PM, demon09 said:

I know that they have planned more grenade types and other gadgets that are thrown on the ground, so I thought I'd add some suggestions.

  • Molotov cocktail. It sets a tank on fire if thrown on it, and can set the ground on fire too, creating a temporary obstacle. I think this is planned, but I'm not sure.
  • Smoke grenade. Is used to conceal tanks or blind the enemy. This is also planned I think.
  • EMP grenade. It lies on the ground for a while and stuns any tank that drives close, as a temporary obstacle. I think this is in development.
  • Ice grenade. It covers the ground in ice, making tanks loose traction. It can be used to make it impossible to drive up slopes or to slow down an enemy tank driving away with the flag. If the ice grenade hits a tank it freezes it.
  • Repulsor lift. Not really a grenade but a gagdet that is thrown on the ground and blows a stream of energy upwards so that tanks that drive over it will jump into the air like a Hopper. This can be used in combat to escape from enemies, avoid taking damage, get over walls or on top of buildings, etc. The repulsor lift will stay on the ground as long as it's not destroyed, so that other tanks can use it.
  • Glue grenade. It puts a puddle of glue on the ground and if tanks drive over it they will temporarily be able to drive on vertical walls to climb up on buildings, or drive upside down under bridges. This would create a lot of fun for the gameplay I think! All the buildings in the game will be interesting tactical opportunities.
  • Shield gadget. Deploys a shield that is like a smaller version of Titan's shield.
  • Teleportation gadget. This works by throwing two gadgets, the first creates the entry opening where ever it is thrown (a wall, the ground etc) and the second creates the exit. This can be used to create short cuts into the enemies' base, escape in combat, or to make enemies fall into the teleportation opening and be teleported away.
  • Protective walls. A gadget which creates a protective wall with small openings through which you can shoot. This can be used to create fortified defenses and bunkers, from which you can shoot at enemies. The walls have HP and are destroyed after taking too much damage, and can be repaired by Isida and Paladin's and Dictator's overdrives.
  • Foam grenade. I think this is planned or is at least considered. A prototype is at least developed. It creates a "foam" block on the ground, which can be used as cover or to block a path. I personally think that my protective walls idea is more fun, as you could build bunkers by placing several walls close to each other, but the foam block idea would be a fun addition for sure and I hope it's put in the game.

 

On 3/13/2025 at 7:57 AM, Son_Goku said:

I've noticed that I'm trying to activate a repair kit pretty often immediately after dying (I want to use it before dying). Which means, that since I'm dead, the repair kit does obviously not trigger, so it queues up for auto activation. Which I forget 9/10 times.

So, I respawn eventually and see there, the repair kit activates immediately, even though I don't need it to be activated. It's pretty much wasted. I know, this is a player error, but hear me out:

Every time you die, the supply activation queue should be reset. That means that no matter what supply you have queued up, if you die, it's gone, and you have to reselect which one is going to activate. Maybe add a small delay to it or whatever, after dying. Or reset it the second you actually respawn... I think you get my idea.

Personally, I have wasted A LOT of repair kits due to auto activation immediately after respawn, which I forgot to cancel. That's why I think this would be a nice quality of life adjustment.

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On 12/21/2024 at 3:16 PM, AcnoIogia said:

I know Developers has many ideas for Grenades, but this is not a particular idea of a Grenade... I advice there should be special type of grenades that are only available for Rubies and others only available for Tankoins! The cost of them should be kept low, 1-5 Rubies or Tankoins each Grenade. Could also sell the "event grenades" for Rubies like the Pumpkin and Snowball.

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In short, since evryone has thousands of supplys and its activated almost all the time the supplys lose thier meaning they could be removed from the game and wont make a difference except mines and heals because those are used more strategicaly. Most of the problem is with the dmg boost, speed boost and armor boost.

My idea is these three boosts (dmg, armor, speed ) would be only activated with boxes in battles , so the basic stats of your tank matter more when fighting

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Supplies are going to get changed anyways, with only 1 supply being activated at the time.

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On 6/7/2025 at 3:09 PM, fagyi24 said:

so the basic stats of your tank matter more when fighting

You mean augments.

Supplies are fine.

It's augments that are crippling the game. 

On 6/7/2025 at 7:36 PM, NikmanGT said:

Supplies are going to get changed anyways, with only 1 supply being activated at the time.

If this is going to be a thing WHY are the devs going to do this, what are their motives behind this drastic change to the mechanics of the game.

 

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When you create an account after October 4, 2024, your account comes with a default drone called Oracle. This drone is very useful and functional, but the biggest problem is the delay in changing modes (changing supplies) and the fact that you can no longer use other supplies. If you are fighting against another tank that is using the Brutus drone, you will lose that fight; because Oracle boosts double destruction by 100% and defense by 150%, but it locks the supplies, not allowing you to deal damage and protect yourself at the same time. Now Brutus improves all supplies on a smaller scale than Oracle, but allows you to activate all supplies; and whether you like it or not, it is a disadvantage not to activate all supplies. Although Oracle is the weak version of Crisis. About that, I suggest a unequip drone function or brutus can be the default drone.

