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On 1/6/2025 at 4:12 AM, Hypersomnia said:

ok if you  think that ill put a 0 prot wasp without any augments and brutus drone with destroyer. if i can make protless Crystal aug smoky/Hunter brutus work then im sure this won't be a problem.

 

What I'm saying is that the combo affect the effectiveness of any augment even the most OP ones like Striker vacuum is noticeably easier to control when equipped with Paladin than hunter. Now the realistic discussion to be made here is not deleting Paladin but rather nerfing Vacuum, because we all know hovering hulls are in the game forever and no way for it to be deleted, so no point in discussing how OP augments are by making hovering hulls the deciding factor.

On 1/6/2025 at 4:12 AM, Hypersomnia said:

the problem can indeed be solved by deleting 4 hulls from the game.

I don't think anyone disagree with the fact that hovering hulls are superior to tracked ones, the key here is how many option we have to solve a problem, deleting hovering hulls is not even an option because it will never happen.

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On 1/5/2025 at 8:55 PM, Wry said:

 

I find it impolite describing someone's opinion by words like "crying" and such. Regardless, I have never played with hovering hulls despite being a mouse control player for years and you can confirm that by checking my profile.

You said "biggest problem" so you agree that the augment is a problem but there is a bigger problem than it, which is different from saying that the augment is not a problem and it is balanced.

Your criteria of an augment being OP or not is that they are OP regardless of the combo which is not an accurate measurement, because no augment can be OP without the right combo, in fact they are only OP when equipped with the right combo (protections, drones, hulls and hulls' augments), and as I said before "if an augment has the potential to be OP/unfair in any hull/combo in the game it should be nerfed".

This augment you saying is OP is a proof of my point because this Isida augment is not effective with hulls that have a vertical movement due to its poor cone angle. Try using it with Wasp and Viking you will notice that it is very hard to use it with Wasp compared to Viking or any hovering hull.

Consider 'problem' a translation error due to my poor English, in fact the biggest 'problem' is in your heads. I have exotic augments and decent protection (40% at least). It's all about how you need to play to face these players with floating hulls.

You don't even have a decent augment, a lifeguard, sometimes not even adequate protection and you want to face these 'try-hards' face to face... I see this happening a lot, it's just a free kill.

The real problem is the floating hulls, untraceable, which forces us to change our playstyle if we don't have augments, decent equipment for a face to face... 

To give you an idea, it's like someone here already said, I saw it in the comments. If you have an armor-piercing or disable supplies, and these try-hards have lifeguard, the game is over if you know how to play, especially if you have 2v1, there is not 1 second that the try-hards can survive if their effects are cut.

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Tbf he does have a point with the hover hulls. Most of the people I see using Resonator are with hover hulls and Viking. I've taken all the hover hull nerfs in stride over the years but it would be disingenuous of me to ignore that if I had to rearpull a number, ~70% of sweaty group members I've been fighting since Paladin's release have been using hover hulls.

 

 

hover-resonators.jpg

 

hover-resonatorss.jpg

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@Hypersomnia Agree. 

These trashcans are the reason that Rico's augment "SEEMS" broken.

It already got a nerf in projectile speed which greatly reduced it's effectiveness on normal hulls, making it above average at best as far as augments go.

On 12/31/2024 at 2:32 PM, Nuclear said:

Everything is about the hovering hulls for you...

Because they have ruined the game you twonk.

On 12/31/2024 at 2:32 PM, Nuclear said:

This augment is OP, even if we use protection against it

Far less so if not used in conjunction with a hack trashcan, you no, like paladin for instance.

On 1/5/2025 at 11:48 PM, AzaborBR said:

totaly agree that the biggest problem is not this augmentation itself, but the floating hulls! And the same players who came here crying asking for a nerf for Rico are the same ones who play with floating hulls... Hypocrisy

Here, Here.

On 1/6/2025 at 1:55 AM, Wry said:

According to you the problem can only be solved by deleting 4 hulls from the game which is not realistic nor logical option,

Sorry to burst your bubble but it is both realistic and very logical to get rid of these pathetic, obnoxious trashcans.

On 1/6/2025 at 1:55 AM, Wry said:

even after removing hovering hulls from the game. 

Who cares as long as the trashcans get dumped.

On 1/6/2025 at 2:12 AM, Hypersomnia said:

. the problem can indeed be solved by deleting 4 hulls from the game.

Along with all the players that use them, seems fair and reasonable to me.

On 1/6/2025 at 2:32 AM, Wry said:

Now the realistic discussion to be made here is not deleting Paladin but rather nerfing Vacuum

Wrong.

