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On 5/1/2023 at 12:17 PM, Alklines said:

 

The fact that this is formatted as a wiki post is suspicious. There are 4 Tanki Wikis, none of which display this information.

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The fact that some augments are impossible to obtain outside of being super lucky is rather disappointing. I for one have been trying to get my hands on Railgun's Round Destabilization for ages. They need to put augments back in the battle pass just as things were before. 

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It's a ''phoenix'' augment, which you can get only by hardcore grinding: 5M battle points in MM. 

These are youtube videos which appear to describe what it does (the tanker was using phoenix for dictator):

 

Edited by DefkwargX

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Out of the 5 battles that I played recently, the players with the broken Rico augment are getting 1100+ score per battle. That should tell u how broken it is and it's only been out for two weeks and players are racking up insane amount of kills and insane amount of points, it's like they are overdosing on something and just pew pew pew 2 shot everyone. Even with the 50% protection it's still broken, NERF the RICO AUGMENT.

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once again i have that rico augment and i played against it and i can confindently say that rico aug while OP is nowhere as OP as people say. 

that augment is not the problem. the problem is... gonna sound like a cliche but its our beloved set of flying trashcan/monkey/sausage/saucer whatever ppl call it these days set of hulls. 

You might aswell start to think that they have aimbot and have lifeguard by default for free since 9/10 tryhards (yes tryhards is the only word to describe them) are using lifeguard which combined with already overpowered hull which combined with already overpowered augment LIKE RICO'S creates near unkillable tryhard.

No I can't hit a hull that is twice as thin as an actual hull (physical placement) that can strafe at extreme speeds (even if its a medium one). 
Pay attention next time and compare Rico's augment effectiveness when enemy has tracked hull (youre not finding any) and when they have flying "hull" (i get them every match. so fun.) You'll realise that what im saying is true. Or if your have the augment test it yourself.

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On 12/30/2024 at 9:06 PM, Gameknight said:

Out of the 5 battles that I played recently, the players with the broken Rico augment are getting 1100+ score per battle. That should tell u how broken it is and it's only been out for two weeks and players are racking up insane amount of kills and insane amount of points, it's like they are overdosing on something and just pew pew pew 2 shot everyone. Even with the 50% protection it's still broken, NERF the RICO AUGMENT.

Topic moved from “Questions and Answers”

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On 12/30/2024 at 9:44 PM, Hypersomnia said:

once again i have that rico augment and i played against it and i can confindently say that rico aug while OP is nowhere as OP as people say. 

that augment is not the problem. the problem is... gonna sound like a cliche but its our beloved set of flying trashcan/monkey/sausage/saucer whatever ppl call it these days set of hulls. 

You might aswell start to think that they have aimbot and have lifeguard by default for free since 9/10 tryhards (yes tryhards is the only word to describe them) are using lifeguard which combined with already overpowered hull which combined with already overpowered augment LIKE RICO'S creates near unkillable tryhard.

No I can't hit a hull that is twice as thin as an actual hull (physical placement) that can strafe at extreme speeds (even if its a medium one). 
Pay attention next time and compare Rico's augment effectiveness when enemy has tracked hull (youre not finding any) and when they have flying "hull" (i get them every match. so fun.) You'll realise that what im saying is true. Or if your have the augment test it yourself.

Everything is about the hovering hulls for you...

This augment is OP, even if we use protection against it

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On 12/30/2024 at 11:44 PM, Hypersomnia said:

that augment is not the problem. the problem is... gonna sound like a cliche but its our beloved set of flying trashcan/monkey/sausage/saucer whatever ppl call it these days set of hulls. 

 

I agree that hovering hulls are a cheat code compared to normal ones, but when we look at the parameters of this augment itself, OP is the right word to describe it. Yes hovering hulls do make turrets and augments much more effective compared to tracked hulls, but if an augment has the potential to be OP/unfair in any hull/combo in the game it should be nerfed. One of the core ideas of this game is combos and a turret or an augment can only be effective with a certain hull and vice versa. I can't use Plasma Resonator with mk5 wasp and say it is fair/balanced augment just because i used it with mk5 wasp.