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Posted (edited)

This isn't about the one that requires you to use any boost, those are usually short enough to be done while doing other things,but rather ones that require using a single-type of boost (power,defense,boost,mines,etc.)
Every other mission requires you to do something related to combat
and let me tell you, it's really, REALLY dull to do the ones that require specific consumables because they always end up as the last missions that you have to finish, and you are stuck with (use this boost 300 times), so now you have to go through the chore of camping in the back spamming those boosts specifically(and maybe self-destruction if you don't have crisis/Hyperion).

In other words? those quests in general are boring and dull, provide no actual challenge other than to spam your consumables in the back until you can claim the missions related to them, and should be changed to something more challenging/just different.

Edited by Acecaddy
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There are planned changes to the supplies system, and Oracle is the first step. If I recall correctly, lead game designer Opex-Rah already said that the Oracle drone is showing great results for player retention among actual newcomers, and the only complaints they get are from old players creating new accounts.

Brutus is meant to be an upgraded version of Oracle, so it won't be the default anymore.

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On 6/17/2025 at 9:16 PM, Maf said:

and the only complaints they get are from old players creating new accounts.

either you play with your eyes closed or we are playing different games.

any time i open general chat there is like 30% chance of a CLEARLY a newcomer either confused or pissed about oracle and why they can't activate 'multiple power ups' at a time with most of OG players getting confused and thinking they mean Hyperion drone mechanics which just leads to misinformation.

On 6/17/2025 at 9:16 PM, Maf said:

Brutus is meant to be an upgraded version of Oracle

crisis is clearly the 'upgraded' version of oracle. 

HELL even if we take the nonsensical excuses and say oracle is brutus -1.0 and oracle 'helps new players understand how supplies work' because clearly people in the past 15 years or whatever couldnt figure out how to press 1-5 (guess tiktok brainrot did affect us ?) why the hell is brutus only accessible from WO5 and not like 5th rank. I dont see how people being stuck with oracle until basically mid game being absolute fish to anyone above WO4 due to brutus or other drones are having fun and im sure WO5 is way too much time to give to make people figure out a caveman feature.

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Posted (edited)
On 6/17/2025 at 11:12 PM, Hypersomnia said:

 

Idk man, I don't play on low ranks and I don't read general chat. I also don't support this approach to changing supply mechanics. But on the other hand, I do understand the reasoning behind it and I know that this is what the devs have been working towards for a while now.

Edited by Maf
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On 6/17/2025 at 3:21 PM, Maf said:

Idk man, I don't play on low ranks and I don't read general chat. I also don't support this approach to changing supply mechanics. But on the other hand, I do understand the reasoning behind it and I know that this is what the devs have been working towards for a while now.

Ive heard rumors of this for a while. Do you have any small thoughts on what their end goal is and what issues theyre trying to resolve with the change? The supplies thing seems to be one of tanki's most stable features imho

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On 6/18/2025 at 6:09 AM, Potdindy said:

Ive heard rumors of this for a while. Do you have any small thoughts on what their end goal is and what issues theyre trying to resolve with the change? The supplies thing seems to be one of tanki's most stable features imho

The main issue is that the current supply system with most drones is just a default tax on gameplay. Want to compete? Use your consumables in every battle. For a long time it was an important revenue source for the game, but now you get so many supplies from various rewards that they may as well be infinite. But what happens in battle is that you spawn, immediately press 2-3-4 in whatever order, and only then (after 10 seconds) you can go battle for 30 seconds until your supplies go on cooldown again. It's a game mechanic that requires no skill and very little strategy. Even repair kit is quite "dumb", where it's mostly just a requirement to use it in the middle of a fight so that you get an extra 1000 hp. Mine and grenade are different in a sense that there's at least some skill involved in using them.

The Oracle approach aims to fix this by:

  • Increasing the importance of the choice of which supply you're activating.
  • Increasing the value of the bonus from each supply
  • Making supply boxes much more important
  • Raising the overall skill bar for the game

I think it's a decent approach. Let's see where it brings us.

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On 6/17/2025 at 7:16 PM, Maf said:

and the only complaints they get are from old players creating new accounts

Because we know the pitfalls of the game and there are so many of them.

 

On 6/17/2025 at 7:16 PM, Maf said:

lead game designer Opex-Rah already said that the Oracle drone is showing great results for player retention among actual newcomers

Change the word retention to "CONDITIONING" and we have the truer version of what good ol hazel is trying to achieve with the player base, new and old players alike.

 

On 6/18/2025 at 10:29 AM, Maf said:

I think it's a decent approach.

You would think that.

Funny how the rest of us don't see it that way.

Constantly being fleeced and undermined is not funny, old players know this, newbies are clueless and are prime targets for the opex 1-2-3 gotcha.

1-Good incentive to start playing.

2-Keep it nice and simple, none of the P2W game changing crap, not just yet. 

3-Once hooked make said hook out of space age (alien tech preferred) indestructible materials, this will give said hook the best possible chance to stay "HOOKED".