On 1/6/2025 at 2:32 AM, Wry said:

so no point in discussing how OP augments are by making hovering hulls the deciding factor.

And yet in most battles that they are in (90% at least) they are the deciding factor, especially in CTF and RUGBY.

Trashcans like augments have ruined the game, both should be scrapped.

 

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On 1/11/2025 at 1:36 AM, POWER-OF-ONE said:

@Hypersomnia Agree. 

Finally people with common sense. It's like someone who played this game from basically the beginning knows what they're talking about.
CongoSpider is yet another person who knows what they're talking about just with less rage bait.

(this is for the stinky sweats reading this lol)

On 1/10/2025 at 10:49 PM, TheCongoSpider said:

of sweaty group members I've been fighting since Paladin's release have been using hover hulls.

it's because on Mobile you use hovering hulls because it's basically the only way you can play the game. They're not overpowered due to how mobile version is made.
on PC hovering hulls are basically a cheat code. No literally. When I use them it feels like im using aimbot and some sliding hacks if I don't forget to mash my A and D keys into oblivion. My friends who NEVER played the game also took notice how clearly overpowered they are. They're people that NEVER touched this game and their only tanki experience is them looking at me play from time to time. If they can notice that then there is no more arguing if they're OP or not. They're OP and now it's just a fact.

That's why sweats use them. It's literally a "legal hack" as people say. They should be removed from PC version and only kept as Mobile Exclusive.

On 1/11/2025 at 1:36 AM, POWER-OF-ONE said:

Because they have ruined the game you twonk.

"...for you" yet POWER-OF-ONE is only 1 out of many many MANY players i've seen complaining about flying hulls. Just because it's not a hot topic on the forum doesn't mean everyone just ignores it.

 

On 1/11/2025 at 1:36 AM, POWER-OF-ONE said:

Sorry to burst your bubble but it is both realistic and very logical to get rid of these pathetic, obnoxious trashcans.

once again applying the same "compare X when floating hull and when tracked hull" logic. 
I have combined score of like 3,000,000 in Phoenix tab so I played plenty of matches in the past year or whatever and I noticed that rare matches where there is 0-1 floating hull in the entire match the battle is WAY more balanced even if one team has actually OP augments all over the place while another team is just your average 8k GS team with crystal augs. It happens every time I get these non floating hull matches. At some point I have to stop call it a coincidence or confirmation bias and just say that... once again... floating hull is indeed the biggest problem this game currently has.

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It feels like I talk to players who don't understand the game/developers perspective AT ALL, but.. lets try to explain it to them, cry babies...

 

On 12/31/2024 at 3:31 PM, Hypersomnia said:

hazel literally called your trashcans a mistake made for mobile version that flopped (surprised) if its literally more overpowered in every way for absolutely no reason im gonna call it out just like 70% of the players in this game

On 1/11/2025 at 12:36 AM, POWER-OF-ONE said:

Because they have ruined the game you twonk.

On 1/11/2025 at 12:36 AM, POWER-OF-ONE said:

Sorry to burst your bubble but it is both realistic and very logical to get rid of these pathetic, obnoxious trashcans.

If Hazel would believe that hovering hulls were a mistake and ruin the game, he wouldn't have introduced one after another. Hell, he wouldn't plan to introduce a next one for JGR, but he DOES! Why? Because he wants to make this game to be playable in multiple platforms, and playing with tracking hulls on mobile or with joystick is not enjoyable at all.

You can cry on forum all day if you want, but they are not gonna be removed from the game.

Spoiler

I think the hovering hull for the juggernaut will be a mistake.

 

On 1/11/2025 at 12:36 AM, POWER-OF-ONE said:

Far less so if not used in conjunction with a hack trashcan, you no, like paladin for instance.

Alright, and who cares the "if" part, if it can be used by "trashcans". Again, you are trying to make the removal of the hovering hulls as a decision point, when it's not gonna happen. Hypersomnia 2.0.

On 1/11/2025 at 12:36 AM, POWER-OF-ONE said:

Trashcans like augments have ruined the game, both should be scrapped.

It's pretty clear that you have no clue how to develop a game. Without the augments, this game would become extremely boring in a short time.

On 1/6/2025 at 12:14 AM, Hypersomnia said:

Want actual overpowered augments?
Sustained Nanobot Isida (Yup. Discount Phoenix.),

Magnum Destroyer (the only thing that can counter flying monkey lifeguard spam as of now.)

EMP Shaft (learn how to play the game instead of relying "best on paper" augs.)