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On 12/31/2024 at 3:32 PM, Nuclear said:

Everything is about the hovering hulls for you...

This augment is OP, even if we use protection against it

hazel literally called your trashcans a mistake made for mobile version that flopped (surprised) if its literally more overpowered in every way for absolutely no reason im gonna call it out just like 70% of the players in this game. you perfectly fit the definition of tryhard so obviously you defend things like that just like that jumper guy and his "skilled" vacuum striker that takes whopping 2 matches to learn how to use.

 

On 12/31/2024 at 3:59 PM, Wry said:

but when we look at the parameters of this augment itself, OP is the right word to describe it.

considering i spent 80 bucks its not op at all. enemy hyperspeed ricos (idc if its not how its called) are not a problem at all I have prot on or not. flying monkey is. If there were  a trading system i'd give you my hyperspeed rico for 50 crystals since its just trash compared to every toy i have that has around the same price tag. Hell might give you that healing augment too as a bonus.

 

that rico aug is not OP. if they nerf it cool. if they dont cool.

now talk with a wall cuz idc about this topic

Edited by Hypersomnia
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I for one do not like seeing sudden damage inflation as blatant as Plasma Resonator. Especially after Stock Ricochet itself received range nerfs and then projectile nerfs, the former of which Resonator ignores. It doesn't sit right that a normal Ricochet is hitting 87 damage where a Resonator is hitting 1,050 with the same firing rate, projectile speed and energy parameters. And I REALLY hope the auto-aim issues aren't a justification for that damage inflation. 

 

It being straight from 8,000 Tankoins Advent Calendar I expected it to be overtuned. I just hope it isn't overtuned for too long. That and I hope the other Ricochets get their due buffs to not feel like you're being shafted for not picking up Resonator. At least the situation isn't like current Tesla where using anything besides Electroturret is a nightmare. 

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On 12/31/2024 at 3:31 PM, Hypersomnia said:

hazel literally called your trashcans a mistake made for mobile version that flopped (surprised) if its literally more overpowered in every way for absolutely no reason im gonna call it out just like 70% of the players in this game
 

considering i spent 80 bucks its not op at all

that rico aug is not OP

I agree that the hovering hulls have advantages over the tracking ones, no doubt, but you literally want to blame the hovering hulls just because you spent money for that augment? Well, that's ridiculous.

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On 12/31/2024 at 5:52 PM, Nuclear said:

I agree that the hovering hulls have advantages over the tracking ones, no doubt, but you literally want to blame the hovering hulls just because you spent money for that augment? Well, that's ridiculous.

>?
i just pointed out that the augment is 'overpowered' when combined with hovering hull. which in my book is not what is considered overpowered augment. 

you do know i can just equip a hovering hull myself with the augment and test my theories myself before talking about it? if with tracked hull it feels like  just an overpowered crystal augment and with a flying hull of any type it suddenly turns into maybe somewhat competitive augment i will not call it good augment. actual top tier toys do not need being carried like that and funny enough everyone is sleeping on actually overpowered augments rn besides like 5 people.

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Pretty sure even when nerfed it may reduce 50-100ish damage, being an exclusive augment where the only way tpo get it was spending 8000 tankcoins, it may not be nerfed

 

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On 12/31/2024 at 4:32 PM, Nuclear said:

Everything is about the hovering hulls for you...

This augment is OP, even if we use protection against it

Moderators and some "cute" players like to make the argument more complicated and far from the real point. Hyper clearly said he is a user of this augment, which automatically means that we can't really take from him.

On 12/31/2024 at 11:50 PM, DoctorDoom said:

Pretty sure even when nerfed it may reduce 50-100ish damage, being an exclusive augment where the only way tpo get it was spending 8000 tankcoins, it may not be nerfed

And players will say that's a HUGE nerf like Hopper users when developers nerf their flying monkey by 0.01ms. Definitely the only ones who will say it's a huge nerf is ONLY the augment users, and moderators.

Just to mention, I didn't encounter the augment as I don't play the game lately but I don't even have to. The game didn't change a bit from 2020.