I call it the opex 1-2-3 gotcha, but we all know the number goes way past 3. In fact I don't think the really clever people who deal with such astronomical numbers have a name for this insane number, you know, the one hazel exceeded a very long time ago to find ways to scam the player base.

Let's just call this number HP-hazels prime.

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Wait, why do you camp ?

For crisis, I can understand you can constantly shift between supplies to progress through the mission at a faster rate.

But for all other drones, don't you think actively going out on the front lines and fighting 1v1 instead of camping should be the solution, so that you die quick and use your supplies again, hence making the progress faster, instead of camping and then waiting for the supply to run down followed by its cooldown to be able to use the supply again.

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On 6/19/2025 at 1:35 PM, POWER-OF-ONE said:

You would think that.

Funny how the rest of us don't see it that way.

I don't see what gives you the right to speak for everyone else. I also said that I don't support these changes in my previous message, but you conveniently chose to ignore that.

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Posted (edited)
On 6/19/2025 at 9:37 PM, NikmanGT said:

don't you think actively going out on the front lines and fighting 1v1 instead of camping should be the solution

Even so, some of the missions are completely unbalanced. I play normally and rush into the middle of a battle, and even so it took me ages to complete the 300 repair kit mission. Those requirements need to be more aligned with the other missions.

Edited by Maf

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Posted (edited)
On 6/19/2025 at 8:37 PM, NikmanGT said:

Wait, why do you camp ?

For crisis, I can understand you can constantly shift between supplies to progress through the mission at a faster rate.

But for all other drones, don't you think actively going out on the front lines and fighting 1v1 instead of camping should be the solution, so that you die quick and use your supplies again, hence making the progress faster, instead of camping and then waiting for the supply to run down followed by its cooldown to be able to use the supply again.

because the fastest way to finish those missions is to actively self-destruct yourself to skip cooldowns and spam the specific abilities, as its much faster than doing it while fighting normally.

I stopped doing weeklies when I saw the "use 300 mines" mission, because come on dude, that's just a cruel joke in the form of a mission.

Edited by Acecaddy

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On 6/20/2025 at 8:17 PM, Maf said:

Even so, some of the missions are completely unbalanced. I play normally and rush into the middle of a battle, and even so it took me ages to complete the 300 repair kit mission. Those requirements need to be more aligned with the other missions.

How is it unbalanced I don't understand, those missions are actually meant to be event exclusive, not to be included under Daily or weekly missions, which are pretty simple. All they require is for you to play a little bit every day and that too for a week for both of them to be completed.

But event exclusive  missions are exactly how they should be aligned, giving you fairly simple and easy exclusive missions defeats the purpose of the game to help you stick to longer to it. It's not even about monetization, there are multiple games out there, competitive and online, that offer very tough weekly missions and hard exclusive missions for players to take a longer time to complete. If the idea for missions were to play 1-2 battles a day and complete them, you won't even feel any inclination to play at all.

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Posted (edited)
On 6/20/2025 at 8:39 PM, NikmanGT said:

How is it unbalanced I don't understand, those missions are actually meant to be event exclusive, not to be included under Daily or weekly missions, which are pretty simple. All they require is for you to play a little bit every day and that too for a week for both of them to be completed.

But event exclusive  missions are exactly how they should be aligned, giving you fairly simple and easy exclusive missions defeats the purpose of the game to help you stick to longer to it. It's not even about monetization, there are multiple games out there, competitive and online, that offer very tough weekly missions and hard exclusive missions for players to take a longer time to complete. If the idea for missions were to play 1-2 battles a day and complete them, you won't even feel any inclination to play at all.

There is a difference between Difficult and boring
Difficult challenges are fine, they may take time but they aren't completely boring

But asking a person to use something in such large quantities is plain boring and uninspired, Imagine if you were a shooting game, and your last mission was to jump 5000 times, would that be challenging? No, would that be fun? No, asking people to use  specific boosts in large quantities is neither challenging nor fun, just a stale quest that you are forced to go through for the bigger reward.
 

Edited by Acecaddy
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On 6/20/2025 at 9:39 PM, NikmanGT said:

How is it unbalanced I don't understand, those missions are actually meant to be event exclusive, not to be included under Daily or weekly missions, which are pretty simple. All they require is for you to play a little bit every day and that too for a week for both of them to be completed.

You're not wrong, but at the same time it's annoying when I complete all other event missions in 2-3 days, and there's one last mission left (use RKs) which is <50% completed. Like, sure - I'll finish it eventually just by playing, but it's still bugging me.

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On 6/20/2025 at 9:39 PM, NikmanGT said:

All they require is for you to play a little bit every day and that too for a week for both of them to be completed.

I just got to the 300 mines mission and, honestly, screw that garbage. Even with equipping Hyperion and focusing on spamming mines non-stop, it still takes a minimum of 75 minutes of gameplay to complete the mission. Playing a little bit every day the way I'd normally play? It would probably take a month since I don't use mines much. That mission is so lame.

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