Gauss Solenoid Cooling (Paired with Crisis/Booster. So you may not count it)

Any Hyperspeed augment. (except rico obvs)

Mortar Magnum (learn how to pl...)

Bolter Thunder
Faust and Tandem Striker

They can be paired with anything and give you a consistent result and not rely on other overpowered stuff like the so called 'game breaking' rico augment.

 

1. Vacuum Striker is overpowered, it doesn't matter that you miss with it sometimes, because you can keep shooting the enemy from spots where you can't be killed.

2. Sustained Nanobot Isida not op at all, it has +50% energy consumption when you attacking an enemy, therefore it barely can kill 1 player without a reload.

3. Magnum Destroyer op and annoying

4. EMP Shaft too op, the time of re-activating the supplies should be shorter.

5. Gauss Solenoid Cooling not OP, not even with extra dmg.
6. Hyperspeed augments either OP or useless based on the map, therefore it should be nerfed. (The ricochet hyperspeed currently the most broken augment)

7. Mortal magnum not OP at all

8. Thunder Bolter OP, should be nerfed

9. Striker's Faust and Tandem might a little stronger than it should be, but I wouldn't call them OP.

It's strange that you didn't mention the shock freeze which is one of the most broken augment IMO along with the blaster

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On 1/11/2025 at 11:47 AM, Nuclear said:

If Hazel would believe that hovering hulls were a mistake and ruin the game, he wouldn't have introduced one after another. Hell, he wouldn't plan to introduce a next one for JGR, but he DOES! Why? Because he wants to make this game to be playable in multiple platforms, and playing with tracking hulls on mobile or with joystick is not enjoyable at all.

yet in random vids (not gonna bother remembering) he said that flying hulls we're made purposely more overpowered due to mobile. Also called mobile a complete flop and a mistake regretting everything about it.  womp womp flying hull womp womp.

 

On 1/11/2025 at 11:47 AM, Nuclear said:

Hell, he wouldn't plan to introduce a next one for JGR, but he DOES! Why?

he's planning that for like 4 years as of now...

 

On 1/11/2025 at 11:47 AM, Nuclear said:

Because he wants to make this game to be playable in multiple platforms, and playing with tracking hulls on mobile or with joystick is not enjoyable at all.

so you have no problem with floating Monkey being a console/mobile exclusive? cool. Cheers my guy. 

 

On 1/11/2025 at 11:47 AM, Nuclear said:

1

1. the 20% damage nerf impacted it way more. it's great and I guess at the bottom of OP scale.

2. literal skill issue. getting 1000+ score each match i equip it.

7. just say you never played with mortar after it got buffed.

9. being "stronger than they should be" is definition of overpowered. 

On 1/11/2025 at 11:47 AM, Nuclear said:

It's strange that you didn't mention the shock freeze which is one of the most broken augment IMO along with the blaster

cuz i dont have every augment memorized? I don't play this game 24/7 unlike you.

and shock freeze personally (didnt use freeze prot since like 2023) is just maximum annoyance with good enough power. is it OP? well this one is a grey line.

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On 1/11/2025 at 5:49 PM, Hypersomnia said:

yet in random vids (not gonna bother remembering) he said that flying hulls we're made purposely more overpowered due to mobile. Also called mobile a complete flop and a mistake regretting everything about it.  womp womp flying hull womp womp.

 

he's planning that for like 4 years as of now...

 

so you have no problem with floating Monkey being a console/mobile exclusive? cool. Cheers my guy. 

 

1. the 20% damage nerf impacted it way more. it's great and I guess at the bottom of OP scale.

2. literal skill issue. getting 1000+ score each match i equip it.

7. just say you never played with mortar after it got buffed.

9. being "stronger than they should be" is definition of overpowered. 

cuz i dont have every augment memorized? I don't play this game 24/7 unlike you.

and shock freeze personally (didnt use freeze prot since like 2023) is just maximum annoyance with good enough power. is it OP? well this one is a grey line.

Bcz they want to finish the HD skins before they introduce the hovering hull for JGR.

The console/mobile only hovering hulls might exist in your dream, far from reality.

You talking about skill issue, funny. I remember when u were crying about the JGR abuse and said, "i can make 2k score easily on any map, bla bla bla, meanwhile none of us could do that tbh. In reality, your ego talks for you.

 

"cuz i dont have every augment memorized? I don't play this game 24/7 unlike you"
no offense, but you looks the type of guy who literally memorizes every single augment

 

At this point, I rather stop arguing with you because can't be taken seriously.