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On 12/30/2024 at 4:44 PM, Hypersomnia said:

once again i have that rico augment and i played against it and i can confindently say that rico aug while OP is nowhere as OP as people say. 

that augment is not the problem. the problem is... gonna sound like a cliche but its our beloved set of flying trashcan/monkey/sausage/saucer whatever ppl call it these days set of hulls. 

You might aswell start to think that they have aimbot and have lifeguard by default for free since 9/10 tryhards (yes tryhards is the only word to describe them) are using lifeguard which combined with already overpowered hull which combined with already overpowered augment LIKE RICO'S creates near unkillable tryhard.

No I can't hit a hull that is twice as thin as an actual hull (physical placement) that can strafe at extreme speeds (even if its a medium one). 
Pay attention next time and compare Rico's augment effectiveness when enemy has tracked hull (youre not finding any) and when they have flying "hull" (i get them every match. so fun.) You'll realise that what im saying is true. Or if your have the augment test it yourself.

I totaly agree that the biggest problem is not this augmentation itself, but the floating hulls! And the same players who came here crying asking for a nerf for Rico are the same ones who play with floating hulls... Hypocrisy.

The game has an exotic augmentation category, that's the purpose of being exotic, to be stronger than other common augmentations. A decent protection and a good augmentation would be enough to balance things out.

Now the big problem is what was already mentioned... There is a 'broken' combination when using these exotic augmentations with these crappy floating tanks. They can hit everyone without any problems, but they can dodge a lot of shots at the same time.

These tanks already make no sense, and they still have an extremely strong OD and can dodge a lot of shots... At the very least they should be balanced. High GS players with exotic augmentations use this combination, when they are going to die they can dodge shots, hide for a few seconds and come back 3 seconds later with 100% health again.

That's the big problem, if you don't agree it's because you play with those floating shells.

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On 1/3/2025 at 7:01 AM, alkyng said:

Moderators and some "cute" players like to make the argument more complicated and far from the real point. Hyper clearly said he is a user of this augment, which automatically means that we can't really take from him.

Gotta make things simple for simple ppl ig...
 

Spoiler

ORaXhFl.png

They fall onto the "Tryhard" category that I invented. Very obvious by just barely looking at their profiles. I guess it's time to be the madman himself...

I have NEAR EVERYTHING. Everything is maxed. From hulls to grenades. I use a lot of combos with a lot of different augments. I played this game for 13 YEARS. I know what im talking about and I won't defend my toys just because I have them and don't want them nerfed. My best toys get nerfed? well thats just business.

I don't play with Hopper/Paladin/Crusader/Ares. I ABUSE them. You cannot "play" with them. They are way too OP for such words. 

I also find it funny how a person here goes "Rico aug is OP" then agrees with me and calls flying hull a "CHEAT code" then suddenly makes it sound like the flying hull is nothing compared to rico aug again. (looks like the comment got deleted?) 

When I can instantly tell which team is winning based of not what augments both teams have but how many flying hulls a team has it makes me believe that they're indeed way bigger problem than any exotic augment. 
Again i'd like to remind some of you that I have 95%+ of the stuff in this game and I use it myself before making points like these. Not just analyze it from enemies/teammates.

Here are some cold shower facts for tryhards.

1. Flying Monkey is indeed overpowered for NO REASON. It's "free" item. Why is it more overpowered than the supposedly Peak of the game which are Exotic Augments? The fact that like 70% of CASUAL playerbase hates these hulls says it all. Remember casual players control everything in other games. What makes you believe that Tanki is different? Eventually they'll get fed up and leave. This WILL kill tanki. Not a bad update or whatever but whatever makes casuals pissed enough to leave.

 

2. Vacuum Striker is nowhere near as skilled as some of you say. It took me 2 matches to go from 0 to hero with it. Sure im not the "best" with it but I am basically getting the max damage rockets 7/10 times. Vacuum augments all are overrated. MISSING your target is ALWAYS easier than a direct hit. Why is Vacuum the most "Skilled" augment when RRE is literally just a flat out harder version of Striker Vacuum since it doesn't reward you for missing?