Edited by NikmanGT

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On 1/11/2025 at 6:17 PM, Nuclear said:

You talking about skill issue, funny. I remember when u were crying about the JGR abuse and said, "i can make 2k score easily on any map, bla bla bla, meanwhile none of us could do that tbh. In reality, your ego talks for you.

when 15 minute matches were a thing you could've done 2k score easily on any map with your eyes closed in JGR. Got 2,2k 2.5k many times. There are screenshots on this forum if you want go ahead and search it yourself. you heave phoenix so you surely have enough time for to look for screenshots in a Tanki Forum.

I would put the list here if my Imgur didn't delete my screenshots for no reason couple months ago. Go ahead do your investigation.

The closest thing I have in my gallery currently is squeezing "completely nerfed" Juggernaut into triple digit kill territory.

Spoiler

oGKCgsU.png

 

On 1/11/2025 at 6:17 PM, Nuclear said:

"cuz i dont have every augment memorized? I don't play this game 24/7 unlike you"
no offense, but you looks the type of guy who literally memorizes every single augment

well good for you i guess. another wrong thing added to your list

Edited by NikmanGT

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On 1/11/2025 at 3:17 PM, Nuclear said:

It's pretty clear that you have no clue how to develop a game. Without the augments, this game would become extremely boring in a short time.

1. Vacuum Striker is overpowered, it doesn't matter that you miss with it sometimes, because you can keep shooting the enemy from spots where you can't be killed.

2. Sustained Nanobot Isida not op at all, it has +50% energy consumption when you attacking an enemy, therefore it barely can kill 1 player without a reload.

3. Magnum Destroyer op and annoying

4. EMP Shaft too op, the time of re-activating the supplies should be shorter.

5. Gauss Solenoid Cooling not OP, not even with extra dmg.
6. Hyperspeed augments either OP or useless based on the map, therefore it should be nerfed. (The ricochet hyperspeed currently the most broken augment)

7. Mortal magnum not OP at all

8. Thunder Bolter OP, should be nerfed

9. Striker's Faust and Tandem might a little stronger than it should be, but I wouldn't call them OP.

It's strange that you didn't mention the shock freeze which is one of the most broken augment IMO along with the blaster

Did you notice that there is a category of extremely powerful and rare augments? You are asking to take these rarest augments that exist and leave them as legendary only.

It doesn't seem fair to me.

Would it be fair to leave the floating hulls untraceable as they are now? It is impossible to kill them using Vulcan for example... No shot hits, they just press AD, dodge and hit us. That seems unfair to me.

And look, we haven't even talked about how powerful the OD of the floating hulls is. One case is already untraceable and still has an OD that heals more than a Dictator (support) + blocks several status effects for a long period?

That is unfair.

Edited by AzaborBR

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On 12/31/2024 at 1:38 PM, JustBlackWolf said:

What augment is it even 

Helios, trades singular bounces and a slower recovery for a Massive boost in rate of fire, recoil reduction, projectile speed, range and a slight reduction in energy cost
basically your ricochet turns into a machine gun
 

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On 1/28/2025 at 12:59 PM, Acecaddy said:

Helios, trades singular bounces and a slower recovery for a Massive boost in rate of fire, recoil reduction, projectile speed, range and a slight reduction in energy cost
basically your ricochet turns into a machine gun
 

This topic is about Plasma Resonator, not Helios. 

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On 2/20/2025 at 11:09 AM, Spangles said:

Cn-P-20022025-201544.png

would vulcan still overheat with freezing band equipped? 

I mean,,, it freezes other tanks but can't keep its barrel cool?... 

Incendiary Band is an old augment that works a specific way and was kept like that. The newer status augments specifically use the Stock turret as a base and apply their effects on critical hits. 

 

Incendiary Band and Freezing Band do not work the same way. Freezing Band is just Stock Vulcan but it freezes an enemy with a critical hit. 

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On 2/20/2025 at 3:09 PM, Spangles said:

Cn-P-20022025-201544.png

would vulcan still overheat with freezing band equipped? 

I mean,,, it freezes other tanks but can't keep its barrel cool?... 

Back in the day you could equip heat immunity to stop yourself overheating, BUT still apply the heating effect to enemy tanks. Vulcan was a pure beast back then with this combo.

They got millions of complaints about Vulcan and when they finally "FIXED" it to what it is now they said it was a glitch. OF COURSE IT WAS.

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On 2/20/2025 at 9:45 PM, TheCongoSpider said:

The newer status augments specifically use the Stock turret as a base and apply their effects on critical hits. 

 

so its just a copy-paste from smoky cryo rounds which apply freezing effect on crit hits only... nice

 

but realistically speaking, it makes no sense for a gun to be able to freeze something while overheating itself in the process ?

 

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On 12/30/2024 at 9:44 PM, Hypersomnia said:

once again i have that rico augment and i played against it and i can confindently say that rico aug while OP is nowhere as OP as people say. 

that augment is not the problem. the problem is... gonna sound like a cliche but its our beloved set of flying trashcan/monkey/sausage/saucer whatever ppl call it these days set of hulls. 

You might aswell start to think that they have aimbot and have lifeguard by default for free since 9/10 tryhards (yes tryhards is the only word to describe them) are using lifeguard which combined with already overpowered hull which combined with already overpowered augment LIKE RICO'S creates near unkillable tryhard.

No I can't hit a hull that is twice as thin as an actual hull (physical placement) that can strafe at extreme speeds (even if its a medium one). 
Pay attention next time and compare Rico's augment effectiveness when enemy has tracked hull (youre not finding any) and when they have flying "hull" (i get them every match. so fun.) You'll realise that what im saying is true. Or if your have the augment test it yourself.

Topic merged

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On 3/4/2023 at 8:00 PM, SZP said:

 

@Opex-Rah ? is testing a new augment that reloads Scoprion. The augment in question seems to be some kind of "assault magazine" (my guess for a name) which reloads Scorpion quicker but shoots less rockets upon lock-on.

 

 

 

 

 

On 4/14/2023 at 12:25 PM, pichpoochi said:

Im the mission section there is new mission to earn a phoenix for the striker and dictator when reaching 5M battle points. 

what's is this phoenix? an augment?, a skin?

 

 

On 1/22/2024 at 4:25 PM, hatty12345 said:

What player get from Secret Augment ?? Can anyone ask this player - https://ratings.tankionline.com/en/user/KPECTbI4

Just played with this player on top & found augment - https://prnt.sc/VCXz4Ruc9ZgM

 

Topic merged

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I believe the Jammer effect is not working correctly.

According to the description, the Jammer is meant to disable the drone and deactivate all supply-based power boosts provided by drones for the entire duration of the effect.
 
For example, when a tank is affected by the Jammer, it loses connection with the drone, and effects like Double Armor are deactivated. However, once the Jammer effect ends, the Double Armor doesn't reactivate — even though the supply had already been consumed before the Jammer was applied.
 
Logically, once the Jammer wears off, the drone should reconnect and reapply the effect without consuming another supply, since the original boost duration hasn’t ended.
 
If I’m not mistaken, this works correctly with the Crisis drone: after the Jammer ends, effects like Double Armor, Damage, and Speed are instantly reactivated, without consuming another supply — as they should be.
 
So why does this not happen with other drones as well?
 
 
Edited by EEEBBB

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On 6/24/2025 at 8:36 AM, EEEBBB said:

 

I believe the Jammer effect is not working correctly.

According to the description, the Jammer is meant to disable the drone and deactivate all supply-based power boosts provided by drones for the entire duration of the effect.
 
For example, when a tank is affected by the Jammer, it loses connection with the drone, and effects like Double Armor are deactivated. However, once the Jammer effect ends, the Double Armor doesn't reactivate — even though the supply had already been consumed before the Jammer was applied.
 
Logically, once the Jammer wears off, the drone should reconnect and reapply the effect without consuming another supply, since the original boost duration hasn’t ended.
 
If I’m not mistaken, this works correctly with the Crisis drone: after the Jammer ends, effects like Double Armor, Damage, and Speed are instantly reactivated, without consuming another supply — as they should be.
 
So why does this not happen with other drones as well?
 
 

Crisis is a passive drone. Its effects are built into the drone, so to speak, rather than externally activated like the others. If that explanation doesn't sate you then it's simply their game balance decision to have the drone that is limited to one supply at a time have its effects reapplied instantly and not the drones who can have all supplies active at a time. 

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On 6/24/2025 at 5:35 PM, TheCongoSpider said:

Crisis is a passive drone. Its effects are built into the drone, so to speak, rather than externally activated like the others. If that explanation doesn't sate you then it's simply their game balance decision to have the drone that is limited to one supply at a time have its effects reapplied instantly and not the drones who can have all supplies active at a time. 

It's true that Crisis can only use one supply at a time (which is its drawback), but it's also the only drone that can access and switch between all the supply boosts (which is its advantage).

On top of that, just one player on the opposing team with the Jammer augment can hit everyone on the enemy team once and disable all of their drones for 45 seconds. I don't think that's balanced at all.

 

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