 

Want actual overpowered augments?
Sustained Nanobot Isida (Yup. Discount Phoenix.),

Magnum Destroyer (the only thing that can counter flying monkey lifeguard spam as of now.)

EMP Shaft (learn how to play the game instead of relying "best on paper" augs.)

Gauss Solenoid Cooling (Paired with Crisis/Booster. So you may not count it)

Any Hyperspeed augment. (except rico obvs)

Mortar Magnum (learn how to pl...)

Bolter Thunder
Faust and Tandem Striker

They can be paired with anything and give you a consistent result and not rely on other overpowered stuff like the so called 'game breaking' rico augment.

 

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On 1/6/2025 at 2:14 AM, Hypersomnia said:

I also find it funny how a person here goes "Rico aug is OP" then agrees with me and calls flying hull a "CHEAT code" then suddenly makes it sound like the flying hull is nothing compared to rico aug again. (looks like the comment got deleted?) 

 

You could have quoted me instead of behaving like this, I stopped replying after you replied to me saying: "now talk with a wall cuz idc about this topic", but it seems that you do care and nothing wrong with that. 

To me both hovering hulls and any OP augment can be a problem they are not inversely proportional, there is no contradiction in me saying hovering hulls are a problem and that Rico augment is a problem as well. According to you the problem can only be solved by deleting 4 hulls from the game which is not realistic nor logical option, so it should not be a point of discussion in deciding whether an augment is OP or not, because many augments including Plasma Resonator will stay OP even after removing hovering hulls from the game. 

On 1/6/2025 at 1:48 AM, AzaborBR said:

I totaly agree that the biggest problem is not this augmentation itself, but the floating hulls! And the same players who came here crying asking for a nerf for Rico are the same ones who play with floating hulls... Hypocrisy.

 

I find it impolite describing someone's opinion by words like "crying" and such. Regardless, I have never played with hovering hulls despite being a mouse control player for years and you can confirm that by checking my profile.

You said "biggest problem" so you agree that the augment is a problem but there is a bigger problem than it, which is different from saying that the augment is not a problem and it is balanced.

On 1/6/2025 at 2:14 AM, Hypersomnia said:

They can be paired with anything and give you a consistent result and not rely on other overpowered stuff like the so called 'game breaking' rico augment.

 

Your criteria of an augment being OP or not is that they are OP regardless of the combo which is not an accurate measurement, because no augment can be OP without the right combo, in fact they are only OP when equipped with the right combo (protections, drones, hulls and hulls' augments), and as I said before "if an augment has the potential to be OP/unfair in any hull/combo in the game it should be nerfed".

On 1/6/2025 at 2:14 AM, Hypersomnia said:

Want actual overpowered augments?
Sustained Nanobot Isida (Yup. Discount Phoenix.)

This augment you saying is OP is a proof of my point because this Isida augment is not effective with hulls that have a vertical movement due to its poor cone angle. Try using it with Wasp and Viking you will notice that it is very hard to use it with Wasp compared to Viking or any hovering hull.

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On 1/6/2025 at 2:55 AM, Wry said:

Your criteria of an augment being OP or not is that they are OP regardless of the combo which is not an accurate measurement, because no augment can be OP without the right combo, in fact they are only OP when equipped with the right combo (protections, drones, hulls and hulls' augments), and as I said before "if an augment has the potential to be OP/unfair in any hull/combo in the game it should be nerfed".

ok if you  think that ill put a 0 prot wasp without any augments and brutus drone with destroyer. if i can make protless Crystal aug smoky/Hunter brutus work then im sure this won't be a problem.

i'll update this comment with the results from that combo. or i'll just forget about this topic all together and never come back here until randomly wondering into it out of boredom again just like this time. 

On 1/6/2025 at 2:55 AM, Wry said:

According to you the problem can only be solved by deleting 4 hulls from the game which is not realistic nor logical option

pay attention next time. when you get battles without these 4 pieces of trash you get the most balanced matches even if they're filled with OP augments. at some point you just have to point out the obvious. the problem can indeed be solved by deleting 4 hulls from the game.

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